mirror of
https://gitea.wildfiregames.com/0ad/0ad.git
synced 2026-07-03 21:05:32 +00:00
huge cleanup and conversion of most string handling (especially paths) to unicode
please note: format strings must be %hs for char* arguments and %ls for wchar_t* This was SVN commit r7161.
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@@ -32,8 +32,9 @@
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#include "NetSession.h"
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#include "NetServer.h"
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// DECLARATIONS
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#define LOG_CATEGORY L"net"
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// DECLARATIONS
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CNetServer* g_NetServer = NULL;
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//-----------------------------------------------------------------------------
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@@ -120,7 +121,7 @@ bool CNetServer::Start( JSContext* UNUSED(pContext), uintN UNUSED(argc), jsval*
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// Create new session
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if ( !Create( m_Port, MAX_CLIENTS ) )
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{
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LOG( CLogger::Error, LOG_CAT_NET, "CNetServer::Run(): Initialize failed" );
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LOG( CLogger::Error, LOG_CATEGORY, L"CNetServer::Run(): Initialize failed" );
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return false;
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}
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@@ -412,7 +413,7 @@ bool CNetServer::OnError( void* pContext, CFsmEvent* pEvent )
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else
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{
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// Weird stuff...
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LOG( CLogger::Warning, LOG_CAT_NET, "NMT_ERROR: %s", pMessage->ToString().c_str() );
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LOG( CLogger::Warning, LOG_CATEGORY, L"NMT_ERROR: %s", pMessage->ToString().c_str() );
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}
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}
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@@ -481,7 +482,7 @@ bool CNetServer::OnAuthenticate( void* pContext, CFsmEvent* pEvent )
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{
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if ( pMessage->m_Password == pServer->m_PlayerPassword )
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{
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LOG( CLogger::Normal, LOG_CAT_NET, "Player authentication successful");
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LOG( CLogger::Normal, LOG_CATEGORY, L"Player authentication successful");
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pSession->SetName( pMessage->m_Name );
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pSession->SetID( pServer->GetFreeSessionID() );
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@@ -511,7 +512,7 @@ bool CNetServer::OnAuthenticate( void* pContext, CFsmEvent* pEvent )
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}
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else
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{
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LOG( CLogger::Warning, LOG_CAT_NET, "Player authentication failed" );
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LOG( CLogger::Warning, LOG_CATEGORY, L"Player authentication failed" );
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CAuthenticateResultMessage authenticateResult;
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authenticateResult.m_Code = ARC_PASSWORD_INVALID;
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@@ -1021,7 +1022,7 @@ void CNetServer::QueueIncomingCommand( CNetMessage* pMessage )
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// Validate parameters
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if ( !pMessage ) return;
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//LOG( NORMAL, LOG_CAT_NET, "CNetServer::QueueIncomingCommand(): %s.", pMessage->ToString().c_str() );
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//LOG( NORMAL, LOG_CATEGORY, L"CNetServer::QueueIncomingCommand(): %s.", pMessage->ToString().c_str() );
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QueueMessage( 2, pMessage );
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}
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