mirror of
https://gitea.wildfiregames.com/0ad/0ad.git
synced 2026-09-21 20:06:40 +00:00
Remove UNUSED
The `UNUSED` macro is used to mark a variable as unused but with a name. Those usages are replaced with comments so that `UNUSED` can be removed. https://isocpp.github.io/CppCoreGuidelines/CppCoreGuidelines#Rf-unused
This commit is contained in:
@@ -30,29 +30,29 @@ public:
|
||||
|
||||
ICmpObstructionManager::tag_t GetObstruction() const override { return ICmpObstructionManager::tag_t(); }
|
||||
bool GetObstructionSquare(ICmpObstructionManager::ObstructionSquare& out) const override { out = obstruction; return true; }
|
||||
bool GetPreviousObstructionSquare(ICmpObstructionManager::ObstructionSquare& UNUSED(out)) const override { return true; }
|
||||
bool GetPreviousObstructionSquare(ICmpObstructionManager::ObstructionSquare& /*out*/) const override { return true; }
|
||||
entity_pos_t GetSize() const override { return entity_pos_t::Zero(); }
|
||||
CFixedVector2D GetStaticSize() const override { return CFixedVector2D(); }
|
||||
EObstructionType GetObstructionType() const override { return ICmpObstruction::STATIC; }
|
||||
void SetUnitClearance(const entity_pos_t& UNUSED(clearance)) override { }
|
||||
void SetUnitClearance(const entity_pos_t& /*clearance*/) override { }
|
||||
bool IsControlPersistent() const override { return true; }
|
||||
bool CheckShorePlacement() const override { return true; }
|
||||
EFoundationCheck CheckFoundation(const std::string& UNUSED(className)) const override { return EFoundationCheck(); }
|
||||
EFoundationCheck CheckFoundation(const std::string& UNUSED(className), bool UNUSED(onlyCenterPoint)) const override { return EFoundationCheck(); }
|
||||
std::string CheckFoundation_wrapper(const std::string& UNUSED(className), bool UNUSED(onlyCenterPoint)) const override { return std::string(); }
|
||||
EFoundationCheck CheckFoundation(const std::string& /*className*/) const override { return EFoundationCheck(); }
|
||||
EFoundationCheck CheckFoundation(const std::string& /*className*/, bool /*onlyCenterPoint*/) const override { return EFoundationCheck(); }
|
||||
std::string CheckFoundation_wrapper(const std::string& /*className*/, bool /*onlyCenterPoint*/) const override { return std::string(); }
|
||||
bool CheckDuplicateFoundation() const override { return true; }
|
||||
std::vector<entity_id_t> GetEntitiesByFlags(ICmpObstructionManager::flags_t) const override { return std::vector<entity_id_t>(); }
|
||||
std::vector<entity_id_t> GetEntitiesBlockingMovement() const override { return std::vector<entity_id_t>(); }
|
||||
std::vector<entity_id_t> GetEntitiesBlockingConstruction() const override { return std::vector<entity_id_t>(); }
|
||||
std::vector<entity_id_t> GetEntitiesDeletedUponConstruction() const override { return std::vector<entity_id_t>(); }
|
||||
void ResolveFoundationCollisions() const override { }
|
||||
void SetActive(bool UNUSED(active)) override { }
|
||||
void SetMovingFlag(bool UNUSED(enabled)) override { }
|
||||
void SetDisableBlockMovementPathfinding(bool UNUSED(movementDisabled), bool UNUSED(pathfindingDisabled), int32_t UNUSED(shape)) override { }
|
||||
void SetActive(bool /*active*/) override { }
|
||||
void SetMovingFlag(bool /*enabled*/) override { }
|
||||
void SetDisableBlockMovementPathfinding(bool /*movementDisabled*/, bool /*pathfindingDisabled*/, int32_t /*shape*/) override { }
|
||||
bool GetBlockMovementFlag(bool) const override { return true; }
|
||||
void SetControlGroup(entity_id_t UNUSED(group)) override { }
|
||||
void SetControlGroup(entity_id_t /*group*/) override { }
|
||||
entity_id_t GetControlGroup() const override { return INVALID_ENTITY; }
|
||||
void SetControlGroup2(entity_id_t UNUSED(group2)) override { }
|
||||
void SetControlGroup2(entity_id_t /*group2*/) override { }
|
||||
entity_id_t GetControlGroup2() const override { return INVALID_ENTITY; }
|
||||
};
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright (C) 2024 Wildfire Games.
|
||||
/* Copyright (C) 2025 Wildfire Games.
|
||||
* This file is part of 0 A.D.
