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https://gitea.wildfiregames.com/0ad/0ad.git
synced 2026-07-28 23:13:09 +00:00
huge cleanup and conversion of most string handling (especially paths) to unicode
please note: format strings must be %hs for char* arguments and %ls for wchar_t* This was SVN commit r7161.
This commit is contained in:
@@ -31,7 +31,7 @@
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#include "ps/CLogger.h"
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#include "ps/Filesystem.h"
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#define LOG_CATEGORY "graphics"
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#define LOG_CATEGORY L"graphics"
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CTextureManager::CTextureManager():
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m_LastGroupIndex(0)
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@@ -74,7 +74,7 @@ CTextureEntry* CTextureManager::FindTexture(const CStr& tag_)
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return m_TextureEntries[i];
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}
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LOG(CLogger::Warning, LOG_CATEGORY, "TextureManager: Couldn't find terrain %s", tag.c_str());
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LOG(CLogger::Warning, LOG_CATEGORY, L"TextureManager: Couldn't find terrain %hs", tag.c_str());
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return 0;
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}
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@@ -83,12 +83,12 @@ CTextureEntry* CTextureManager::FindTexture(Handle handle)
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return CTextureEntry::GetByHandle(handle);
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}
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CTerrainPropertiesPtr CTextureManager::GetPropertiesFromFile(const CTerrainPropertiesPtr& props, const char* path)
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CTerrainPropertiesPtr CTextureManager::GetPropertiesFromFile(const CTerrainPropertiesPtr& props, const VfsPath& pathname)
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{
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return CTerrainProperties::FromXML(props, path);
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return CTerrainProperties::FromXML(props, pathname);
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}
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CTextureEntry *CTextureManager::AddTexture(const CTerrainPropertiesPtr& props, const CStr& path)
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CTextureEntry *CTextureManager::AddTexture(const CTerrainPropertiesPtr& props, const VfsPath& path)
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{
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CTextureEntry *entry = new CTextureEntry(props, path);
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m_TextureEntries.push_back(entry);
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@@ -111,89 +111,78 @@ void CTextureManager::DeleteTexture(CTextureEntry* entry)
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// jw: indeed this is inefficient and RecurseDirectory should be implemented
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// via VFSUtil::EnumFiles, but it works fine and "only" takes 25ms for
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// typical maps. therefore, we'll leave it for now.
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void CTextureManager::LoadTextures(const CTerrainPropertiesPtr& props, const char* dir)
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void CTextureManager::LoadTextures(const CTerrainPropertiesPtr& props, const VfsPath& path)
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{
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VfsPaths pathnames;
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if(fs_util::GetPathnames(g_VFS, dir, 0, pathnames) < 0)
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if(fs_util::GetPathnames(g_VFS, path, 0, pathnames) < 0)
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return;
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for(size_t i = 0; i < pathnames.size(); i++)
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{
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const char* texture_name = pathnames[i].string().c_str();
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// skip files that obviously aren't textures.
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// note: this loop runs for each file in dir, even .xml;
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// we should skip those to avoid spurious "texture load failed".
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// we can't use FindFile's filter param because new texture formats
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// may later be added and that interface doesn't support specifying
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// multiple extensions.
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if(!tex_is_known_extension(texture_name))
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if(!tex_is_known_extension(pathnames[i]))
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continue;
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// build name of associated xml file (i.e. replace extension)
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char xml_name[PATH_MAX+5]; // add room for .XML
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strcpy_s(xml_name, PATH_MAX, texture_name);
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const char* ext = path_extension(texture_name);
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SAFE_STRCPY(xml_name + (ext-texture_name), "xml");
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VfsPath pathnameXML = fs::change_extension(pathnames[i], L".xml");
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CTerrainPropertiesPtr myprops;
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// Has XML file -> attempt to load properties
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if (FileExists(xml_name))
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if (FileExists(pathnameXML))
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{
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myprops = GetPropertiesFromFile(props, xml_name);
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myprops = GetPropertiesFromFile(props, pathnameXML);
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if (myprops)
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LOG(CLogger::Normal, LOG_CATEGORY, "CTextureManager: Successfully loaded override xml %s for texture %s", xml_name, texture_name);
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LOG(CLogger::Normal, LOG_CATEGORY, L"CTextureManager: Successfully loaded override xml %ls for texture %ls", pathnameXML.string().c_str(), pathnames[i].string().c_str());
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}
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// Error or non-existant xml file -> use parent props
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if (!myprops)
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myprops = props;
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AddTexture(myprops, texture_name);
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AddTexture(myprops, pathnames[i]);
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}
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}
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void CTextureManager::RecurseDirectory(const CTerrainPropertiesPtr& parentProps, const char* cur_dir_path)
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void CTextureManager::RecurseDirectory(const CTerrainPropertiesPtr& parentProps, const VfsPath& path)
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{
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//LOG(CLogger::Normal, LOG_CATEGORY, "CTextureManager::RecurseDirectory(%s)", path.c_str());
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//LOG(CLogger::Normal, LOG_CATEGORY, L"CTextureManager::RecurseDirectory(%ls)", path.string().c_str());
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CTerrainPropertiesPtr props;
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// Load terrains.xml first, if it exists
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char fn[PATH_MAX];
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snprintf(fn, PATH_MAX, "%s%s", cur_dir_path, "terrains.xml");
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fn[PATH_MAX-1] = '\0';
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if (FileExists(fn))
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props = GetPropertiesFromFile(parentProps, fn);
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VfsPath pathname = path/L"terrains.xml";
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if (FileExists(pathname))
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props = GetPropertiesFromFile(parentProps, pathname);
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// No terrains.xml, or read failures -> use parent props (i.e.
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if (!props)
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{
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LOG(CLogger::Normal, LOG_CATEGORY,
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"CTextureManager::RecurseDirectory(%s): no terrains.xml (or errors while loading) - using parent properties", cur_dir_path);
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LOG(CLogger::Normal, LOG_CATEGORY, L"CTextureManager::RecurseDirectory(%ls): no terrains.xml (or errors while loading) - using parent properties", path.string().c_str());
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props = parentProps;
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}
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// Recurse once for each subdirectory
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DirectoryNames subdirectoryNames;
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(void)g_VFS->GetDirectoryEntries(cur_dir_path, 0, &subdirectoryNames);
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(void)g_VFS->GetDirectoryEntries(path, 0, &subdirectoryNames);
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for (size_t i=0;i<subdirectoryNames.size();i++)
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{
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char subdirectoryPath[PATH_MAX];
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path_append(subdirectoryPath, cur_dir_path, subdirectoryNames[i].c_str(), PATH_APPEND_SLASH);
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VfsPath subdirectoryPath = path/subdirectoryNames[i]/L"/"; // (VFS paths must end with a slash)
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RecurseDirectory(props, subdirectoryPath);
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}
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LoadTextures(props, cur_dir_path);
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LoadTextures(props, path);
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}
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int CTextureManager::LoadTerrainTextures()
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{
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RecurseDirectory(CTerrainPropertiesPtr(), "art/textures/terrain/types/");
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RecurseDirectory(CTerrainPropertiesPtr(), L"art/textures/terrain/types/");
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return 0;
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}
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CTerrainGroup *CTextureManager::FindGroup(const CStr& name)
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CTerrainGroup* CTextureManager::FindGroup(const CStr& name)
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{
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TerrainGroupMap::const_iterator it=m_TerrainGroups.find(name);
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if (it != m_TerrainGroups.end())
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