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https://gitea.wildfiregames.com/0ad/0ad.git
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Extends binary serializer to support some standard JS classes: Number, String, Boolean. Fixes #406.
Extends binary serializer to support typed arrays. Extends binary serializer to support custom JS prototype objects in AIs, fixes #407. Allows full serialization of AIs (not yet implemented). Refs #1089, #1886 Increases binary serializer script backref arena from 8 MB to 16 MB, refs #1842 This was SVN commit r13429.
This commit is contained in:
@@ -1,4 +1,4 @@
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/* Copyright (C) 2010 Wildfire Games.
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/* Copyright (C) 2013 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@@ -25,11 +25,39 @@
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#include "ps/CLogger.h"
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#include "scriptinterface/ScriptInterface.h"
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#include "scriptinterface/ScriptExtraHeaders.h" // for JSDOUBLE_IS_INT32
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#include "scriptinterface/ScriptExtraHeaders.h" // for JSDOUBLE_IS_INT32, typed arrays
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static u8 GetArrayType(uint32 arrayType)
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{
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switch(arrayType)
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{
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case js::TypedArray::TYPE_INT8:
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return SCRIPT_TYPED_ARRAY_INT8;
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case js::TypedArray::TYPE_UINT8:
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return SCRIPT_TYPED_ARRAY_UINT8;
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case js::TypedArray::TYPE_INT16:
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return SCRIPT_TYPED_ARRAY_INT16;
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case js::TypedArray::TYPE_UINT16:
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return SCRIPT_TYPED_ARRAY_UINT16;
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case js::TypedArray::TYPE_INT32:
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return SCRIPT_TYPED_ARRAY_INT32;
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case js::TypedArray::TYPE_UINT32:
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return SCRIPT_TYPED_ARRAY_UINT32;
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case js::TypedArray::TYPE_FLOAT32:
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return SCRIPT_TYPED_ARRAY_FLOAT32;
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case js::TypedArray::TYPE_FLOAT64:
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return SCRIPT_TYPED_ARRAY_FLOAT64;
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case js::TypedArray::TYPE_UINT8_CLAMPED:
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return SCRIPT_TYPED_ARRAY_UINT8_CLAMPED;
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default:
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LOGERROR(L"Cannot serialize unrecognized typed array view: %d", arrayType);
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throw PSERROR_Serialize_InvalidScriptValue();
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}
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}
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CBinarySerializerScriptImpl::CBinarySerializerScriptImpl(ScriptInterface& scriptInterface, ISerializer& serializer) :
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m_ScriptInterface(scriptInterface), m_Serializer(serializer), m_Rooter(m_ScriptInterface),
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m_ScriptBackrefsArena(8*MiB), m_ScriptBackrefs(backrefs_t::key_compare(), ScriptBackrefsAlloc(m_ScriptBackrefsArena)), m_ScriptBackrefsNext(1)
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m_ScriptBackrefsArena(16*MiB), m_ScriptBackrefs(backrefs_t::key_compare(), ScriptBackrefsAlloc(m_ScriptBackrefsArena)), m_ScriptBackrefsNext(1)
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{
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}
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@@ -68,6 +96,7 @@ void CBinarySerializerScriptImpl::HandleScriptVal(jsval val)
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break;
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}
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// Arrays are special cases of Object
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if (JS_IsArrayObject(cx, obj))
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{
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m_Serializer.NumberU8_Unbounded("type", SCRIPT_TYPE_ARRAY);
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@@ -80,18 +109,130 @@ void CBinarySerializerScriptImpl::HandleScriptVal(jsval val)
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throw PSERROR_Serialize_ScriptError("JS_GetArrayLength failed");
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m_Serializer.NumberU32_Unbounded("array length", length);
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}
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else if (js_IsTypedArray(obj))
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{
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m_Serializer.NumberU8_Unbounded("type", SCRIPT_TYPE_TYPED_ARRAY);
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js::TypedArray* typedArray = js::TypedArray::fromJSObject(obj);
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m_Serializer.NumberU8_Unbounded("array type", GetArrayType(typedArray->type));
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m_Serializer.NumberU32_Unbounded("byte offset", typedArray->byteOffset);
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m_Serializer.NumberU32_Unbounded("length", typedArray->length);
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// Now handle its array buffer
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// this may be a backref, since ArrayBuffers can be shared by multiple views
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HandleScriptVal(OBJECT_TO_JSVAL(typedArray->bufferJS));
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break;
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}
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else if (js_IsArrayBuffer(obj))
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{
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m_Serializer.NumberU8_Unbounded("type", SCRIPT_TYPE_ARRAY_BUFFER);
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js::ArrayBuffer* arrayBuffer = js::ArrayBuffer::fromJSObject(obj);
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#if BYTE_ORDER != LITTLE_ENDIAN
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#error TODO: need to convert JS ArrayBuffer data to little-endian
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#endif
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u32 length = arrayBuffer->byteLength;
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m_Serializer.NumberU32_Unbounded("buffer length", length);
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m_Serializer.RawBytes("buffer data", (const u8*)arrayBuffer->data, length);
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break;
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}
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else
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{
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m_Serializer.NumberU8_Unbounded("type", SCRIPT_TYPE_OBJECT);
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// Find type of object
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JSClass* jsclass = JS_GET_CLASS(cx, obj);
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if (!jsclass)
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throw PSERROR_Serialize_ScriptError("JS_GET_CLASS failed");
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JSProtoKey protokey = JSCLASS_CACHED_PROTO_KEY(jsclass);
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// if (JS_GetClass(cx, obj))
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// {
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// LOGERROR("Cannot serialise JS objects of type 'object' with a class");
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// throw PSERROR_Serialize_InvalidScriptValue();
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// }
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// TODO: ought to complain only about non-standard classes
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// TODO: probably ought to do something cleverer for classes, prototypes, etc
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// (See Trac #406, #407)
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if (protokey == JSProto_Object)
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{
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// Object class - check for user-defined prototype
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JSObject* proto = JS_GetPrototype(cx, obj);
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if (!proto)
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throw PSERROR_Serialize_ScriptError("JS_GetPrototype failed");
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if (m_SerializablePrototypes.empty() || !IsSerializablePrototype(proto))
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{
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// Standard Object prototype
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m_Serializer.NumberU8_Unbounded("type", SCRIPT_TYPE_OBJECT);
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// TODO: maybe we should throw an error for unrecognized non-Object prototypes?
