huge cleanup and conversion of most string handling (especially paths) to unicode

please note: format strings must be %hs for char* arguments and %ls for
wchar_t*

This was SVN commit r7161.
This commit is contained in:
janwas
2009-11-03 21:46:35 +00:00
parent a46f3432f3
commit 8a52113e60
317 changed files with 2517 additions and 2588 deletions
+7 -7
View File
@@ -42,7 +42,7 @@
// DECLARATIONS
#define LOG_CAT_NET "net"
#define LOG_CATEGORY L"net"
CNetClient *g_NetClient=NULL;
extern int fps;
@@ -258,7 +258,7 @@ bool CNetClient::OnError( void* pContext, CFsmEvent* pEvent )
CErrorMessage* pMessage = ( CErrorMessage* )pEvent->GetParamRef();
if ( pMessage )
{
LOG( CLogger::Error, LOG_CAT_NET, "CNetClient::OnError(): Error description %s", pMessage->m_Error );
LOG( CLogger::Error, LOG_CATEGORY, L"CNetClient::OnError(): Error description %s", pMessage->m_Error );
if ( pClient->m_OnConnectComplete.Defined() )
{
@@ -373,11 +373,11 @@ bool CNetClient::OnAuthenticate( void* pContext, CFsmEvent* pEvent )
CAuthenticateResultMessage* pMessage =( CAuthenticateResultMessage* )pEvent->GetParamRef();
if ( !pMessage ) return true;
LOG(CLogger::Error, LOG_CAT_NET, "CNetClient::OnAuthenticate(): Authentication result: %ls", pMessage->m_Message.c_str() );
LOG(CLogger::Error, LOG_CATEGORY, L"CNetClient::OnAuthenticate(): Authentication result: %ls", pMessage->m_Message.c_str() );
pSession->SetID( pMessage->m_SessionID );
LOG(CLogger::Error, LOG_CAT_NET, "CNetClient::OnAuthenticate(): My session ID is %d", pMessage->m_SessionID);
LOG(CLogger::Error, LOG_CATEGORY, L"CNetClient::OnAuthenticate(): My session ID is %d", pMessage->m_SessionID);
}
return true;
@@ -461,7 +461,7 @@ bool CNetClient::OnPreGame( void* pContext, CFsmEvent* pEvent )
break;
default:
LOG( CLogger::Warning, LOG_CAT_NET, "Invalid slot assignment %s", pMessage->ToString().c_str() );
LOG( CLogger::Warning, LOG_CATEGORY, L"Invalid slot assignment %s", pMessage->ToString().c_str() );
break;
}
}
@@ -609,7 +609,7 @@ void CNetClient::OnPlayerLeave( uint ID )
PlayerMap::iterator it = m_Players.find( ID );
if ( it == m_Players.end() )
{
LOG( CLogger::Warning, LOG_CAT_NET, "CNetClient::OnPlayerLeav(): No such player %d.", ID );
LOG( CLogger::Warning, LOG_CATEGORY, L"CNetClient::OnPlayerLeav(): No such player %d.", ID );
return;
}
@@ -666,7 +666,7 @@ void CNetClient::NewTurn()
ClearBatch(2);
m_TurnPending = false;
//debug_printf("In NewTurn - sending ack\n");
//debug_printf(L"In NewTurn - sending ack\n");
CEndCommandBatchMessage* pMsg = new CEndCommandBatchMessage;
pMsg->m_TurnLength=1000/g_frequencyFilter->StableFrequency(); // JW: it'd probably be nicer to get the FPS as a parameter