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Tweak champion cost to make the viable again.
Overall costs are reduced by around 25%, keeping a high Metal cost, and they are made uniform across champions as a baseline. Loot is adjusted. Patch by: borg- Accepted By: badosu, Nescio, wraitii Differential Revision: https://code.wildfiregames.com/D2816 This was SVN commit r23868.
This commit is contained in:
+4
-4
@@ -16,8 +16,8 @@
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</Attack>
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</Attack>
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<Cost>
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<Cost>
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<Resources>
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<Resources>
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<wood>30</wood>
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<wood>40</wood>
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<metal>20</metal>
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<metal>10</metal>
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</Resources>
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</Resources>
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</Cost>
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</Cost>
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<Identity>
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<Identity>
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@@ -25,8 +25,8 @@
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<GenericName>Cavalry Swordsman</GenericName>
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<GenericName>Cavalry Swordsman</GenericName>
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</Identity>
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</Identity>
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<Loot>
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<Loot>
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<wood>0</wood>
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<wood>4</wood>
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<metal>5</metal>
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<metal>1</metal>
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</Loot>
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</Loot>
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<UnitMotion>
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<UnitMotion>
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<WalkSpeed op="mul">1.2</WalkSpeed>
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<WalkSpeed op="mul">1.2</WalkSpeed>
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@@ -22,13 +22,6 @@
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</Texture>
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</Texture>
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</Overlay>
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</Overlay>
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</Selectable>
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</Selectable>
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<Loot>
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<xp>150</xp>
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<food>10</food>
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<wood>10</wood>
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<stone>0</stone>
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<metal>20</metal>
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</Loot>
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<Sound>
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<Sound>
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<SoundGroups>
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<SoundGroups>
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<attack_impact_ranged>attack/impact/arrow_impact.xml</attack_impact_ranged>
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<attack_impact_ranged>attack/impact/arrow_impact.xml</attack_impact_ranged>
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@@ -9,9 +9,8 @@
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<Population>1</Population>
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<Population>1</Population>
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<BuildTime>30</BuildTime>
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<BuildTime>30</BuildTime>
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<Resources>
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<Resources>
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<food>250</food>
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<food>150</food>
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<wood>0</wood>
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<wood>80</wood>
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<stone>0</stone>
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<metal>100</metal>
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<metal>100</metal>
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</Resources>
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</Resources>
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</Cost>
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</Cost>
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@@ -29,6 +28,12 @@
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special/formations/wedge
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special/formations/wedge
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</Formations>
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</Formations>
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</Identity>
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</Identity>
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<Loot>
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<xp>200</xp>
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<food>15</food>
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<wood>8</wood>
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<metal>10</metal>
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</Loot>
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<Sound>
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<Sound>
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<SoundGroups>
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<SoundGroups>
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<select>voice/{lang}/civ/civ_{phenotype}_select.xml</select>
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<select>voice/{lang}/civ/civ_{phenotype}_select.xml</select>
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-5
@@ -22,11 +22,6 @@
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<PreferredClasses datatype="tokens">Human</PreferredClasses>
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<PreferredClasses datatype="tokens">Human</PreferredClasses>
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</Ranged>
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</Ranged>
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</Attack>
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</Attack>
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<Cost>
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<Resources>
