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Fix includes in source/ps
Make include-what-you-use happy with some iles in source/ps and fix what needs to be fixed. Ref: #8086 Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
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+24
-8
@@ -19,36 +19,52 @@
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#include "VideoMode.h"
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#include "graphics/Camera.h"
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#include "graphics/GameView.h"
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#include "graphics/ShaderDefines.h"
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#include "graphics/ShaderProgram.h"
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#include "gui/GUIManager.h"
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#include "lib/config2.h"
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#include "lib/external_libraries/libsdl.h"
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#include "lib/debug.h"
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#include "lib/file/vfs/vfs.h"
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#include "lib/file/vfs/vfs_path.h"
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#include "lib/status.h"
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#include "lib/sysdep/os.h"
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#include "lib/tex/tex.h"
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#include "lib/types.h"
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#include "ps/CConsole.h"
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#include "ps/CLogger.h"
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#include "ps/ConfigDB.h"
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#include "ps/CStr.h"
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#if OS_MACOSX && SDL_VERSION_ATLEAST(2, 0, 6)
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#include "ps/DllLoader.h"
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#endif
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#include "ps/ConfigDB.h"
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#include "ps/Filesystem.h"
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#include "ps/Game.h"
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#include "ps/GameSetup/Config.h"
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#include "ps/Pyrogenesis.h"
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#include "renderer/Renderer.h"
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#include "renderer/backend/IDevice.h"
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#include "renderer/backend/dummy/DeviceForward.h"
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#include "renderer/backend/gl/DeviceForward.h"
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#include "renderer/backend/IDevice.h"
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#include "renderer/backend/vulkan/DeviceForward.h"
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#include "renderer/Renderer.h"
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#include <SDL.h>
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#include <SDL_error.h>
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#include <SDL_events.h>
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#include <SDL_mouse.h>
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#include <SDL_pixels.h>
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#include <SDL_stdinc.h>
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#include <SDL_surface.h>
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#include <SDL_version.h>
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#include <SDL_video.h>
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#include <algorithm>
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#include <cstdlib>
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#include <sstream>
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#include <string>
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#include <string_view>
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#if OS_MACOSX && SDL_VERSION_ATLEAST(2, 0, 6)
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#include "ps/DllLoader.h"
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#include <SDL_vulkan.h>
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#include <stdlib.h>
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#endif
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using namespace std::literals;
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