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# Updates to the tech system, and bug fixes.
Techs: Made a separate list of technologies for every player, rather than array fields in CTechnology. This also involved changing the tech-related JS functions. Bugs: - PS_MAX_PLAYERS should be 8 (the way it's used for array sizes, etc indicates that it's the maximum possible number of players ever, but it used to be 6 while the game had 8 players). - When you changed a CJSSharedProperty that was inherited, m_Inherited was set to false, so it was no longer inherited by subsequent entities you created. They got initialized to garbage values as a result. This was SVN commit r4138.
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@@ -27,6 +27,7 @@
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#include "simulation/Entity.h"
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#include "simulation/LOSManager.h"
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#include "simulation/TerritoryManager.h"
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#include "simulation/EntityTemplateCollection.h"
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#include "gui/CGUI.h"
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