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// (requires fixing AI serialization first and excluding component scripts)
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}
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else
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{
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// User-defined custom prototype
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m_Serializer.NumberU8_Unbounded("type", SCRIPT_TYPE_OBJECT_PROTOTYPE);
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const std::wstring& prototypeName = GetPrototypeName(proto);
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m_Serializer.String("proto name", prototypeName, 0, 256);
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// Does it have custom Serialize function?
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// if so, we serialize the data it returns, rather than the object's properties directly
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JSBool hasCustomSerialize;
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if (!JS_HasProperty(cx, obj, "Serialize", &hasCustomSerialize))
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throw PSERROR_Serialize_ScriptError("JS_HasProperty failed");
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if (hasCustomSerialize)
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{
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jsval serialize;
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if (!JS_LookupProperty(cx, obj, "Serialize", &serialize))
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throw PSERROR_Serialize_ScriptError("JS_LookupProperty failed");
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// If serialize is null, so don't serialize anything more
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if (!JSVAL_IS_NULL(serialize))
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{
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CScriptValRooted data;
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if (!m_ScriptInterface.CallFunction(val, "Serialize", data))
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throw PSERROR_Serialize_ScriptError("Prototype Serialize function failed");
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HandleScriptVal(data.get());
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}
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break;
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}
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}
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}
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else if (protokey == JSProto_Number)
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{
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// Standard Number object
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m_Serializer.NumberU8_Unbounded("type", SCRIPT_TYPE_OBJECT_NUMBER);
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// Get primitive value
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jsdouble d;
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if (!JS_ValueToNumber(cx, val, &d))
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throw PSERROR_Serialize_ScriptError("JS_ValueToNumber failed");
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m_Serializer.NumberDouble_Unbounded("value", d);
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break;
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}
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else if (protokey == JSProto_String)
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{
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// Standard String object
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m_Serializer.NumberU8_Unbounded("type", SCRIPT_TYPE_OBJECT_STRING);
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// Get primitive value
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JSString* str = JS_ValueToString(cx, val);
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if (!str)
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throw PSERROR_Serialize_ScriptError("JS_ValueToString failed");
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ScriptString("value", str);
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break;
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}
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else if (protokey == JSProto_Boolean)
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{
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// Standard Boolean object
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m_Serializer.NumberU8_Unbounded("type", SCRIPT_TYPE_OBJECT_BOOLEAN);
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// Get primitive value
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JSBool b;
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if (!JS_ValueToBoolean(cx, val, &b))
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throw PSERROR_Serialize_ScriptError("JS_ValueToBoolean failed");
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m_Serializer.Bool("value", b == JS_TRUE);
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break;
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}
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else
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{
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// Unrecognized class
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LOGERROR(L"Cannot serialise JS objects with unrecognized class '%hs'", jsclass->name);
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throw PSERROR_Serialize_InvalidScriptValue();
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}
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}
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// Find all properties (ordered by insertion time)
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@@ -246,3 +387,20 @@ u32 CBinarySerializerScriptImpl::GetScriptBackrefTag(JSObject* obj)
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// Return a non-tag number so callers know they need to serialize the object
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return 0;
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}
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bool CBinarySerializerScriptImpl::IsSerializablePrototype(JSObject* prototype)
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{
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return m_SerializablePrototypes.find(prototype) != m_SerializablePrototypes.end();
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}
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std::wstring CBinarySerializerScriptImpl::GetPrototypeName(JSObject* prototype)
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{
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std::map<JSObject*, std::wstring>::iterator it = m_SerializablePrototypes.find(prototype);
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ENSURE(it != m_SerializablePrototypes.end());
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return it->second;
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}
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void CBinarySerializerScriptImpl::SetSerializablePrototypes(std::map<JSObject*, std::wstring>& prototypes)
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{
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m_SerializablePrototypes = prototypes;
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}
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