Standarize Capes for make them easier to handle.

Capes now works as blankets does for horse, capes actors no longer need
to be duplicated in order to work with a different variant actor such
swordsman or spearman, in this case capes gather together all the
availabe variants into a single actor.

Remove unused variants and rename for a better name consistency.

Remove shieldsmall animations from swordsman folder since this no longer
makes a difference on the animations.

This was SVN commit r23124.
This commit is contained in:
Alexandermb
2019-11-02 03:55:00 +00:00
parent b9956629cf
commit 80e13ea74a
112 changed files with 907 additions and 1235 deletions
@@ -1,38 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>props/new/capes/cape_hd_medium.dae</mesh>
<textures>
<texture file="props/cape_hd.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/base_archer_ready.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_ranged_archer_hip.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,20 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_swordsman_shield_relax.xml">
<mesh>props/new/capes/f_cape_long.dae</mesh>
<textures>
<texture file="props/cape_celt_boudicca.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_javelinist.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -0,0 +1,86 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_swordsman_shield_relax.xml">
<mesh>props/new/capes/f_cape_long.dae</mesh>
<textures>
<texture file="props/cape_celt_boudicca.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/base_spearman_shield_relax_ptol.xml" name="Spearman-Shield-Relax-Ptol" frequency="1"/>
<variant file="biped/base_spearman_shield_ready.xml" name="Spearman-Shield-Ready" frequency="1"/>
<variant file="biped/base_spearman_shield_relax.xml" name="Spearman-Shield-Relax" frequency="1"/>
<variant file="biped/base_spearman_shield_relax_fast.xml" name="Spearman-Shield-Relax-Fast" frequency="1"/>
<variant file="biped/base_swordsman_2hand_ready.xml" name="Swordsman-2h-Ready" frequency="1"/>
<variant file="biped/base_swordsman_2hand_relax.xml" name="Swordsman-2h-Relax" frequency="1"/>
<variant file="biped/base_swordsman_shield_ready.xml" name="Swordsman-Shield-Ready" frequency="1"/>
<variant file="biped/base_swordsman_shield_relax.xml" name="Swordsman-Shield-Relax" frequency="1"/>
<variant file="biped/base_swordsman_shieldarm_ready.xml" name="Swordsman-Shieldarm-Ready" frequency="1"/>
<variant file="biped/base_swordsman_shieldarm_relax.xml" name="Swordsman-Shieldarm-Relax" frequency="1"/>
<variant file="biped/base_swordsman_shield_fast.xml" name="Swordsman-Shield-Relax-Fast" frequency="1"/>
<variant file="biped/base_rhomphaia_shield_fast.xml" name="Swordsman-Rhomphaia-Fast" frequency="1"/>
<variant file="biped/base_rhomphaia_shield_ready.xml" name="Swordsman-Rhomphaia-Ready" frequency="1"/>
<variant file="biped/base_rhomphaia_shield_relax.xml" name="Swordsman-Rhomphaia-Relax" frequency="1"/>
<variant file="biped/base_pikeman_ready.xml" name="Pikeman-Shield-Ready" frequency="1"/>
<variant file="biped/base_pikeman_relax.xml" name="Pikeman-Shield-Relax" frequency="1"/>
<variant file="biped/base_skirmisher.xml" name="Skirmisher-Shield-Relax" frequency="1"/>
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
<variant file="biped/base_skirmisher_shieldarm.xml" name="Skirmisher-Shieldarm" frequency="1"/>
<variant file="biped/base_hoplite_fast.xml" name="Hoplite-Fast" frequency="1"/>
<variant file="biped/base_hoplite.xml" name="Hoplite-Relax" frequency="1"/>
<variant file="biped/base_archer_chariot_ready.xml" name="Chariot-Archer-Ready" frequency="1"/>
<variant file="biped/base_jav_chariot_ready.xml" name="Chariot-Skirmisher-Ready" frequency="1"/>
<variant file="biped/base_driver_chariot.xml" name="Chariot-Driver-Celt" frequency="1"/>
<variant file="biped/base_driver_chariot_celt.xml" name="Chariot-Driver" frequency="1"/>
<variant file="biped/base_archer_ready.xml" name="Archer-Ready" frequency="1"/>
<variant file="biped/base_archer_relax_fem.xml" name="Archer-Relax" frequency="1"/>
<variant file="biped/base_citizen_soldier.xml" name="Citizen-Soldier" frequency="1"/>
<variant file="biped/base_healer.xml" name="Healer" frequency="1"/>
<variant file="biped/base_healer_male.xml" name="Healer-Male" frequency="1"/>
<variant file="biped/base_healer_female.xml" name="Healer-Female" frequency="1"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/formations/phalanx_front.xml"/>
<variant file="biped/formations/phalanx_mid.xml"/>
<variant file="biped/formations/phalanx_back.xml"/>
<variant file="biped/formations/syntagma_front.xml"/>
<variant file="biped/formations/syntagma_01.xml"/>
<variant file="biped/formations/syntagma_02.xml"/>
<variant file="biped/formations/syntagma_03.xml"/>
<variant file="biped/formations/syntagma_04.xml"/>
<variant file="biped/formations/syntagma_back.xml"/>
<variant file="biped/formations/testudo_top.xml"/>
<variant file="biped/formations/testudo_front.xml"/>
<variant file="biped/formations/testudo_front_left.xml"/>
<variant file="biped/formations/testudo_front_right.xml"/>
<variant file="biped/formations/testudo_left.xml"/>
<variant file="biped/formations/testudo_right.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/attack_ranged_javelinist.xml"/>
<variant file="biped/attack_ranged_javelinist_shieldarm.xml"/>
<variant file="biped/attack_ranged_archer.xml"/>
<variant file="biped/attack_ranged_archer_hip.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -0,0 +1,85 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>props/new/capes/cape_hd_hoplite.dae</mesh>
<textures>
<texture file="props/cape_hd_black.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/base_spearman_shield_relax_ptol.xml" name="Spearman-Shield-Relax-Ptol" frequency="1"/>
<variant file="biped/base_spearman_shield_ready.xml" name="Spearman-Shield-Ready" frequency="1"/>
<variant file="biped/base_spearman_shield_relax.xml" name="Spearman-Shield-Relax" frequency="1"/>
<variant file="biped/base_spearman_shield_relax_fast.xml" name="Spearman-Shield-Relax-Fast" frequency="1"/>
<variant file="biped/base_swordsman_2hand_ready.xml" name="Swordsman-2h-Ready" frequency="1"/>
<variant file="biped/base_swordsman_2hand_relax.xml" name="Swordsman-2h-Relax" frequency="1"/>
<variant file="biped/base_swordsman_shield_ready.xml" name="Swordsman-Shield-Ready" frequency="1"/>
<variant file="biped/base_swordsman_shield_relax.xml" name="Swordsman-Shield-Relax" frequency="1"/>
<variant file="biped/base_swordsman_shieldarm_ready.xml" name="Swordsman-Shieldarm-Ready" frequency="1"/>
<variant file="biped/base_swordsman_shieldarm_relax.xml" name="Swordsman-Shieldarm-Relax" frequency="1"/>
<variant file="biped/base_swordsman_shield_fast.xml" name="Swordsman-Shield-Relax-Fast" frequency="1"/>
<variant file="biped/base_rhomphaia_shield_fast.xml" name="Swordsman-Rhomphaia-Fast" frequency="1"/>
<variant file="biped/base_rhomphaia_shield_ready.xml" name="Swordsman-Rhomphaia-Ready" frequency="1"/>
<variant file="biped/base_rhomphaia_shield_relax.xml" name="Swordsman-Rhomphaia-Relax" frequency="1"/>
<variant file="biped/base_pikeman_ready.xml" name="Pikeman-Shield-Ready" frequency="1"/>
<variant file="biped/base_pikeman_relax.xml" name="Pikeman-Shield-Relax" frequency="1"/>
<variant file="biped/base_skirmisher.xml" name="Skirmisher-Shield-Relax" frequency="1"/>
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
<variant file="biped/base_skirmisher_shieldarm.xml" name="Skirmisher-Shieldarm" frequency="1"/>
<variant file="biped/base_hoplite_fast.xml" name="Hoplite-Fast" frequency="1"/>
<variant file="biped/base_hoplite.xml" name="Hoplite-Relax" frequency="1"/>
<variant file="biped/base_archer_chariot_ready.xml" name="Chariot-Archer-Ready" frequency="1"/>
<variant file="biped/base_jav_chariot_ready.xml" name="Chariot-Skirmisher-Ready" frequency="1"/>
<variant file="biped/base_driver_chariot.xml" name="Chariot-Driver-Celt" frequency="1"/>
<variant file="biped/base_driver_chariot_celt.xml" name="Chariot-Driver" frequency="1"/>
<variant file="biped/base_archer_ready.xml" name="Archer-Ready" frequency="1"/>
<variant file="biped/base_archer_relax_fem.xml" name="Archer-Relax" frequency="1"/>
<variant file="biped/base_citizen_soldier.xml" name="Citizen-Soldier" frequency="1"/>
<variant file="biped/base_healer.xml" name="Healer" frequency="1"/>
<variant file="biped/base_healer_male.xml" name="Healer-Male" frequency="1"/>
<variant file="biped/base_healer_female.xml" name="Healer-Female" frequency="1"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/formations/phalanx_front.xml"/>
<variant file="biped/formations/phalanx_mid.xml"/>
<variant file="biped/formations/phalanx_back.xml"/>
<variant file="biped/formations/syntagma_front.xml"/>
