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https://gitea.wildfiregames.com/0ad/0ad.git
synced 2026-06-23 13:49:14 +00:00
huge cleanup and conversion of most string handling (especially paths) to unicode
please note: format strings must be %hs for char* arguments and %ls for wchar_t* This was SVN commit r7161.
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@@ -21,12 +21,12 @@
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#include "ps/CLogger.h"
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#include "ps/Player.h"
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#define LOG_CATEGORY "tech"
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#define LOG_CATEGORY L"tech"
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void CTechnologyCollection::LoadFile( const VfsPath& pathname )
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{
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const CStrW basename(fs::basename(pathname));
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m_techFilenames[basename] = pathname.string();
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m_techFilenames[basename] = pathname;
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}
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static LibError LoadTechThunk( const VfsPath& pathname, const FileInfo& UNUSED(fileInfo), uintptr_t cbData )
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@@ -39,7 +39,7 @@ static LibError LoadTechThunk( const VfsPath& pathname, const FileInfo& UNUSED(f
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int CTechnologyCollection::LoadTechnologies()
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{
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// Load all files in techs/ and subdirectories.
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THROW_ERR( fs_util::ForEachFile(g_VFS, "technologies/", LoadTechThunk, (uintptr_t)this, "*.xml", fs_util::DIR_RECURSIVE));
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THROW_ERR( fs_util::ForEachFile(g_VFS, L"technologies/", LoadTechThunk, (uintptr_t)this, L"*.xml", fs_util::DIR_RECURSIVE));
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return 0;
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}
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@@ -60,20 +60,20 @@ CTechnology* CTechnologyCollection::GetTechnology( const CStrW& name, CPlayer* p
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if( filename_it == m_techFilenames.end() )
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return( NULL );
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CStr path( filename_it->second );
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VfsPath path( filename_it->second );
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//Try to load to the tech
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CTechnology* newTemplate = new CTechnology( name, player );
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if( !newTemplate->LoadXml( path ) )
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{
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LOG(CLogger::Error, LOG_CATEGORY, "CTechnologyCollection::GetTechnology(): Couldn't load tech \"%s\"", path.c_str());
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LOG(CLogger::Error, LOG_CATEGORY, L"CTechnologyCollection::GetTechnology(): Couldn't load tech \"%ls\"", path.string().c_str());
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delete newTemplate;
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return( NULL );
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}
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m_techs[id][name] = newTemplate;
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LOG(CLogger::Normal, LOG_CATEGORY, "CTechnologyCollection::GetTechnology(): Loaded tech \"%s\"", path.c_str());
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LOG(CLogger::Normal, LOG_CATEGORY, L"CTechnologyCollection::GetTechnology(): Loaded tech \"%ls\"", path.string().c_str());
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return newTemplate;
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}
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