|
||||
*
|
||||
* 0 A.D. is free software: you can redistribute it and/or modify
|
||||
@@ -26,12 +26,12 @@ class MockWater : public ICmpWaterManager
|
||||
public:
|
||||
DEFAULT_MOCK_COMPONENT()
|
||||
|
||||
entity_pos_t GetWaterLevel(entity_pos_t UNUSED(x), entity_pos_t UNUSED(z)) const override
|
||||
entity_pos_t GetWaterLevel(entity_pos_t /*x*/, entity_pos_t /*z*/) const override
|
||||
{
|
||||
return entity_pos_t::FromInt(100);
|
||||
}
|
||||
|
||||
float GetExactWaterLevel(float UNUSED(x), float UNUSED(z)) const override
|
||||
float GetExactWaterLevel(float /*x*/, float /*z*/) const override
|
||||
{
|
||||
return 100.f;
|
||||
}
|
||||
@@ -40,7 +40,7 @@ public:
|
||||
{
|
||||
}
|
||||
|
||||
void SetWaterLevel(entity_pos_t UNUSED(h)) override
|
||||
void SetWaterLevel(entity_pos_t /*h*/) override
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
@@ -41,39 +41,39 @@ class MockPositionRgm : public ICmpPosition
|
||||
public:
|
||||
DEFAULT_MOCK_COMPONENT()
|
||||
|
||||
void SetTurretParent(entity_id_t UNUSED(id), const CFixedVector3D& UNUSED(pos)) override {}
|
||||
void SetTurretParent(entity_id_t /*id*/, const CFixedVector3D& /*pos*/) override {}
|
||||
entity_id_t GetTurretParent() const override {return INVALID_ENTITY;}
|
||||
void UpdateTurretPosition() override {}
|
||||
std::set<entity_id_t>* GetTurrets() override { return nullptr; }
|
||||
bool IsInWorld() const override { return true; }
|
||||
void MoveOutOfWorld() override { }
|
||||
void MoveTo(entity_pos_t UNUSED(x), entity_pos_t UNUSED(z)) override { }
|
||||
void MoveAndTurnTo(entity_pos_t UNUSED(x), entity_pos_t UNUSED(z), entity_angle_t UNUSED(a)) override { }
|
||||
void JumpTo(entity_pos_t UNUSED(x), entity_pos_t UNUSED(z)) override { }
|
||||
void SetHeightOffset(entity_pos_t UNUSED(dy)) override { }
|
||||
void MoveTo(entity_pos_t /*x*/, entity_pos_t /*z*/) override { }
|
||||
void MoveAndTurnTo(entity_pos_t /*x*/, entity_pos_t /*z*/, entity_angle_t /*a*/) override { }
|
||||
void JumpTo(entity_pos_t /*x*/, entity_pos_t /*z*/) override { }
|
||||
void SetHeightOffset(entity_pos_t /*dy*/) override { }
|
||||
entity_pos_t GetHeightOffset() const override { return entity_pos_t::Zero(); }
|
||||
void SetHeightFixed(entity_pos_t UNUSED(y)) override { }
|
||||
void SetHeightFixed(entity_pos_t /*y*/) override { }
|
||||
entity_pos_t GetHeightFixed() const override { return entity_pos_t::Zero(); }
|
||||
entity_pos_t GetHeightAtFixed(entity_pos_t, entity_pos_t) const override { return entity_pos_t::Zero(); }
|
||||
bool IsHeightRelative() const override { return true; }
|
||||
void SetHeightRelative(bool UNUSED(relative)) override { }
|
||||
void SetHeightRelative(bool /*relative*/) override { }
|
||||
bool CanFloat() const override { return false; }
|
||||
void SetFloating(bool UNUSED(flag)) override { }
|
||||
void SetActorFloating(bool UNUSED(flag)) override { }
|
||||
void SetActorAnchor(const CStr& UNUSED(anchor)) override { }
|
||||
void SetConstructionProgress(fixed UNUSED(progress)) override { }
|
||||
void SetFloating(bool /*flag*/) override { }
|
||||
void SetActorFloating(bool /*flag*/) override { }
|
||||
void SetActorAnchor(const CStr& /*anchor*/) override { }
|
||||
void SetConstructionProgress(fixed /*progress*/) override { }
|
||||
CFixedVector3D GetPosition() const override { return m_Pos; }
|
||||
CFixedVector2D GetPosition2D() const override { return CFixedVector2D(m_Pos.X, m_Pos.Z); }
|
||||
CFixedVector3D GetPreviousPosition() const override { return CFixedVector3D(); }
|
||||
CFixedVector2D GetPreviousPosition2D() const override { return CFixedVector2D(); }
|
||||
fixed GetTurnRate() const override { return fixed::Zero(); }
|
||||
void TurnTo(entity_angle_t UNUSED(y)) override { }
|
||||
void SetYRotation(entity_angle_t UNUSED(y)) override { }
|
||||
void SetXZRotation(entity_angle_t UNUSED(x), entity_angle_t UNUSED(z)) override { }
|
||||
void TurnTo(entity_angle_t /*y*/) override { }
|
||||
void SetYRotation(entity_angle_t /*y*/) override { }
|
||||
void SetXZRotation(entity_angle_t /*x*/, entity_angle_t /*z*/) override { }
|
||||
CFixedVector3D GetRotation() const override { return CFixedVector3D(); }
|
||||
fixed GetDistanceTravelled() const override { return fixed::Zero(); }
|
||||
void GetInterpolatedPosition2D(float UNUSED(frameOffset), float& x, float& z, float& rotY) const override { x = z = rotY = 0; }
|
||||
CMatrix3D GetInterpolatedTransform(float UNUSED(frameOffset)) const override { return CMatrix3D(); }
|
||||
void GetInterpolatedPosition2D(float /*frameOffset*/, float& x, float& z, float& rotY) const override { x = z = rotY = 0; }
|
||||
CMatrix3D GetInterpolatedTransform(float /*frameOffset*/) const override { return CMatrix3D(); }
|
||||
|
||||
CFixedVector3D m_Pos;
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user