<variant file="biped/formations/syntagma_01.xml"/>
<variant file="biped/formations/syntagma_02.xml"/>
<variant file="biped/formations/syntagma_03.xml"/>
<variant file="biped/formations/syntagma_04.xml"/>
<variant file="biped/formations/syntagma_back.xml"/>
<variant file="biped/formations/testudo_top.xml"/>
<variant file="biped/formations/testudo_front.xml"/>
<variant file="biped/formations/testudo_front_left.xml"/>
<variant file="biped/formations/testudo_front_right.xml"/>
<variant file="biped/formations/testudo_left.xml"/>
<variant file="biped/formations/testudo_right.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/attack_ranged_javelinist.xml"/>
<variant file="biped/attack_ranged_archer.xml"/>
<variant file="biped/attack_ranged_archer_hip.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -4,9 +4,6 @@
<group>
<variant frequency="1" name="Base">
<mesh>props/new/capes/cape_hd_hoplite.dae</mesh>
<textures>
<texture file="props/cape_hd.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
@@ -52,7 +49,10 @@
</variant>
</group>
<group>
<variant file="biped/base_spearman_shield_relax_celt_fast.xml"/>
<variant file="biped/base_spearman_shield_relax_celt_fast.xml" name="Spearman-Shield-Relax-Fast" frequency="1"/>
<variant file="biped/base_swordsman_shield_relax_celt.xml" name="Swordsman-Shield-Relax" frequency="1"/>
<variant file="biped/base_spearman_shield_relax_celt.xml" name="Spearman-Shield-Relax" frequency="1"/>
<variant file="biped/base_swordsman_shield_ready.xml" name="Swordsman-Shield-Ready" frequency="1"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@@ -63,6 +63,9 @@
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/attack_ranged_javelinist.xml"/>
<variant file="biped/attack_ranged_archer.xml"/>
<variant file="biped/attack_ranged_archer_hip.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
@@ -0,0 +1,86 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>props/new/capes/cape_hd_medium.dae</mesh>
<textures>
<texture file="props/cape_hd.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/base_spearman_shield_relax_ptol.xml" name="Spearman-Shield-Relax-Ptol" frequency="1"/>
<variant file="biped/base_spearman_shield_ready.xml" name="Spearman-Shield-Ready" frequency="1"/>
<variant file="biped/base_spearman_shield_relax.xml" name="Spearman-Shield-Relax" frequency="1"/>
<variant file="biped/base_spearman_shield_relax_fast.xml" name="Spearman-Shield-Relax-Fast" frequency="1"/>
<variant file="biped/base_swordsman_2hand_ready.xml" name="Swordsman-2h-Ready" frequency="1"/>
<variant file="biped/base_swordsman_2hand_relax.xml" name="Swordsman-2h-Relax" frequency="1"/>
<variant file="biped/base_swordsman_shield_ready.xml" name="Swordsman-Shield-Ready" frequency="1"/>
<variant file="biped/base_swordsman_shield_relax.xml" name="Swordsman-Shield-Relax" frequency="1"/>
<variant file="biped/base_swordsman_shieldarm_ready.xml" name="Swordsman-Shieldarm-Ready" frequency="1"/>
<variant file="biped/base_swordsman_shieldarm_relax.xml" name="Swordsman-Shieldarm-Relax" frequency="1"/>
<variant file="biped/base_swordsman_shield_fast.xml" name="Swordsman-Shield-Relax-Fast" frequency="1"/>
<variant file="biped/base_rhomphaia_shield_fast.xml" name="Swordsman-Rhomphaia-Fast" frequency="1"/>
<variant file="biped/base_rhomphaia_shield_ready.xml" name="Swordsman-Rhomphaia-Ready" frequency="1"/>
<variant file="biped/base_rhomphaia_shield_relax.xml" name="Swordsman-Rhomphaia-Relax" frequency="1"/>
<variant file="biped/base_pikeman_ready.xml" name="Pikeman-Shield-Ready" frequency="1"/>
<variant file="biped/base_pikeman_relax.xml" name="Pikeman-Shield-Relax" frequency="1"/>
<variant file="biped/base_skirmisher.xml" name="Skirmisher-Shield-Relax" frequency="1"/>
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
<variant file="biped/base_skirmisher_shieldarm.xml" name="Skirmisher-Shieldarm" frequency="1"/>
<variant file="biped/base_hoplite_fast.xml" name="Hoplite-Fast" frequency="1"/>
<variant file="biped/base_hoplite.xml" name="Hoplite-Relax" frequency="1"/>
<variant file="biped/base_archer_chariot_ready.xml" name="Chariot-Archer-Ready" frequency="1"/>
<variant file="biped/base_jav_chariot_ready.xml" name="Chariot-Skirmisher-Ready" frequency="1"/>
<variant file="biped/base_driver_chariot.xml" name="Chariot-Driver-Celt" frequency="1"/>
<variant file="biped/base_driver_chariot_celt.xml" name="Chariot-Driver" frequency="1"/>
<variant file="biped/base_archer_ready.xml" name="Archer-Ready" frequency="1"/>
<variant file="biped/base_archer_relax_fem.xml" name="Archer-Relax" frequency="1"/>
<variant file="biped/base_citizen_soldier.xml" name="Citizen-Soldier" frequency="1"/>
<variant file="biped/base_healer.xml" name="Healer" frequency="1"/>
<variant file="biped/base_healer_male.xml" name="Healer-Male" frequency="1"/>
<variant file="biped/base_healer_female.xml" name="Healer-Female" frequency="1"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/formations/phalanx_front.xml"/>
<variant file="biped/formations/phalanx_mid.xml"/>
<variant file="biped/formations/phalanx_back.xml"/>
<variant file="biped/formations/syntagma_front.xml"/>
<variant file="biped/formations/syntagma_01.xml"/>
<variant file="biped/formations/syntagma_02.xml"/>
<variant file="biped/formations/syntagma_03.xml"/>
<variant file="biped/formations/syntagma_04.xml"/>
<variant file="biped/formations/syntagma_back.xml"/>
<variant file="biped/formations/testudo_top.xml"/>
<variant file="biped/formations/testudo_front.xml"/>
<variant file="biped/formations/testudo_front_left.xml"/>
<variant file="biped/formations/testudo_front_right.xml"/>
<variant file="biped/formations/testudo_left.xml"/>
<variant file="biped/formations/testudo_right.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/attack_ranged_javelinist.xml"/>
<variant file="biped/attack_ranged_javelinist_shieldarm.xml"/>
<variant file="biped/attack_ranged_archer.xml"/>
<variant file="biped/attack_ranged_archer_hip.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -0,0 +1,98 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Cape medium">
<mesh>props/new/capes/cape_hd_medium.dae</mesh>
</variant>
<variant frequency="1" name="Cape long ragged">
<mesh>props/new/capes/cape_hd_ragged.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Pelt Brown">
<textures>
<texture file="props/cape_hd_pelt_brown.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Pelt Gray">
<textures>
<texture file="props/cape_hd_pelt_gray.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/base_spearman_shield_relax_ptol.xml" name="Spearman-Shield-Relax-Ptol" frequency="1"/>
<variant file="biped/base_spearman_shield_ready.xml" name="Spearman-Shield-Ready" frequency="1"/>
<variant file="biped/base_spearman_shield_relax.xml" name="Spearman-Shield-Relax" frequency="1"/>
<variant file="biped/base_spearman_shield_relax_fast.xml" name="Spearman-Shield-Relax-Fast" frequency="1"/>
<variant file="biped/base_swordsman_2hand_ready.xml" name="Swordsman-2h-Ready" frequency="1"/>
<variant file="biped/base_swordsman_2hand_relax.xml" name="Swordsman-2h-Relax" frequency="1"/>
<variant file="biped/base_swordsman_shield_ready.xml" name="Swordsman-Shield-Ready" frequency="1"/>
<variant file="biped/base_swordsman_shield_relax.xml" name="Swordsman-Shield-Relax" frequency="1"/>
<variant file="biped/base_swordsman_shieldarm_ready.xml" name="Swordsman-Shieldarm-Ready" frequency="1"/>
<variant file="biped/base_swordsman_shieldarm_relax.xml" name="Swordsman-Shieldarm-Relax" frequency="1"/>
<variant file="biped/base_swordsman_shield_fast.xml" name="Swordsman-Shield-Relax-Fast" frequency="1"/>
<variant file="biped/base_rhomphaia_shield_fast.xml" name="Swordsman-Rhomphaia-Fast" frequency="1"/>
<variant file="biped/base_rhomphaia_shield_ready.xml" name="Swordsman-Rhomphaia-Ready" frequency="1"/>
<variant file="biped/base_rhomphaia_shield_relax.xml" name="Swordsman-Rhomphaia-Relax" frequency="1"/>
<variant file="biped/base_pikeman_ready.xml" name="Pikeman-Shield-Ready" frequency="1"/>
<variant file="biped/base_pikeman_relax.xml" name="Pikeman-Shield-Relax" frequency="1"/>
<variant file="biped/base_skirmisher.xml" name="Skirmisher-Shield-Relax" frequency="1"/>
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
<variant file="biped/base_skirmisher_shieldarm.xml" name="Skirmisher-Shieldarm" frequency="1"/>
<variant file="biped/base_hoplite_fast.xml" name="Hoplite-Fast" frequency="1"/>
<variant file="biped/base_hoplite.xml" name="Hoplite-Relax" frequency="1"/>
<variant file="biped/base_archer_chariot_ready.xml" name="Chariot-Archer-Ready" frequency="1"/>
<variant file="biped/base_jav_chariot_ready.xml" name="Chariot-Skirmisher-Ready" frequency="1"/>
<variant file="biped/base_driver_chariot.xml" name="Chariot-Driver-Celt" frequency="1"/>
<variant file="biped/base_driver_chariot_celt.xml" name="Chariot-Driver" frequency="1"/>
