Remove UNUSED

The `UNUSED` macro is used to mark a variable as unused but with a name.
Those usages are replaced with comments so that `UNUSED` can be removed.

https://isocpp.github.io/CppCoreGuidelines/CppCoreGuidelines#Rf-unused
This commit is contained in:
phosit
2025-06-03 14:13:41 +02:00
committed by phosit
parent dd26f3a802
commit 891908b801
127 changed files with 355 additions and 340 deletions
@@ -1,4 +1,4 @@
/* Copyright (C) 2022 Wildfire Games.
/* Copyright (C) 2025 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
@@ -130,7 +130,7 @@ void CCmpUnitMotionManager::ClassInit(CComponentManager& componentManager)
#endif
}
void CCmpUnitMotionManager::HandleMessage(const CMessage& msg, bool UNUSED(global))
void CCmpUnitMotionManager::HandleMessage(const CMessage& msg, bool /*global*/)
{
switch (msg.GetType())
{
@@ -276,7 +276,8 @@ template<>
struct SerializeHelper<CCmpUnitMotionManager::MotionState>
{
template<typename S>
void operator()(S& serialize, const char* UNUSED(name), Serialize::qualify<S, CCmpUnitMotionManager::MotionState> value)
void operator()(S& serialize, const char* /*name*/,
Serialize::qualify<S, CCmpUnitMotionManager::MotionState> value)
{
Serializer(serialize, "pushing pressure", value.pushingPressure);
}
@@ -285,7 +286,8 @@ struct SerializeHelper<CCmpUnitMotionManager::MotionState>
template<>
struct SerializeHelper<EntityMap<CCmpUnitMotionManager::MotionState>>
{
void operator()(ISerializer& serialize, const char* UNUSED(name), EntityMap<CCmpUnitMotionManager::MotionState>& value)
void operator()(ISerializer& serialize, const char* /*name*/,
EntityMap<CCmpUnitMotionManager::MotionState>& value)
{
// Serialize manually, we don't have a default-constructor for deserialization.
Serializer(serialize, "size", static_cast<u32>(value.size()));
@@ -296,7 +298,8 @@ struct SerializeHelper<EntityMap<CCmpUnitMotionManager::MotionState>>
}
}
void operator()(IDeserializer& deserialize, const char* UNUSED(name), EntityMap<CCmpUnitMotionManager::MotionState>& value)
void operator()(IDeserializer& deserialize, const char* /*name*/,
EntityMap<CCmpUnitMotionManager::MotionState>& value)
{
u32 units = 0;
Serializer(deserialize, "size", units);
@@ -778,7 +781,7 @@ void CCmpUnitMotionManager::Push(EntityMap<MotionState>::value_type& a, EntityMa
}
#if DEBUG_RENDER
void RenderDebugOverlay(SceneCollector& collector, const CFrustum& frustum, bool UNUSED(culling))
void RenderDebugOverlay(SceneCollector& collector, const CFrustum& frustum, bool /*culling*/)
{
for (SOverlaySphere& sph: debugDataMotionMgr.m_Spheres)
if (frustum.IsSphereVisible(sph.m_Center, sph.m_Radius))