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Reduce cavalry training time and increase movement speed for ranged cavalry.
The early-game cavalry rush was overly nerfed in A24 with longer train time, slower speed, and the need for stables. This rolls that back slightly by reducing train tim from 16 to 15, and increasing the movement speed of ranged cavalry from 15 to 16. Patch by: borg- Differential Revision: https://code.wildfiregames.com/D3664 This was SVN commit r25129.
This commit is contained in:
@@ -17,7 +17,7 @@
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</Slaughter>
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</Attack>
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<Cost>
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<BuildTime>16</BuildTime>
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<BuildTime>15</BuildTime>
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<Resources>
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<food>100</food>
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</Resources>
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@@ -10,7 +10,4 @@
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special/formations/skirmish
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</Formations>
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</Identity>
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<UnitMotion>
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<WalkSpeed op="mul">0.835</WalkSpeed>
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</UnitMotion>
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</Entity>
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@@ -36,4 +36,7 @@
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<attack_ranged>attack/weapon/bow_attack.xml</attack_ranged>
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</SoundGroups>
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</Sound>
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<UnitMotion>
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<WalkSpeed op="mul">0.89</WalkSpeed>
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</UnitMotion>
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</Entity>
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+3
@@ -36,4 +36,7 @@
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<attack_impact_ranged>attack/impact/javelin_impact.xml</attack_impact_ranged>
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</SoundGroups>
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</Sound>
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<UnitMotion>
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<WalkSpeed op="mul">0.89</WalkSpeed>
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</UnitMotion>
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</Entity>
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@@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_unit_champion">
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<Cost>
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<BuildTime>27</BuildTime>
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<BuildTime>25</BuildTime>
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<Resources>
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<food>150</food>
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<wood>80</wood>
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+1
-1
@@ -43,6 +43,6 @@
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</SoundGroups>
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</Sound>
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<UnitMotion>
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<WalkSpeed op="mul">0.835</WalkSpeed>
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<WalkSpeed op="mul">0.89</WalkSpeed>
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</UnitMotion>
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</Entity>
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+1
-1
@@ -43,6 +43,6 @@
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</SoundGroups>
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</Sound>
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<UnitMotion>
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<WalkSpeed op="mul">0.835</WalkSpeed>
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<WalkSpeed op="mul">0.89</WalkSpeed>
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</UnitMotion>
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</Entity>
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+1
-1
@@ -43,6 +43,6 @@
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</SoundGroups>
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</Sound>
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<UnitMotion>
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<WalkSpeed op="mul">0.835</WalkSpeed>
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<WalkSpeed op="mul">0.89</WalkSpeed>
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</UnitMotion>
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</Entity>
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+1
-1
@@ -43,6 +43,6 @@
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</SoundGroups>
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</Sound>
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<UnitMotion>
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<WalkSpeed op="mul">0.835</WalkSpeed>
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<WalkSpeed op="mul">0.89</WalkSpeed>
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</UnitMotion>
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</Entity>
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