<variant file="biped/base_archer_ready.xml" name="Archer-Ready" frequency="1"/>
<variant file="biped/base_archer_relax_fem.xml" name="Archer-Relax" frequency="1"/>
<variant file="biped/base_citizen_soldier.xml" name="Citizen-Soldier" frequency="1"/>
<variant file="biped/base_healer.xml" name="Healer" frequency="1"/>
<variant file="biped/base_healer_male.xml" name="Healer-Male" frequency="1"/>
<variant file="biped/base_healer_female.xml" name="Healer-Female" frequency="1"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/formations/phalanx_front.xml"/>
<variant file="biped/formations/phalanx_mid.xml"/>
<variant file="biped/formations/phalanx_back.xml"/>
<variant file="biped/formations/syntagma_front.xml"/>
<variant file="biped/formations/syntagma_01.xml"/>
<variant file="biped/formations/syntagma_02.xml"/>
<variant file="biped/formations/syntagma_03.xml"/>
<variant file="biped/formations/syntagma_04.xml"/>
<variant file="biped/formations/syntagma_back.xml"/>
<variant file="biped/formations/testudo_top.xml"/>
<variant file="biped/formations/testudo_front.xml"/>
<variant file="biped/formations/testudo_front_left.xml"/>
<variant file="biped/formations/testudo_front_right.xml"/>
<variant file="biped/formations/testudo_left.xml"/>
<variant file="biped/formations/testudo_right.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/attack_ranged_javelinist.xml"/>
<variant file="biped/attack_ranged_javelinist_shieldarm.xml"/>
<variant file="biped/attack_ranged_archer.xml"/>
<variant file="biped/attack_ranged_archer_hip.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>basic_trans.xml</material>
</actor>
@@ -0,0 +1,86 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>props/new/capes/cape_hd_hoplite.dae</mesh>
<textures>
<texture file="props/cape_hd.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/base_spearman_shield_relax_ptol.xml" name="Spearman-Shield-Relax-Ptol" frequency="1"/>
<variant file="biped/base_spearman_shield_ready.xml" name="Spearman-Shield-Ready" frequency="1"/>
<variant file="biped/base_spearman_shield_relax.xml" name="Spearman-Shield-Relax" frequency="1"/>
<variant file="biped/base_spearman_shield_relax_fast.xml" name="Spearman-Shield-Relax-Fast" frequency="1"/>
<variant file="biped/base_swordsman_2hand_ready.xml" name="Swordsman-2h-Ready" frequency="1"/>
<variant file="biped/base_swordsman_2hand_relax.xml" name="Swordsman-2h-Relax" frequency="1"/>
<variant file="biped/base_swordsman_shield_ready.xml" name="Swordsman-Shield-Ready" frequency="1"/>
<variant file="biped/base_swordsman_shield_relax.xml" name="Swordsman-Shield-Relax" frequency="1"/>
<variant file="biped/base_swordsman_shieldarm_ready.xml" name="Swordsman-Shieldarm-Ready" frequency="1"/>
<variant file="biped/base_swordsman_shieldarm_relax.xml" name="Swordsman-Shieldarm-Relax" frequency="1"/>
<variant file="biped/base_swordsman_shield_fast.xml" name="Swordsman-Shield-Relax-Fast" frequency="1"/>
<variant file="biped/base_rhomphaia_shield_fast.xml" name="Swordsman-Rhomphaia-Fast" frequency="1"/>
<variant file="biped/base_rhomphaia_shield_ready.xml" name="Swordsman-Rhomphaia-Ready" frequency="1"/>
<variant file="biped/base_rhomphaia_shield_relax.xml" name="Swordsman-Rhomphaia-Relax" frequency="1"/>
<variant file="biped/base_pikeman_ready.xml" name="Pikeman-Shield-Ready" frequency="1"/>
<variant file="biped/base_pikeman_relax.xml" name="Pikeman-Shield-Relax" frequency="1"/>
<variant file="biped/base_skirmisher.xml" name="Skirmisher-Shield-Relax" frequency="1"/>
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
<variant file="biped/base_skirmisher_shieldarm.xml" name="Skirmisher-Shieldarm" frequency="1"/>
<variant file="biped/base_hoplite_fast.xml" name="Hoplite-Fast" frequency="1"/>
<variant file="biped/base_hoplite.xml" name="Hoplite-Relax" frequency="1"/>
<variant file="biped/base_archer_chariot_ready.xml" name="Chariot-Archer-Ready" frequency="1"/>
<variant file="biped/base_jav_chariot_ready.xml" name="Chariot-Skirmisher-Ready" frequency="1"/>
<variant file="biped/base_driver_chariot.xml" name="Chariot-Driver-Celt" frequency="1"/>
<variant file="biped/base_driver_chariot_celt.xml" name="Chariot-Driver" frequency="1"/>
<variant file="biped/base_archer_ready.xml" name="Archer-Ready" frequency="1"/>
<variant file="biped/base_archer_relax_fem.xml" name="Archer-Relax" frequency="1"/>
<variant file="biped/base_citizen_soldier.xml" name="Citizen-Soldier" frequency="1"/>
<variant file="biped/base_healer.xml" name="Healer" frequency="1"/>
<variant file="biped/base_healer_male.xml" name="Healer-Male" frequency="1"/>
<variant file="biped/base_healer_female.xml" name="Healer-Female" frequency="1"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/formations/phalanx_front.xml"/>
<variant file="biped/formations/phalanx_mid.xml"/>
<variant file="biped/formations/phalanx_back.xml"/>
<variant file="biped/formations/syntagma_front.xml"/>
<variant file="biped/formations/syntagma_01.xml"/>
<variant file="biped/formations/syntagma_02.xml"/>
<variant file="biped/formations/syntagma_03.xml"/>
<variant file="biped/formations/syntagma_04.xml"/>
<variant file="biped/formations/syntagma_back.xml"/>
<variant file="biped/formations/testudo_top.xml"/>
<variant file="biped/formations/testudo_front.xml"/>
<variant file="biped/formations/testudo_front_left.xml"/>
<variant file="biped/formations/testudo_front_right.xml"/>
<variant file="biped/formations/testudo_left.xml"/>
<variant file="biped/formations/testudo_right.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/attack_ranged_javelinist.xml"/>
<variant file="biped/attack_ranged_javelinist_shieldarm.xml"/>
<variant file="biped/attack_ranged_archer.xml"/>
<variant file="biped/attack_ranged_archer_hip.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -0,0 +1,86 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>props/new/capes/cape_hd_medium.dae</mesh>
<textures>
<texture file="props/cape_hd_thracian.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/base_spearman_shield_relax_ptol.xml" name="Spearman-Shield-Relax-Ptol" frequency="1"/>
<variant file="biped/base_spearman_shield_ready.xml" name="Spearman-Shield-Ready" frequency="1"/>
<variant file="biped/base_spearman_shield_relax.xml" name="Spearman-Shield-Relax" frequency="1"/>
<variant file="biped/base_spearman_shield_relax_fast.xml" name="Spearman-Shield-Relax-Fast" frequency="1"/>
<variant file="biped/base_swordsman_2hand_ready.xml" name="Swordsman-2h-Ready" frequency="1"/>
<variant file="biped/base_swordsman_2hand_relax.xml" name="Swordsman-2h-Relax" frequency="1"/>
<variant file="biped/base_swordsman_shield_ready.xml" name="Swordsman-Shield-Ready" frequency="1"/>
<variant file="biped/base_swordsman_shield_relax.xml" name="Swordsman-Shield-Relax" frequency="1"/>
<variant file="biped/base_swordsman_shieldarm_ready.xml" name="Swordsman-Shieldarm-Ready" frequency="1"/>
<variant file="biped/base_swordsman_shieldarm_relax.xml" name="Swordsman-Shieldarm-Relax" frequency="1"/>
<variant file="biped/base_swordsman_shield_fast.xml" name="Swordsman-Shield-Relax-Fast" frequency="1"/>
<variant file="biped/base_rhomphaia_shield_fast.xml" name="Swordsman-Rhomphaia-Fast" frequency="1"/>
<variant file="biped/base_rhomphaia_shield_ready.xml" name="Swordsman-Rhomphaia-Ready" frequency="1"/>
<variant file="biped/base_rhomphaia_shield_relax.xml" name="Swordsman-Rhomphaia-Relax" frequency="1"/>
<variant file="biped/base_pikeman_ready.xml" name="Pikeman-Shield-Ready" frequency="1"/>
<variant file="biped/base_pikeman_relax.xml" name="Pikeman-Shield-Relax" frequency="1"/>
<variant file="biped/base_skirmisher.xml" name="Skirmisher-Shield-Relax" frequency="1"/>
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
<variant file="biped/base_skirmisher_shieldarm.xml" name="Skirmisher-Shieldarm" frequency="1"/>
<variant file="biped/base_hoplite_fast.xml" name="Hoplite-Fast" frequency="1"/>
<variant file="biped/base_hoplite.xml" name="Hoplite-Relax" frequency="1"/>
<variant file="biped/base_archer_chariot_ready.xml" name="Chariot-Archer-Ready" frequency="1"/>
<variant file="biped/base_jav_chariot_ready.xml" name="Chariot-Skirmisher-Ready" frequency="1"/>
<variant file="biped/base_driver_chariot.xml" name="Chariot-Driver-Celt" frequency="1"/>
<variant file="biped/base_driver_chariot_celt.xml" name="Chariot-Driver" frequency="1"/>
<variant file="biped/base_archer_ready.xml" name="Archer-Ready" frequency="1"/>
<variant file="biped/base_archer_relax_fem.xml" name="Archer-Relax" frequency="1"/>
<variant file="biped/base_citizen_soldier.xml" name="Citizen-Soldier" frequency="1"/>
<variant file="biped/base_healer.xml" name="Healer" frequency="1"/>
<variant file="biped/base_healer_male.xml" name="Healer-Male" frequency="1"/>
