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Fix some includes in source/graphics
Make include-what-you-use happy with some files in source/graphics and fix what needs to be fixed. Ref: #8086 Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
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@@ -1,4 +1,4 @@
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/* Copyright (C) 2023 Wildfire Games.
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/* Copyright (C) 2025 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@@ -24,24 +24,32 @@
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#include "graphics/MaterialManager.h"
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#include "graphics/MeshManager.h"
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#include "graphics/Model.h"
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#include "graphics/ModelAbstract.h"
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#include "graphics/ModelDef.h"
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#include "graphics/ModelDummy.h"
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#include "graphics/ObjectBase.h"
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#include "graphics/ObjectManager.h"
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#include "graphics/ParticleEmitter.h"
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#include "graphics/ParticleManager.h"
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#include "graphics/SkeletonAnim.h"
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#include "graphics/SkeletonAnimManager.h"
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#include "graphics/Texture.h"
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#include "graphics/TextureManager.h"
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#include "lib/debug.h"
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#include "lib/rand.h"
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#include "lib/utf8.h"
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#include "maths/Vector4D.h"
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#include "ps/CLogger.h"
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#include "ps/CStrIntern.h"
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#include "ps/CStrInternStatic.h"
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#include "ps/Game.h"
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#include "ps/World.h"
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#include "renderer/Renderer.h"
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#include "renderer/SceneRenderer.h"
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#include "simulation2/Simulation2.h"
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#include "renderer/backend/Sampler.h"
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#include <algorithm>
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#include <cstddef>
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#include <sstream>
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#include <utility>
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CObjectEntry::CObjectEntry(const std::shared_ptr<CObjectBase>& base, const CSimulation2& simulation) :
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m_Base(base), m_Color(1.0f, 1.0f, 1.0f, 1.0f), m_Simulation(simulation)
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