Splits CRenderer part about scene to CSceneRenderer.

Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4412
This was SVN commit r26165.
This commit is contained in:
vladislavbelov
2022-01-04 13:29:01 +00:00
parent 3d2be697a2
commit 87b5c233c5
36 changed files with 1823 additions and 1674 deletions
+6 -5
View File
@@ -1,4 +1,4 @@
/* Copyright (C) 2021 Wildfire Games.
/* Copyright (C) 2022 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
@@ -26,6 +26,7 @@
#include "ps/VideoMode.h"
#include "renderer/Renderer.h"
#include "renderer/PostprocManager.h"
#include "renderer/SceneRenderer.h"
#include "renderer/ShadowMap.h"
CRenderingOptions g_RenderingOptions;
@@ -146,25 +147,25 @@ void CRenderingOptions::ReadConfigAndSetupHooks()
m_ConfigHooks->Setup("shadowquality", []() {
if (CRenderer::IsInitialised())
g_Renderer.GetShadowMap().RecreateTexture();
g_Renderer.GetSceneRenderer().GetShadowMap().RecreateTexture();
});
m_ConfigHooks->Setup("shadowscascadecount", []() {
if (CRenderer::IsInitialised())
{
g_Renderer.GetShadowMap().RecreateTexture();
g_Renderer.GetSceneRenderer().GetShadowMap().RecreateTexture();
g_Renderer.MakeShadersDirty();
}
});
m_ConfigHooks->Setup("shadowscovermap", []() {
if (CRenderer::IsInitialised())
{
g_Renderer.GetShadowMap().RecreateTexture();
g_Renderer.GetSceneRenderer().GetShadowMap().RecreateTexture();
g_Renderer.MakeShadersDirty();
}
});
m_ConfigHooks->Setup("shadowscutoffdistance", []() {
if (CRenderer::IsInitialised())
g_Renderer.GetShadowMap().RecreateTexture();
g_Renderer.GetSceneRenderer().GetShadowMap().RecreateTexture();
});
m_ConfigHooks->Setup("shadows", [this]() {