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<wood>100</wood>
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</Resources>
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</Cost>
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<Identity>
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<Identity>
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<VisibleClasses datatype="tokens">Ranged Archer</VisibleClasses>
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<VisibleClasses datatype="tokens">Ranged Archer</VisibleClasses>
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<GenericName>Champion Cavalry Archer</GenericName>
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<GenericName>Champion Cavalry Archer</GenericName>
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-6
@@ -16,12 +16,6 @@
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<PreferredClasses datatype="tokens">Unit+!Ship</PreferredClasses>
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<PreferredClasses datatype="tokens">Unit+!Ship</PreferredClasses>
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</Melee>
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</Melee>
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</Attack>
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</Attack>
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<Cost>
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<Resources>
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<wood>100</wood>
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<metal>100</metal>
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</Resources>
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</Cost>
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<Health>
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<Health>
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<Max>300</Max>
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<Max>300</Max>
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</Health>
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</Health>
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-5
@@ -22,11 +22,6 @@
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<PreferredClasses datatype="tokens">Human</PreferredClasses>
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<PreferredClasses datatype="tokens">Human</PreferredClasses>
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</Ranged>
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</Ranged>
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</Attack>
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</Attack>
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<Cost>
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<Resources>
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<wood>100</wood>
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</Resources>
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</Cost>
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<Identity>
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<Identity>
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<VisibleClasses datatype="tokens">Ranged Javelinist</VisibleClasses>
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<VisibleClasses datatype="tokens">Ranged Javelinist</VisibleClasses>
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<GenericName>Champion Cavalry Skirmisher</GenericName>
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<GenericName>Champion Cavalry Skirmisher</GenericName>
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-5
@@ -23,11 +23,6 @@
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<PreferredClasses datatype="tokens">Human</PreferredClasses>
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<PreferredClasses datatype="tokens">Human</PreferredClasses>
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</Melee>
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</Melee>
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</Attack>
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</Attack>
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<Cost>
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<Resources>
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<wood>100</wood>
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</Resources>
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</Cost>
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<Health>
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<Health>
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<Max>300</Max>
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<Max>300</Max>
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</Health>
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</Health>
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-6
@@ -17,12 +17,6 @@
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<PreferredClasses datatype="tokens">Unit+!Ship</PreferredClasses>
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<PreferredClasses datatype="tokens">Unit+!Ship</PreferredClasses>
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</Melee>
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</Melee>
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</Attack>
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</Attack>
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<Cost>
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<Resources>
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<wood>75</wood>
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<metal>125</metal>
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</Resources>
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</Cost>
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<Health>
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<Health>
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<Max>300</Max>
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<Max>300</Max>
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</Health>
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</Health>
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@@ -25,8 +25,8 @@
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<GenericName>War Elephant</GenericName>
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<GenericName>War Elephant</GenericName>
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</Identity>
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</Identity>
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<Loot>
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<Loot>
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<xp>300</xp>
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<food>30</food>
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<food>30</food>
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<wood>0</wood>
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<metal>20</metal>
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<metal>20</metal>
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</Loot>
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</Loot>
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<Sound>
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<Sound>
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@@ -8,10 +8,9 @@
