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* Moved command-line options list from system.cfg into readme.txt. Updated the list to reflect reality. Removed -novbo option because you can use the .cfg file instead.
* Changed log files to trigger standards mode in Firefox (to be consistent with other browsers), by making it valid HTML5. Changed the font and some spacing. * Made CLogger default to ignoring messages if it hasn't been initialised yet, instead of crashing. * Added leak reporting to the unit tests. * Renamed mods/_tests to mods/_test.xero, since it's only used by Xeromyces and the other tests use mods/_test.otherstuff instead. * Fixed Atlas compilation on Windows. * Moved Atlas's DLL-loading code into a separate class, so it can be shared. This was SVN commit r4707.
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Last Update: 29th August 2004
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This is the 0 A.D. readme file. Its content is somewhat limited, since it is primarily here to stop the system/ folder from disappearing from CVS now that all binaries are stored elsewhere. ;)
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If all has gone well, there should be two binaries in this folder:
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* ps_test.exe: This is a customised debug version of the build. It runs like crystallised treacle, but it does keep better track of memory. If it crashes or you otherwise encounter an issue, please post the two crashdump files that appear in your data/ directory as a bug report at http://bugs.wildfiregames.com, along with the date of your build, and we will be able to trace the crashdump to isolate the error, and hopefully fix it.
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* ps.exe: Run this for a release version of the build. It's faster, but it won't generate an accurate crash dump. So if it crashes, we'll have a hard time isolating the source. For testing purposes, it's therefore best to run ps_test.
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COMMAND LINE OPTIONS:
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-autostart=MAP load the file 'MAP' instead of showing the main menu
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-buildarchive ?
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-conf:KEY=VALUE set a config value (overrides the contents of system.cfg)
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-entgraph ?
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-fixedframe enable fixed frame timing; ?
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-g=F set the gamma correction to 'F' (default 1.0)
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-listfiles ?
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-profile=NAME ?
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-quickstart load faster (disables audio and some system info logging)
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-shadows enable shadows
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-vsync enable VSync, i.e. lock FPS to monitor refresh rate
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-xres=N set screen X resolution to 'N'
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-yres=N set screen Y resolution to 'N'
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-editor launch the Atlas scenario editor
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-actorviewer when combined with -editor, launch the Actor Viewer tool
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