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Catch all std::exception when loading a map
Since 0eed117e6d exceptions from the map generation script are rethrown
in the main thread but not all of them are catched.
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+1
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@@ -333,7 +333,7 @@ static int ProgressiveLoad()
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break;
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}
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}
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catch (PSERROR_Game_World_MapLoadFailed& e)
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catch (std::exception& e)
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{
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// Map loading failed
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