<variant file="biped/base_healer_female.xml" name="Healer-Female" frequency="1"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/formations/phalanx_front.xml"/>
<variant file="biped/formations/phalanx_mid.xml"/>
<variant file="biped/formations/phalanx_back.xml"/>
<variant file="biped/formations/syntagma_front.xml"/>
<variant file="biped/formations/syntagma_01.xml"/>
<variant file="biped/formations/syntagma_02.xml"/>
<variant file="biped/formations/syntagma_03.xml"/>
<variant file="biped/formations/syntagma_04.xml"/>
<variant file="biped/formations/syntagma_back.xml"/>
<variant file="biped/formations/testudo_top.xml"/>
<variant file="biped/formations/testudo_front.xml"/>
<variant file="biped/formations/testudo_front_left.xml"/>
<variant file="biped/formations/testudo_front_right.xml"/>
<variant file="biped/formations/testudo_left.xml"/>
<variant file="biped/formations/testudo_right.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/attack_ranged_javelinist.xml"/>
<variant file="biped/attack_ranged_javelinist_shieldarm.xml"/>
<variant file="biped/attack_ranged_archer.xml"/>
<variant file="biped/attack_ranged_archer_hip.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -0,0 +1,86 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_swordsman_shieldsmall_fast.xml">
<mesh>props/new/capes/m_cape_medium.dae</mesh>
<textures>
<texture file="props/cape_iber_viriato.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/base_spearman_shield_relax_ptol.xml" name="Spearman-Shield-Relax-Ptol" frequency="1"/>
<variant file="biped/base_spearman_shield_ready.xml" name="Spearman-Shield-Ready" frequency="1"/>
<variant file="biped/base_spearman_shield_relax.xml" name="Spearman-Shield-Relax" frequency="1"/>
<variant file="biped/base_spearman_shield_relax_fast.xml" name="Spearman-Shield-Relax-Fast" frequency="1"/>
<variant file="biped/base_swordsman_2hand_ready.xml" name="Swordsman-2h-Ready" frequency="1"/>
<variant file="biped/base_swordsman_2hand_relax.xml" name="Swordsman-2h-Relax" frequency="1"/>
<variant file="biped/base_swordsman_shield_ready.xml" name="Swordsman-Shield-Ready" frequency="1"/>
<variant file="biped/base_swordsman_shield_relax.xml" name="Swordsman-Shield-Relax" frequency="1"/>
<variant file="biped/base_swordsman_shieldarm_ready.xml" name="Swordsman-Shieldarm-Ready" frequency="1"/>
<variant file="biped/base_swordsman_shieldarm_relax.xml" name="Swordsman-Shieldarm-Relax" frequency="1"/>
<variant file="biped/base_swordsman_shield_fast.xml" name="Swordsman-Shield-Relax-Fast" frequency="1"/>
<variant file="biped/base_rhomphaia_shield_fast.xml" name="Swordsman-Rhomphaia-Fast" frequency="1"/>
<variant file="biped/base_rhomphaia_shield_ready.xml" name="Swordsman-Rhomphaia-Ready" frequency="1"/>
<variant file="biped/base_rhomphaia_shield_relax.xml" name="Swordsman-Rhomphaia-Relax" frequency="1"/>
<variant file="biped/base_pikeman_ready.xml" name="Pikeman-Shield-Ready" frequency="1"/>
<variant file="biped/base_pikeman_relax.xml" name="Pikeman-Shield-Relax" frequency="1"/>
<variant file="biped/base_skirmisher.xml" name="Skirmisher-Shield-Relax" frequency="1"/>
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
<variant file="biped/base_skirmisher_shieldarm.xml" name="Skirmisher-Shieldarm" frequency="1"/>
<variant file="biped/base_hoplite_fast.xml" name="Hoplite-Fast" frequency="1"/>
<variant file="biped/base_hoplite.xml" name="Hoplite-Relax" frequency="1"/>
<variant file="biped/base_archer_chariot_ready.xml" name="Chariot-Archer-Ready" frequency="1"/>
<variant file="biped/base_jav_chariot_ready.xml" name="Chariot-Skirmisher-Ready" frequency="1"/>
<variant file="biped/base_driver_chariot.xml" name="Chariot-Driver-Celt" frequency="1"/>
<variant file="biped/base_driver_chariot_celt.xml" name="Chariot-Driver" frequency="1"/>
<variant file="biped/base_archer_ready.xml" name="Archer-Ready" frequency="1"/>
<variant file="biped/base_archer_relax_fem.xml" name="Archer-Relax" frequency="1"/>
<variant file="biped/base_citizen_soldier.xml" name="Citizen-Soldier" frequency="1"/>
<variant file="biped/base_healer.xml" name="Healer" frequency="1"/>
<variant file="biped/base_healer_male.xml" name="Healer-Male" frequency="1"/>
<variant file="biped/base_healer_female.xml" name="Healer-Female" frequency="1"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/formations/phalanx_front.xml"/>
<variant file="biped/formations/phalanx_mid.xml"/>
<variant file="biped/formations/phalanx_back.xml"/>
<variant file="biped/formations/syntagma_front.xml"/>
<variant file="biped/formations/syntagma_01.xml"/>
<variant file="biped/formations/syntagma_02.xml"/>
<variant file="biped/formations/syntagma_03.xml"/>
<variant file="biped/formations/syntagma_04.xml"/>
<variant file="biped/formations/syntagma_back.xml"/>
<variant file="biped/formations/testudo_top.xml"/>
<variant file="biped/formations/testudo_front.xml"/>
<variant file="biped/formations/testudo_front_left.xml"/>
<variant file="biped/formations/testudo_front_right.xml"/>
<variant file="biped/formations/testudo_left.xml"/>
<variant file="biped/formations/testudo_right.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/attack_ranged_javelinist.xml"/>
<variant file="biped/attack_ranged_javelinist_shieldarm.xml"/>
<variant file="biped/attack_ranged_archer.xml"/>
<variant file="biped/attack_ranged_archer_hip.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>basic_trans.xml</material>
</actor>
@@ -1,37 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>props/new/capes/cape_hd_hoplite.dae</mesh>
<textures>
<texture file="props/cape_hd_black.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/base_rhomphaia_shield_fast.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,37 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>props/new/capes/cape_hd_hoplite.dae</mesh>
<textures>
<texture file="props/cape_hd.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/base_rhomphaia_shield_fast.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,17 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_healer_male.xml" frequency="1" name="Cape long">
<mesh>props/new/capes/m_cape_long.dae</mesh>
<textures>
<texture file="props/cape_hero.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,40 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>props/new/capes/cape_hd_hoplite.dae</mesh>
<textures>
<texture file="props/cape_hd.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/base_hoplite.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/formations/phalanx_front.xml"/>
<variant file="biped/formations/phalanx_mid.xml"/>
<variant file="biped/formations/phalanx_back.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,37 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>props/new/capes/cape_hd_hoplite.dae</mesh>
<textures>
<texture file="props/cape_hd.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/base_hoplite_fast.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/formations/phalanx_front.xml"/>
<variant file="biped/formations/phalanx_mid.xml"/>
<variant file="biped/formations/phalanx_back.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,19 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_swordsman_shieldsmall_fast.xml">
<mesh>props/new/capes/m_cape_medium.dae</mesh>
<textures>
<texture file="props/cape_iber_viriato.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>basic_trans.xml</material>
</actor>
@@ -1,38 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<textures>
<texture file="props/cape_hd.dds" name="baseTex"/>
</textures>
<mesh>props/new/capes/cape_hd_medium.dae</mesh>
</variant>
</group>
<group>
<variant file="biped/base_skirmisher.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_javelinist.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,38 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<textures>
<texture file="props/cape_hd.dds" name="baseTex"/>
</textures>
<mesh>props/new/capes/cape_hd_medium.dae</mesh>
</variant>
</group>
<group>
<variant file="biped/base_skirmisher_fast.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_javelinist.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,38 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>props/new/capes/cape_hd_medium.dae</mesh>
<textures>
<texture file="props/cape_hd_thracian.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/base_skirmisher_shieldarm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_javelinist_shieldarm.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,50 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Cape medium">
<mesh>props/new/capes/cape_hd_medium.dae</mesh>
</variant>
<variant frequency="1" name="Cape long ragged">
<mesh>props/new/capes/cape_hd_ragged.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Pelt Brown">
<textures>