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<Cost>
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<Cost>
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<BuildTime>20</BuildTime>
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<BuildTime>20</BuildTime>
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<Resources>
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<Resources>
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<food>125</food>
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<food>80</food>
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<wood>0</wood>
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<wood>60</wood>
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<stone>0</stone>
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<metal>80</metal>
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<metal>75</metal>
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</Resources>
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</Resources>
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</Cost>
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</Cost>
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<Health>
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<Health>
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@@ -21,6 +20,12 @@
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<VisibleClasses datatype="tokens">Infantry</VisibleClasses>
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<VisibleClasses datatype="tokens">Infantry</VisibleClasses>
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<GenericName>Champion Infantry</GenericName>
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<GenericName>Champion Infantry</GenericName>
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</Identity>
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</Identity>
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<Loot>
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<xp>150</xp>
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<food>8</food>
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<wood>6</wood>
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<metal>8</metal>
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</Loot>
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<Position>
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<Position>
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<Anchor>upright</Anchor>
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<Anchor>upright</Anchor>
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</Position>
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</Position>
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-5
@@ -22,11 +22,6 @@
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<PreferredClasses datatype="tokens">Human</PreferredClasses>
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<PreferredClasses datatype="tokens">Human</PreferredClasses>
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</Ranged>
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</Ranged>
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</Attack>
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</Attack>
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<Cost>
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<Resources>
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<wood>100</wood>
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</Resources>
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</Cost>
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<Health>
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<Health>
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<Max>120</Max>
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<Max>120</Max>
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</Health>
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</Health>
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-6
@@ -17,12 +17,6 @@
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<PreferredClasses datatype="tokens">Unit+!Ship</PreferredClasses>
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<PreferredClasses datatype="tokens">Unit+!Ship</PreferredClasses>
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</Melee>
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</Melee>
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</Attack>
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</Attack>
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<Cost>
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<Resources>
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<wood>100</wood>
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<metal>75</metal>
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</Resources>
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</Cost>
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<Health>
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<Health>
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<Max>200</Max>
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<Max>200</Max>
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</Health>
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</Health>
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-5
@@ -22,11 +22,6 @@
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<PreferredClasses datatype="tokens">Human</PreferredClasses>
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<PreferredClasses datatype="tokens">Human</PreferredClasses>
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</Ranged>
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</Ranged>
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</Attack>
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</Attack>
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<Cost>
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<Resources>
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<wood>100</wood>
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</Resources>
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</Cost>
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<Health>
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<Health>
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<Max>120</Max>
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<Max>120</Max>
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</Health>
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</Health>
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-6
@@ -16,12 +16,6 @@
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<RepeatTime>750</RepeatTime>
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<RepeatTime>750</RepeatTime>
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</Melee>
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</Melee>
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</Attack>
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</Attack>
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<Cost>
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<Resources>
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<wood>75</wood>
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<metal>100</metal>
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</Resources>
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</Cost>
