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https://gitea.wildfiregames.com/0ad/0ad.git
synced 2026-09-21 20:06:40 +00:00
Splits CRenderer part about scene to CSceneRenderer.
Tested By: Stan Differential Revision: https://code.wildfiregames.com/D4412 This was SVN commit r26165.
This commit is contained in:
@@ -1,4 +1,4 @@
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/* Copyright (C) 2021 Wildfire Games.
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/* Copyright (C) 2022 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@@ -30,6 +30,7 @@
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#include "maths/Vector3D.h"
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#include "ps/CStrInternStatic.h"
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#include "renderer/Renderer.h"
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#include "renderer/SceneRenderer.h"
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#include <cmath>
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@@ -50,11 +51,13 @@ void CDebugRenderer::DrawLine(const std::vector<CVector3D>& line, const CColor&
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g_Renderer.GetShaderManager().LoadEffect(str_debug_line);
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debugLineTech->BeginPass();
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const CCamera& viewCamera = g_Renderer.GetSceneRenderer().GetViewCamera();
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CShaderProgramPtr debugLineShader = debugLineTech->GetShader();
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debugLineShader->Uniform(str_transform, g_Renderer.GetViewCamera().GetViewProjection());
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debugLineShader->Uniform(str_transform, viewCamera.GetViewProjection());
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debugLineShader->Uniform(str_color, color);
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const CVector3D cameraIn = g_Renderer.GetViewCamera().GetOrientation().GetIn();
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const CVector3D cameraIn = viewCamera.GetOrientation().GetIn();
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std::vector<float> vertices;
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vertices.reserve(line.size() * 6 * 3);
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@@ -100,7 +103,7 @@ void CDebugRenderer::DrawCircle(const CVector3D& origin, const float radius, con
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g_Renderer.GetShaderManager().LoadEffect(str_debug_line);
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debugCircleTech->BeginPass();
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const CCamera& camera = g_Renderer.GetViewCamera();
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const CCamera& camera = g_Renderer.GetSceneRenderer().GetViewCamera();
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CShaderProgramPtr debugCircleShader = debugCircleTech->GetShader();
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debugCircleShader->Uniform(str_transform, camera.GetViewProjection());
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@@ -156,7 +159,7 @@ void CDebugRenderer::DrawCameraFrustum(const CCamera& camera, const CColor& colo
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overlayTech->BeginPass();
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CShaderProgramPtr overlayShader = overlayTech->GetShader();
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overlayShader->Uniform(str_transform, g_Renderer.GetViewCamera().GetViewProjection());
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overlayShader->Uniform(str_transform, g_Renderer.GetSceneRenderer().GetViewCamera().GetViewProjection());
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overlayShader->Uniform(str_color, color);
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std::vector<float> vertices;
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@@ -221,7 +224,7 @@ void CDebugRenderer::DrawCameraFrustum(const CCamera& camera, const CColor& colo
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void CDebugRenderer::DrawBoundingBox(const CBoundingBoxAligned& boundingBox, const CColor& color)
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{
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DrawBoundingBox(boundingBox, color, g_Renderer.GetViewCamera().GetViewProjection());
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DrawBoundingBox(boundingBox, color, g_Renderer.GetSceneRenderer().GetViewCamera().GetViewProjection());
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}
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void CDebugRenderer::DrawBoundingBox(const CBoundingBoxAligned& boundingBox, const CColor& color, const CMatrix3D& transform)
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@@ -267,7 +270,7 @@ void CDebugRenderer::DrawBoundingBox(const CBoundingBoxAligned& boundingBox, con
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void CDebugRenderer::DrawBoundingBoxOutline(const CBoundingBoxAligned& boundingBox, const CColor& color)
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{
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DrawBoundingBoxOutline(boundingBox, color, g_Renderer.GetViewCamera().GetViewProjection());
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DrawBoundingBoxOutline(boundingBox, color, g_Renderer.GetSceneRenderer().GetViewCamera().GetViewProjection());
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}
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void CDebugRenderer::DrawBoundingBoxOutline(const CBoundingBoxAligned& boundingBox, const CColor& color, const CMatrix3D& transform)
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@@ -320,7 +323,7 @@ void CDebugRenderer::DrawBrush(const CBrush& brush, const CColor& color)
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CShaderProgramPtr shader = shaderTech->GetShader();
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shader->Uniform(str_color, color);
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shader->Uniform(str_transform, g_Renderer.GetViewCamera().GetViewProjection());
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shader->Uniform(str_transform, g_Renderer.GetSceneRenderer().GetViewCamera().GetViewProjection());
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std::vector<float> data;
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@@ -367,7 +370,7 @@ void CDebugRenderer::DrawBrushOutline(const CBrush& brush, const CColor& color)
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CShaderProgramPtr shader = shaderTech->GetShader();
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shader->Uniform(str_color, color);
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shader->Uniform(str_transform, g_Renderer.GetViewCamera().GetViewProjection());
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shader->Uniform(str_transform, g_Renderer.GetSceneRenderer().GetViewCamera().GetViewProjection());
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std::vector<float> data;
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