<texture file="props/cape_hd_pelt_brown.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Pelt Gray">
<textures>
<texture file="props/cape_hd_pelt_gray.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/base_skirmisher_shieldarm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_ranged_javelinist_shieldarm.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>basic_trans.xml</material>
</actor>
@@ -1,43 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>props/new/capes/cape_hd_hoplite.dae</mesh>
<textures>
<texture file="props/cape_hd.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/base_pikeman_relax.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/formations/syntagma_front.xml"/>
<variant file="biped/formations/syntagma_01.xml"/>
<variant file="biped/formations/syntagma_02.xml"/>
<variant file="biped/formations/syntagma_03.xml"/>
<variant file="biped/formations/syntagma_04.xml"/>
<variant file="biped/formations/syntagma_back.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,40 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>props/new/capes/cape_hd_hoplite.dae</mesh>
<textures>
<texture file="props/cape_hd.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/base_spearman_shield_relax_ptol.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/formations/phalanx_front.xml"/>
<variant file="biped/formations/phalanx_mid.xml"/>
<variant file="biped/formations/phalanx_back.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,37 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>props/new/capes/cape_hd_hoplite.dae</mesh>
<textures>
<texture file="props/cape_hd.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/base_spearman_relax.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,37 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>props/new/capes/cape_hd_hoplite.dae</mesh>
<textures>
<texture file="props/cape_hd.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/base_swordsman_shield_ready.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,71 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>props/new/capes/cape_hd_hoplite.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Celtic cape 01">
<textures>
<texture file="props/cape_celt_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Celtic cape 02">
<textures>
<texture file="props/cape_celt_02.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Celtic cape 03">
<textures>
<texture file="props/cape_celt_03.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Celtic cape 04">
<textures>
<texture file="props/cape_celt_04.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Celtic cape 05">
<textures>
<texture file="props/cape_celt_05.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Celtic cape 06">
<textures>
<texture file="props/cape_celt_06.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Celtic cape 07">
<textures>
<texture file="props/cape_celt_07.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/base_swordsman_shield_ready.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,40 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>props/new/capes/cape_hd_hoplite.dae</mesh>
<textures>
<texture file="props/cape_hd.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/base_swordsman_shield_ready.xml"/>
<variant file="biped/formations/testudo_top.xml"/>
<variant file="biped/formations/testudo_front.xml"/>
<variant file="biped/formations/testudo_front_left.xml"/>
<variant file="biped/formations/testudo_front_right.xml"/>
<variant file="biped/formations/testudo_left.xml"/>
<variant file="biped/formations/testudo_right.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,37 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>props/new/capes/cape_hd_hoplite.dae</mesh>
<textures>
<texture file="props/cape_hd.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/base_swordsman_shield_fast.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,76 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>props/new/capes/cape_hd_hoplite.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Normal cape">
<textures>
<texture file="props/cape_hd.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Celtic cape 01">
<textures>
<texture file="props/cape_celt_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Celtic cape 02">
<textures>
<texture file="props/cape_celt_02.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Celtic cape 03">
<textures>
<texture file="props/cape_celt_03.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Celtic cape 04">
<textures>
<texture file="props/cape_celt_04.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Celtic cape 05">
<textures>
<texture file="props/cape_celt_05.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Celtic cape 06">
<textures>
<texture file="props/cape_celt_06.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Celtic cape 07">
<textures>
<texture file="props/cape_celt_07.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/base_swordsman_shield_relax_celt.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,37 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>props/new/capes/cape_hd_hoplite.dae</mesh>
<textures>
<texture file="props/cape_hd_black.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/base_swordsman_shield_ready.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -2,7 +2,7 @@
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_skirmisher_heavy.xml">
<variant file="biped/base_skirmisher_fast.xml">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/helmets/hele_thracian_b2_crested.xml" attachpoint="helmet"/>
@@ -2,7 +2,7 @@
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_skirmisher_heavy.xml">
<variant file="biped/base_skirmisher_fast.xml">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/helmets/hele_thracian_b5_crested.xml" attachpoint="helmet"/>
@@ -2,14 +2,14 @@
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_hoplite.xml">
<variant>
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/helmets/hele_corinthian_pericles.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/new/head_athen_pericles.xml" attachpoint="head"/>
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="weapon_R"/>
<prop actor="props/units/shields/aspis_athen_t.xml" attachpoint="shield_arm"/>
<prop actor="props/units/capes/hoplite.xml" attachpoint="root"/>
<prop actor="props/units/capes/cape_long_player.xml" attachpoint="root"/>
<prop actor="props/units/armor/greave_12_bronze_r.xml" attachpoint="leg_R"/>
<prop actor="props/units/armor/greave_12_bronze_l.xml" attachpoint="leg_L"/>
</props>
@@ -19,10 +19,10 @@
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/base_hoplite.xml" name="Hoplite-Relax" frequency="1"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/death_hoplite.xml"/>
<variant file="biped/death_cape_long.xml"/>
</group>
<material>playercolor_spec.xml</material>
</actor>
@@ -2,7 +2,7 @@
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_swordsman_shieldarm.xml">
<variant file="biped/base_swordsman_shieldarm_ready.xml">
<mesh>skeletal/new/m_armor_tunic_long.dae</mesh>
<props>
<prop actor="props/units/helmets/hele_corinthian_themistocles.xml" attachpoint="helmet"/>
@@ -2,7 +2,7 @@
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_archer_ready.xml">
<variant>
<mesh>skeletal/new/m_armor_tunic_long.dae</mesh>
<props>
<prop actor="props/units/helmets/pers_kidaris_loose_all.xml" attachpoint="helmet"/>
@@ -10,7 +10,7 @@
<prop actor="props/units/weapons/arrow_back.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/bow_recurve.xml" attachpoint="weapon_bow"/>
<prop actor="props/units/quiver_hip.xml" attachpoint="sheath_L"/>
<prop actor="props/units/capes/bow_hip.xml" attachpoint="root"/>
<prop actor="props/units/capes/cape_med_player.xml" attachpoint="root"/>
</props>
</variant>
</group>
@@ -75,12 +75,12 @@
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/base_archer_ready.xml" name="Archer-Ready" frequency="1"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_ranged_archer_hip.xml"/>
<variant file="biped/death_infantry.xml">
<props>
<prop actor="props/units/capes/bow_hip.xml" attachpoint="root"/>
<prop actor="props/units/capes/cape_med_player.xml" attachpoint="root"/>
</props>
</variant>
</group>
@@ -10,7 +10,7 @@
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
<prop actor="props/units/shields/pelta_thra_elite.xml" attachpoint="shield_arm"/>
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
<prop actor="props/units/capes/javelinist_thracian.xml" attachpoint="root"/>
<prop actor="props/units/capes/cape_thracian.xml" attachpoint="root"/>
</props>
</variant>
</group>
@@ -77,7 +77,7 @@
</variant>
</group>
<group>
<variant file="biped/base_skirmisher_shieldarm.xml"/>
