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https://gitea.wildfiregames.com/0ad/0ad.git
synced 2026-06-25 00:08:14 +00:00
huge cleanup and conversion of most string handling (especially paths) to unicode
please note: format strings must be %hs for char* arguments and %ls for wchar_t* This was SVN commit r7161.
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@@ -25,7 +25,7 @@
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#include "ps/Player.h"
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#include "ps/Game.h"
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#define LOG_CATEGORY "entity"
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#define LOG_CATEGORY L"entity"
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#include <boost/filesystem.hpp>
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@@ -37,7 +37,7 @@ void CEntityTemplateCollection::LoadFile( const VfsPath& pathname )
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// we don't have to search every directory for x.xml.
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const CStrW basename(fs::basename(pathname));
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m_templateFilenames[basename] = pathname.string();
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m_templateFilenames[basename] = pathname;
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}
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static LibError LoadFileThunk( const VfsPath& path, const FileInfo& UNUSED(fileInfo), uintptr_t cbData )
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@@ -50,7 +50,7 @@ static LibError LoadFileThunk( const VfsPath& path, const FileInfo& UNUSED(fileI
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int CEntityTemplateCollection::LoadTemplates()
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{
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// List all files in entities/ and its subdirectories.
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THROW_ERR( fs_util::ForEachFile(g_VFS, "entities/", LoadFileThunk, (uintptr_t)this, "*.xml", fs_util::DIR_RECURSIVE));
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THROW_ERR( fs_util::ForEachFile(g_VFS, L"entities/", LoadFileThunk, (uintptr_t)this, L"*.xml", fs_util::DIR_RECURSIVE));
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/*// Load all the templates; this is necessary so that we can apply techs to them
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// (otherwise a tech can't affect the template of a unit that doesn't yet exist)
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@@ -84,18 +84,18 @@ CEntityTemplate* CEntityTemplateCollection::GetTemplate( const CStrW& name, CPla
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if( filename_it == m_templateFilenames.end() )
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return( NULL );
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CStr path( filename_it->second );
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VfsPath path( filename_it->second );
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// Try to load to the entity
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CEntityTemplate* newTemplate = new CEntityTemplate( player );
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if( !newTemplate->LoadXml( path ) )
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{
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LOG(CLogger::Error, LOG_CATEGORY, "CEntityTemplateCollection::GetTemplate(): Couldn't load template \"%s\"", path.c_str());
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LOG(CLogger::Error, LOG_CATEGORY, L"CEntityTemplateCollection::GetTemplate(): Couldn't load template \"%ls\"", path.string().c_str());
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delete newTemplate;
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return( NULL );
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}
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LOG(CLogger::Normal, LOG_CATEGORY, "CEntityTemplateCollection::GetTemplate(): Loaded template \"%s\"", path.c_str());
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LOG(CLogger::Normal, LOG_CATEGORY, L"CEntityTemplateCollection::GetTemplate(): Loaded template \"%ls\"", path.string().c_str());
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m_templates[id][name] = newTemplate;
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return newTemplate;
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