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<Health>
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<Health>
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<Max>200</Max>
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<Max>200</Max>
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</Health>
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</Health>
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-5
@@ -24,11 +24,6 @@
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<PreferredClasses datatype="tokens">Human</PreferredClasses>
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<PreferredClasses datatype="tokens">Human</PreferredClasses>
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</Melee>
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</Melee>
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</Attack>
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</Attack>
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<Cost>
|
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<Resources>
|
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<wood>100</wood>
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</Resources>
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|
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</Cost>
|
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<Health>
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<Health>
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<Max>200</Max>
|
<Max>200</Max>
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</Health>
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</Health>
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-5
@@ -23,11 +23,6 @@
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<PreferredClasses datatype="tokens">Human</PreferredClasses>
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<PreferredClasses datatype="tokens">Human</PreferredClasses>
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</Melee>
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</Melee>
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</Attack>
|
</Attack>
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<Cost>
|
|
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<Resources>
|
|
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<wood>100</wood>
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|
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</Resources>
|
|
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</Cost>
|
|
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<Health>
|
<Health>
|
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<Max>200</Max>
|
<Max>200</Max>
|
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</Health>
|
</Health>
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|
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-6
@@ -17,12 +17,6 @@
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<PreferredClasses datatype="tokens">Unit+!Ship</PreferredClasses>
|
<PreferredClasses datatype="tokens">Unit+!Ship</PreferredClasses>
|
||||||
</Melee>
|
</Melee>
|
||||||
</Attack>
|
</Attack>
|
||||||
<Cost>
|
|
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<Resources>
|
|
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<wood>75</wood>
|
|
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<metal>100</metal>
|
|
||||||
</Resources>
|
|
||||||
</Cost>
|
|
||||||
<Health>
|
<Health>
|
||||||
<Max>200</Max>
|
<Max>200</Max>
|
||||||
</Health>
|
</Health>
|
||||||
|
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+2
-1
@@ -25,7 +25,8 @@
|
|||||||
<GenericName>Swordsman</GenericName>
|
<GenericName>Swordsman</GenericName>
|
||||||
</Identity>
|
</Identity>
|
||||||
<Loot>
|
<Loot>
|
||||||
<metal>5</metal>
|
<wood>4</wood>
|
||||||
|
<metal>1</metal>
|
||||||
</Loot>
|
</Loot>
|
||||||
<UnitMotion>
|
<UnitMotion>
|
||||||
<WalkSpeed op="mul">1.05</WalkSpeed>
|
<WalkSpeed op="mul">1.05</WalkSpeed>
|
||||||
|
|||||||
@@ -4,13 +4,6 @@
|
|||||||
<Hack op="add">-4</Hack>
|
<Hack op="add">-4</Hack>
|
||||||
<Pierce op="add">-4</Pierce>
|
<Pierce op="add">-4</Pierce>
|
||||||
</Armour>
|
</Armour>
|
||||||
<Cost>
|
|
||||||
<BuildTime op="mul">0.75</BuildTime>
|
|
||||||
<Resources>
|
|
||||||
<food>0</food>
|
|
||||||
<metal op="mul">2</metal>
|
|
||||||
</Resources>
|
|
||||||
</Cost>
|
|
||||||
<Identity>
|
<Identity>
|
||||||
<Civ>gaul</Civ>
|
<Civ>gaul</Civ>
|
||||||
<GenericName>Naked Fanatic</GenericName>
|
<GenericName>Naked Fanatic</GenericName>
|
||||||
|
|||||||
@@ -1,12 +1,5 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
<Entity parent="template_unit_champion_infantry_swordsman">
|
<Entity parent="template_unit_champion_infantry_swordsman">
|
||||||
<Cost>
|
|
||||||
<BuildTime op="mul">0.75</BuildTime>
|
|
||||||
<Resources>
|
|
||||||
<food>0</food>
|
|
||||||
<metal op="mul">1.5</metal>
|
|
||||||
</Resources>
|
|
||||||
</Cost>
|
|
||||||
<Identity>
|
<Identity>
|
||||||
<VisibleClasses datatype="tokens">Mercenary</VisibleClasses>
|
<VisibleClasses datatype="tokens">Mercenary</VisibleClasses>
|
||||||
<Lang>greek</Lang>
|
<Lang>greek</Lang>
|
||||||
|
|||||||
@@ -11,12 +11,6 @@
|
|||||||
</Damage>
|
</Damage>
|
||||||
</Melee>
|
</Melee>
|
||||||
</Attack>
|
</Attack>
|
||||||
<Cost>
|
|
||||||
<Resources>
|
|
||||||
<food>0</food>
|
|
||||||
<metal op="mul">1.5</metal>
|
|
||||||
</Resources>
|
|
||||||
</Cost>
|
|
||||||
<Identity>
|
<Identity>
|
||||||
<VisibleClasses datatype="tokens">Mercenary</VisibleClasses>
|
<VisibleClasses datatype="tokens">Mercenary</VisibleClasses>
|
||||||
<Lang>greek</Lang>
|
<Lang>greek</Lang>
|
||||||
|
|||||||
@@ -1,11 +1,5 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
<Entity parent="template_unit_champion_infantry_javelinist">
|
<Entity parent="template_unit_champion_infantry_javelinist">
|
||||||
<Cost>
|
|
||||||
<Resources>
|
|
||||||
<food>0</food>
|
|
||||||
<metal op="mul">2</metal>
|
|
||||||
</Resources>
|
|
||||||
</Cost>
|
|
||||||
<Identity>
|
<Identity>
|
||||||
<VisibleClasses datatype="tokens">Mercenary</VisibleClasses>
|
<VisibleClasses datatype="tokens">Mercenary</VisibleClasses>
|
||||||
<Lang>greek</Lang>
|
<Lang>greek</Lang>
|
||||||
|
|||||||
@@ -1,11 +1,5 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
<Entity parent="template_unit_champion_infantry_spearman_hoplite">
|
<Entity parent="template_unit_champion_infantry_spearman_hoplite">
|
||||||
<Cost>
|
|
||||||
<Resources>
|
|
||||||
<food>0</food>
|
|
||||||
<metal op="mul">2</metal>
|
|
||||||
</Resources>
|
|
||||||
</Cost>
|
|
||||||
<Identity>
|
<Identity>
|
||||||
<Civ>pers</Civ>
|
<Civ>pers</Civ>
|
||||||
<VisibleClasses datatype="tokens">Mercenary</VisibleClasses>
|
<VisibleClasses datatype="tokens">Mercenary</VisibleClasses>
|
||||||
|
|||||||
@@ -1,11 +1,5 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
<Entity parent="template_unit_champion_infantry_javelinist">
|
<Entity parent="template_unit_champion_infantry_javelinist">
|
||||||
<Cost>
|
|
||||||
<Resources>
|
|
||||||
<food>0</food>
|
|
||||||
<metal op="mul">2</metal>
|
|
||||||
</Resources>
|
|
||||||
</Cost>
|
|
||||||
<Identity>
|
<Identity>
|
||||||
<Civ>pers</Civ>
|
<Civ>pers</Civ>
|
||||||
<VisibleClasses datatype="tokens">Mercenary</VisibleClasses>
|
<VisibleClasses datatype="tokens">Mercenary</VisibleClasses>
|
||||||
|
|||||||
Reference in New Issue
Block a user