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Splits CRenderer part about scene to CSceneRenderer.
Tested By: Stan Differential Revision: https://code.wildfiregames.com/D4412 This was SVN commit r26165.
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@@ -1,4 +1,4 @@
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/* Copyright (C) 2021 Wildfire Games.
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/* Copyright (C) 2022 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@@ -26,6 +26,7 @@
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#include "ps/VideoMode.h"
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#include "renderer/Renderer.h"
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#include "renderer/PostprocManager.h"
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#include "renderer/SceneRenderer.h"
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#include "renderer/ShadowMap.h"
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CRenderingOptions g_RenderingOptions;
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@@ -146,25 +147,25 @@ void CRenderingOptions::ReadConfigAndSetupHooks()
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m_ConfigHooks->Setup("shadowquality", []() {
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if (CRenderer::IsInitialised())
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g_Renderer.GetShadowMap().RecreateTexture();
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g_Renderer.GetSceneRenderer().GetShadowMap().RecreateTexture();
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});
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m_ConfigHooks->Setup("shadowscascadecount", []() {
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if (CRenderer::IsInitialised())
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{
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g_Renderer.GetShadowMap().RecreateTexture();
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g_Renderer.GetSceneRenderer().GetShadowMap().RecreateTexture();
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g_Renderer.MakeShadersDirty();
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}
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});
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m_ConfigHooks->Setup("shadowscovermap", []() {
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if (CRenderer::IsInitialised())
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{
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g_Renderer.GetShadowMap().RecreateTexture();
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g_Renderer.GetSceneRenderer().GetShadowMap().RecreateTexture();
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g_Renderer.MakeShadersDirty();
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}
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});
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m_ConfigHooks->Setup("shadowscutoffdistance", []() {
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if (CRenderer::IsInitialised())
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g_Renderer.GetShadowMap().RecreateTexture();
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g_Renderer.GetSceneRenderer().GetShadowMap().RecreateTexture();
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});
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m_ConfigHooks->Setup("shadows", [this]() {
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