<variant file="biped/base_skirmisher_shieldarm.xml" name="Skirmisher-Shieldarm" frequency="1"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@@ -2,13 +2,13 @@
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_swordsman_shield_relax.xml">
<variant>
<mesh>skeletal/new/f_armor_tunic_short_boudicca.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_celt_boudicca.xml" attachpoint="head"/>
<prop actor="props/units/weapons/csword.xml" attachpoint="weapon_R"/>
<prop actor="props/units/shields/brit_shield_spear_sq_c_03.xml" attachpoint="shield"/>
<prop actor="props/units/capes/brit_boudicca.xml" attachpoint="root"/>
<prop actor="props/units/capes/cape_boudicca.xml" attachpoint="root"/>
</props>
<textures>
<texture file="skeletal/celt_boudicca_2.dds" name="baseTex"/>
@@ -16,7 +16,7 @@
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/base_swordsman_shield_relax.xml" name="Swordsman-Shield-Relax" frequency="1"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/death_infantry.xml">
@@ -2,7 +2,7 @@
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_swordsman_shield_ready.xml">
<variant>
<mesh>skeletal/new/m_hero_pants_tunic.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_cunobelin.xml" attachpoint="head"/>
@@ -10,7 +10,7 @@
<prop actor="props/units/shields/brit_shield_spear_oval_a_03.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/csword.xml" attachpoint="weapon_R"/>
<prop actor="props/temp/l_sheath.xml" attachpoint="sheath_L"/>
<prop actor="props/units/capes/swordsman_shield_ready.xml" attachpoint="root"/>
<prop actor="props/units/capes/cape_long_player.xml" attachpoint="root"/>
</props>
<textures>
<texture file="skeletal/celt_cunobelin.dds" name="baseTex"/>
@@ -18,14 +18,10 @@
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/base_swordsman_shield_ready.xml" name="Swordsman-Shield-Ready" frequency="1"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/death_infantry.xml">
<props>
<prop actor="props/units/capes/swordsman_shield_ready.xml" attachpoint="root"/>
</props>
</variant>
<variant file="biped/death_cape_long.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -8,9 +8,9 @@
<prop actor="props/units/heads/new/head_pers_a.xml" attachpoint="head"/>
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="weapon_R"/>
<prop actor="props/units/shields/aspis_kart_c.xml" attachpoint="shield_arm"/>
<prop actor="props/units/capes/hoplite_fast.xml" attachpoint="root"/>
<prop actor="props/units/armor/greave_02_white_r.xml" attachpoint="leg_R"/>
<prop actor="props/units/armor/greave_02_white_l.xml" attachpoint="leg_L"/>
<prop actor="props/units/capes/cape_long_player.xml" attachpoint="root"/>
</props>
</variant>
</group>
@@ -64,9 +64,9 @@
</variant>
</group>
<group>
<variant file="biped/base_hoplite_fast.xml"/>
<variant file="biped/base_hoplite_fast.xml" name="Hoplite-Fast" frequency="1"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/death_hoplite.xml"/>
<variant file="biped/death_cape_long.xml"/>
<variant file="biped/formations/phalanx_front.xml"/>
<variant file="biped/formations/phalanx_mid.xml"/>
<variant file="biped/formations/phalanx_back.xml"/>
@@ -2,12 +2,12 @@
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_hoplite.xml">
<variant>
<props>
<prop actor="props/units/shields/cart_tarantine_e.xml" attachpoint="shield_arm"/>
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="weapon_R"/>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/capes/hoplite.xml" attachpoint="root"/>
<prop actor="props/units/capes/cape_long_player.xml" attachpoint="root"/>
</props>
</variant>
</group>
@@ -77,9 +77,9 @@
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/base_hoplite_fast.xml" name="Hoplite-Fast" frequency="1"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/death_hoplite.xml"/>
<variant file="biped/death_cape_long.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -2,7 +2,7 @@
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_swordsman_shield_fast.xml">
<variant>
<mesh>skeletal/new/m_hero_tunic.dae</mesh>
<props>
<prop actor="props/units/helmets/celt_helmet_waterloo.xml" attachpoint="helmet"/>
@@ -10,7 +10,7 @@
<prop actor="props/units/shields/gaul_shield_spear_hex_a_03.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/csword.xml" attachpoint="weapon_R"/>
<prop actor="props/temp/l_sheath.xml" attachpoint="sheath_L"/>
<prop actor="props/units/capes/swordsman_shield_ready_fast.xml" attachpoint="root"/>
<prop actor="props/units/capes/cape_long_player.xml" attachpoint="root"/>
</props>
<textures>
<texture file="skeletal/celt_brennus.dds" name="baseTex"/>
@@ -18,13 +18,9 @@
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/base_swordsman_shield_ready.xml" name="Swordsman-Shield-Ready" frequency="1"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/death_infantry.xml">
<props>
<prop actor="props/units/capes/swordsman_shield_ready_fast.xml" attachpoint="root"/>
</props>
</variant>
<variant file="biped/death_cape_long.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -8,7 +8,7 @@
<prop actor="props/units/heads/new/head_celt.xml" attachpoint="head"/>
<prop actor="props/units/weapons/sheath_celt_iron.xml" attachpoint="sheath_01_L"/>
<prop actor="props/units/weapons/spear.xml" attachpoint="weapon_R"/>
<prop actor="props/units/capes/gaul_infantry_spearman_c.xml" attachpoint="root"/>
<prop actor="props/units/capes/cape_long_gaul.xml" attachpoint="root"/>
</props>
</variant>
</group>
@@ -49,13 +49,9 @@
</variant>
</group>
<group>
<variant file="biped/base_spearman_shield_relax_celt_fast.xml"/>
<variant file="biped/base_spearman_shield_relax_celt_fast.xml" name="Spearman-Shield-Relax-Fast"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/death_infantry.xml">
<props>
<prop actor="props/units/capes/gaul_infantry_spearman_c.xml" attachpoint="root"/>
</props>
</variant>
<variant file="biped/death_cape_gaul.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -7,7 +7,7 @@
<prop actor="props/units/heads/new/head_celt.xml" attachpoint="head"/>
<prop actor="props/units/weapons/sheath_celt_iron_e.xml" attachpoint="sheath_01_L"/>
<prop actor="props/units/weapons/spatha.xml" attachpoint="weapon_R"/>
<prop actor="props/units/capes/swordsman_shield_relax_celt.xml" attachpoint="root"/>
<prop actor="props/units/capes/cape_long_gaul.xml" attachpoint="root"/>
</props>
</variant>
</group>
@@ -105,7 +105,7 @@
</variant>
</group>
<group>
<variant file="biped/base_swordsman_shield_relax_celt.xml"/>
<variant file="biped/base_swordsman_shield_relax_celt.xml" name="Swordsman-Shield-Relax"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@@ -126,11 +126,7 @@
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml">
<props>
<prop actor="props/units/capes/swordsman_shield_relax_celt.xml" attachpoint="root"/>
</props>
</variant>
<variant file="biped/death_cape_gaul.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -8,7 +8,7 @@
<prop actor="props/units/heads/new/head_celt.xml" attachpoint="head"/>
<prop actor="props/units/weapons/sheath_celt_iron_e.xml" attachpoint="sheath_01_L"/>
<prop actor="props/units/weapons/spatha.xml" attachpoint="weapon_R"/>
<prop actor="props/units/capes/swordsman_shield_relax_celt.xml" attachpoint="root"/>
<prop actor="props/units/capes/cape_long_gaul.xml" attachpoint="root"/>
</props>
</variant>
</group>
@@ -52,7 +52,7 @@
</variant>
</group>
<group>
<variant file="biped/base_swordsman_shield_relax_celt.xml"/>
<variant file="biped/base_swordsman_shield_relax_celt.xml" name="Swordsman-Shield-Relax"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@@ -73,11 +73,7 @@
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml">
<props>
<prop actor="props/units/capes/swordsman_shield_relax_celt.xml" attachpoint="root"/>
</props>
</variant>
<variant file="biped/death_cape_gaul.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -2,13 +2,13 @@
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_swordsman_shield_ready.xml">
<variant>
<mesh>skeletal/new/m_armor_pants_tunic_long.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_celt.xml" attachpoint="head"/>
<prop actor="props/units/weapons/sheath_celt_iron_e.xml" attachpoint="sheath_01_L"/>
<prop actor="props/units/weapons/csword.xml" attachpoint="weapon_R"/>
<prop actor="props/units/capes/swordsman_shield_ready_celt.xml" attachpoint="root"/>
<prop actor="props/units/capes/cape_long_gaul.xml" attachpoint="root"/>
</props>
</variant>
</group>
@@ -95,13 +95,9 @@
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/base_swordsman_shield_ready.xml" name="Swordsman-Shield-Ready"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/death_infantry.xml">
<props>
<prop actor="props/units/capes/swordsman_shield_ready_celt.xml" attachpoint="root"/>
</props>
</variant>
<variant file="biped/death_cape_gaul.xml"/>
</group>
<material>player_trans_spec.xml</material>
</actor>
@@ -8,7 +8,7 @@
<prop actor="props/units/heads/new/head_celt.xml" attachpoint="head"/>
<prop actor="props/units/weapons/sheath_celt_iron_e.xml" attachpoint="sheath_01_L"/>
<prop actor="props/units/weapons/spatha.xml" attachpoint="weapon_R"/>
<prop actor="props/units/capes/swordsman_shield_relax_celt.xml" attachpoint="root"/>
<prop actor="props/units/capes/cape_long_gaul.xml" attachpoint="root"/>
</props>
</variant>
</group>
@@ -182,7 +182,7 @@
</variant>
</group>
<group>
<variant file="biped/base_swordsman_shield_relax_celt.xml"/>
<variant file="biped/base_swordsman_shield_relax_celt.xml" name="Swordsman-Shield-Relax"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@@ -203,11 +203,7 @@
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml">
<props>
<prop actor="props/units/capes/swordsman_shield_relax_celt.xml" attachpoint="root"/>
</props>
</variant>
<variant file="biped/death_cape_gaul.xml"/>
</group>
<material>player_trans_spec.xml</material>
</actor>
@@ -2,13 +2,13 @@
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_hoplite.xml">
<variant>
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/shields/thebes_sacred_band.xml" attachpoint="shield_arm"/>
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="weapon_R"/>
<prop actor="props/units/heads/new/head_hele_e.xml" attachpoint="head"/>
<prop actor="props/units/capes/hoplite.xml" attachpoint="root"/>
<prop actor="props/units/capes/cape_long_player.xml" attachpoint="root"/>
</props>
</variant>
</group>
@@ -92,9 +92,9 @@
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/base_hoplite_fast.xml" name="Hoplite-Fast" frequency="1"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/death_hoplite.xml"/>
<variant file="biped/death_cape_long.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -2,13 +2,13 @@
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_swordsman_shieldarm.xml">
<variant>
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_corinthian.xml" attachpoint="head"/>
<prop actor="props/units/weapons/xiphos.xml" attachpoint="weapon_R"/>
<prop actor="props/units/shields/thespian.xml" attachpoint="shield_arm"/>
<prop actor="props/units/capes/thespian_black.xml" attachpoint="root"/>
<prop actor="props/units/capes/cape_long_black.xml" attachpoint="root"/>
</props>
</variant>
</group>
@@ -57,13 +57,9 @@
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/base_swordsman_shieldarm_ready.xml" name="Swordsman-Shieldarm-Ready" frequency="1"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/death_infantry.xml">
<props>
<prop actor="props/units/capes/thespian_black.xml" attachpoint="root"/>
</props>
</variant>
<variant file="biped/death_cape_black.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -2,13 +2,13 @@
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_swordsman_shield_ready.xml">
<variant>
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/shields/thracian_oval.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/xiphos.xml" attachpoint="weapon_R"/>
<prop actor="props/units/capes/swordsman_shield_ready.xml" attachpoint="root"/>
<prop actor="props/units/capes/cape_long_player.xml" attachpoint="root"/>
</props>
</variant>
</group>
@@ -37,13 +37,9 @@
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/base_swordsman_shield_ready.xml" name="Swordsman-Shield-Ready" frequency="1"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/death_infantry.xml">
<props>
<prop actor="props/units/capes/swordsman_shield_ready.xml" attachpoint="root"/>
</props>
</variant>
<variant file="biped/death_cape_long.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -2,14 +2,14 @@
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_rhomphaia_shield_fast.xml">
<variant>
<mesh>skeletal/new/m_tunic_long.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/weapons/rhomphaia.xml" attachpoint="weapon_R"/>
<prop actor="props/units/shields/thracian_oval.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
<prop actor="props/units/capes/cloak_black_thracian.xml" attachpoint="root"/>
<prop actor="props/units/capes/cape_long_black.xml" attachpoint="root"/>
</props>
<textures>
<texture file="skeletal/thrace_blackcloak_a.dds" name="baseTex"/>
@@ -49,13 +49,9 @@
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/base_rhomphaia_shield_fast.xml" name="Swordsman-Rhomphaia-Fast" frequency="1"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/death_infantry.xml">
<props>
<prop actor="props/units/capes/cloak_black_thracian.xml" attachpoint="root"/>
</props>
</variant>
<variant file="biped/death_cape_black.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -2,7 +2,7 @@
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_swordsman_shieldsmall_fast.xml">
<variant>
<mesh>skeletal/new/m_armor_pants.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_iber_hero_1.xml" attachpoint="head"/>
@@ -10,7 +10,7 @@
<prop actor="props/units/weapons/gladus.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
<prop actor="props/units/shields/iber_round_viriato.xml" attachpoint="shield"/>
<prop actor="props/units/capes/iber_viriato.xml" attachpoint="root"/>
<prop actor="props/units/capes/cape_viriato.xml" attachpoint="root"/>
</props>
<textures>
<texture file="skeletal/iber_hero_viriato_pants.dds" name="baseTex"/>
@@ -18,7 +18,7 @@
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/base_swordsman_shieldarm_ready.xml" name="Swordsman-Shieldarm-Ready" frequency="1"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/death_infantry.xml">
@@ -42,7 +42,7 @@
</variant>
</group>
<group>
<variant file="biped/base_swordsman_shieldsmall_relax.xml"/>
<variant file="biped/base_swordsman_shield_fast.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@@ -40,7 +40,7 @@
</variant>
</group>
<group>
<variant file="biped/base_swordsman_shieldsmall_relax.xml"/>
<variant file="biped/base_swordsman_shield_fast.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@@ -2,7 +2,7 @@
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_swordsman_shieldsmall_relax.xml">
<variant>
<props>
<prop actor="props/units/heads/new/head_iber_su1.xml" attachpoint="head"/>
<prop actor="props/units/weapons/falcata.xml" attachpoint="weapon_R"/>
@@ -39,7 +39,7 @@
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/base_swordsman_shield_ready.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
@@ -66,7 +66,7 @@
</variant>
</group>
<group>
<variant file="biped/base_swordsman_shieldsmall_relax.xml"/>
<variant file="biped/base_swordsman_shield_fast.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@@ -2,7 +2,7 @@
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_swordsman_shieldarm.xml">
<variant>
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_hele_e.xml" attachpoint="head"/>
@@ -46,7 +46,7 @@
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/base_swordsman_shieldarm_ready.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
@@ -2,13 +2,13 @@
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_swordsman_shieldarm.xml">
<variant>
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_hele_a.xml" attachpoint="head"/>
<prop actor="props/units/weapons/falcata.xml" attachpoint="weapon_R"/>
<prop actor="props/units/shields/aspis_mace_h_02.xml" attachpoint="shield_arm"/>
<prop actor="props/units/capes/swordsman_shield_ready.xml" attachpoint="root"/>
<prop actor="props/units/capes/cape_long_player.xml" attachpoint="root"/>
<prop actor="props/units/armor/greave_02_bronze_r.xml" attachpoint="leg_R"/>
<prop actor="props/units/armor/greave_02_bronze_l.xml" attachpoint="leg_L"/>
</props>
@@ -40,13 +40,9 @@
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/base_swordsman_shieldarm_ready.xml" name="Swordsman-Shieldarm-Ready" frequency="1"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/death_infantry.xml">
<props>
<prop actor="props/units/capes/swordsman_shield_ready.xml" attachpoint="root"/>
</props>
</variant>
<variant file="biped/death_cape_long.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -10,7 +10,7 @@
<prop actor="props/units/shields/pelta_thra_adv.xml" attachpoint="shield_arm"/>
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
<prop actor="props/units/capes/javelinist.xml" attachpoint="root"/>
<prop actor="props/units/capes/cape_med_player.xml" attachpoint="root"/>
</props>
<textures>
<texture file="skeletal/mace_ijv_b.png" name="baseTex"/>
@@ -35,7 +35,7 @@
</variant>
</group>
<group>
<variant file="biped/base_skirmisher_shieldarm.xml"/>
<variant file="biped/base_skirmisher_shieldarm.xml" name="Skirmisher-Shieldarm" frequency="1"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@@ -57,7 +57,7 @@
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
<variant file="biped/death_cape_med.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -9,7 +9,7 @@
<prop actor="props/units/shields/pelta_mace_elite.xml" attachpoint="shield_arm"/>
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
<prop actor="props/units/capes/javelinist.xml" attachpoint="root"/>
<prop actor="props/units/capes/cape_long_player.xml" attachpoint="root"/>
</props>
</variant>
</group>
@@ -99,7 +99,7 @@
</variant>
</group>
<group>
<variant file="biped/base_skirmisher_shieldarm.xml"/>
<variant file="biped/base_skirmisher_shieldarm.xml" name="Skirmisher-Shieldarm" frequency="1"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@@ -121,11 +121,7 @@
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml">
<props>
<prop actor="props/units/capes/javelinist.xml" attachpoint="root"/>
</props>
</variant>
<variant file="biped/death_cape_long.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -140,7 +140,7 @@
<group>
<variant file="biped/base_hoplite_fast.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/death_hoplite.xml"/>
<variant file="biped/death_cape_long.xml"/>
<variant file="biped/formations/phalanx_front.xml"/>
<variant file="biped/formations/phalanx_mid.xml"/>
<variant file="biped/formations/phalanx_back.xml"/>
@@ -8,7 +8,7 @@
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="weapon_R"/>
<prop actor="props/units/shields/aspis_mace_argyraspides.xml" attachpoint="shield_arm"/>
<prop actor="props/units/capes/hoplite_fast.xml" attachpoint="root"/>
<prop actor="props/units/capes/cape_long_player.xml" attachpoint="root"/>
</props>
</variant>
</group>
@@ -129,9 +129,9 @@
</variant>
</group>
<group>
<variant file="biped/base_hoplite_fast.xml"/>
<variant file="biped/base_hoplite_fast.xml" name="Hoplite-Fast" frequency="1"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/death_hoplite.xml"/>
<variant file="biped/death_cape_long.xml"/>
<variant file="biped/formations/phalanx_front.xml"/>
<variant file="biped/formations/phalanx_mid.xml"/>
<variant file="biped/formations/phalanx_back.xml"/>
@@ -2,7 +2,7 @@
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_spearman_ready_smallshield.xml">
<variant>
<mesh>skeletal/new/m_armor_pants_tunic_long.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_pers_tiara.xml" attachpoint="head"/>
@@ -74,7 +74,7 @@
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/base_spearman_shield_ready.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
@@ -8,7 +8,7 @@
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/shields/pelte_ptol_p.xml" attachpoint="shield_arm"/>
<prop actor="props/units/weapons/sarissa.xml" attachpoint="weapon_R"/>
<prop actor="props/units/capes/pikeman.xml" attachpoint="root"/>
<prop actor="props/units/capes/cape_long_player.xml" attachpoint="root"/>
</props>
<textures>
<texture file="skeletal/ptol_isp_e_1_spec.png" name="specTex"/>
@@ -60,7 +60,7 @@
</variant>
</group>
<group>
<variant file="biped/base_pikeman_relax.xml"/>
<variant file="biped/base_pikeman_relax.xml" name="Pikeman-Shield-Relax" frequency="1"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@@ -78,11 +78,7 @@
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml">
<props>
<prop actor="props/units/capes/pikeman.xml" attachpoint="root"/>
</props>
</variant>
<variant file="biped/death_cape_long.xml"/>
<variant file="biped/formations/syntagma_front.xml"/>
<variant file="biped/formations/syntagma_01.xml"/>
<variant file="biped/formations/syntagma_02.xml"/>
@@ -10,7 +10,7 @@
<prop actor="props/units/shields/ptol_thureos_adv.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
<prop actor="props/units/capes/ptol_infantry_spearman.xml" attachpoint="root"/>
<prop actor="props/units/capes/cape_long_player.xml" attachpoint="root"/>
</props>
</variant>
</group>
@@ -44,7 +44,7 @@
</variant>
</group>
<group>
<variant file="biped/base_spearman_shield_relax_ptol.xml"/>
<variant file="biped/base_spearman_shield_relax_ptol.xml" name="Spearman-Shield-Relax-Ptol" frequency="1"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@@ -65,7 +65,7 @@
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
<variant file="biped/death_cape_long.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -10,7 +10,7 @@
<prop actor="props/units/shields/ptol_thureos_basic.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
<prop actor="props/units/capes/ptol_infantry_spearman.xml" attachpoint="root"/>
<prop actor="props/units/capes/cape_long_player.xml" attachpoint="root"/>
</props>
</variant>
</group>
@@ -44,7 +44,7 @@
</variant>
</group>
<group>
<variant file="biped/base_spearman_shield_relax_ptol.xml"/>
<variant file="biped/base_spearman_shield_relax_ptol.xml" name="Spearman-Shield-Relax-Ptol" frequency="1"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@@ -65,7 +65,7 @@
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
<variant file="biped/death_cape_long.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -10,7 +10,7 @@
<prop actor="props/units/shields/ptol_thureos_elite.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
<prop actor="props/units/capes/ptol_infantry_spearman.xml" attachpoint="root"/>
<prop actor="props/units/capes/cape_long_player.xml" attachpoint="root"/>
</props>
</variant>
</group>
@@ -27,7 +27,7 @@
</variant>
</group>
<group>
<variant file="biped/base_spearman_shield_relax_ptol.xml"/>
<variant file="biped/base_spearman_shield_relax_ptol.xml" name="Spearman-Shield-Relax-Ptol" frequency="1"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@@ -48,7 +48,7 @@
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_hoplite.xml"/>
<variant file="biped/death_cape_long.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -2,7 +2,7 @@
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base" file="biped/base_swordsman_shield_ready.xml">
<variant>
<mesh>skeletal/new/m_tunic_long.dae</mesh>
<props>
<prop actor="props/units/helmets/rome_attic_bronze.xml" attachpoint="helmet"/>
@@ -10,7 +10,7 @@
<prop actor="props/units/weapons/sheath_gladius_e.xml" attachpoint="sheath_01_R"/>
<prop actor="props/units/weapons/gladus.xml" attachpoint="weapon_R"/>
<prop actor="props/units/shields/rome_parma_hero_1.xml" attachpoint="shield"/>
<prop actor="props/units/capes/swordsman_shield_ready.xml" attachpoint="root"/>
<prop actor="props/units/capes/cape_long_player.xml" attachpoint="root"/>
</props>
<textures>
<texture file="skeletal/rome_hero_3.dds" name="baseTex"/>
@@ -18,13 +18,9 @@
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/base_swordsman_shield_ready.xml" name="Swordsman-Shield-Ready" frequency="1"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/death_infantry.xml">
<props>
<prop actor="props/units/capes/swordsman_shield_ready.xml" attachpoint="root"/>
</props>
</variant>
<variant file="biped/death_cape_long.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -10,7 +10,7 @@
<prop actor="props/units/weapons/sheath_gladius_e.xml" attachpoint="sheath_01_R"/>
<prop actor="props/units/weapons/gladus.xml" attachpoint="weapon_R"/>
<prop actor="props/units/shields/rome_scutum_marian.xml" attachpoint="shield"/>
<prop actor="props/units/capes/swordsman_shield_ready_centurion.xml" attachpoint="root"/>
<prop actor="props/units/capes/cape_long_player.xml" attachpoint="root"/>
</props>
<textures>
<texture file="skeletal/imp/infantry_swordsman_c_a.dds" name="baseTex"/>
@@ -19,7 +19,7 @@
</variant>
</group>
<group>
<variant file="biped/base_swordsman_shield_ready.xml"/>
<variant file="biped/base_swordsman_shield_ready.xml" name="Swordsman-Shield-Ready" frequency="1"/>
<variant file="biped/formations/testudo_top.xml"/>
<variant file="biped/formations/testudo_front.xml"/>
<variant file="biped/formations/testudo_front_left.xml"/>
@@ -28,11 +28,7 @@
<variant file="biped/formations/testudo_right.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/death_infantry.xml">
<props>
<prop actor="props/units/capes/swordsman_shield_ready_centurion.xml" attachpoint="root"/>
</props>
</variant>
<variant file="biped/death_cape_long.xml"/>
</group>
<material>player_trans_spec.xml</material>
</actor>
@@ -9,7 +9,7 @@
<prop actor="props/units/shields/pelte_sele_silver.xml" attachpoint="shield_arm"/>
<prop actor="props/units/helmets/hele_phrygian_s1.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/sarissa.xml" attachpoint="weapon_R"/>
<prop actor="props/units/capes/pikeman.xml" attachpoint="root"/>
<prop actor="props/units/capes/cape_long_player.xml" attachpoint="root"/>
<prop actor="props/units/armor/greave_02_silver_r.xml" attachpoint="leg_R"/>
<prop actor="props/units/armor/greave_02_silver_l.xml" attachpoint="leg_L"/>
</props>
@@ -28,14 +28,10 @@
</variant>
</group>
<group>
<variant file="biped/base_pikeman_relax.xml"/>
<variant file="biped/base_pikeman_relax.xml" name="Pikeman-Shield-Relax" frequency="1"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/death_infantry.xml">
<props>
<prop actor="props/units/capes/pikeman.xml" attachpoint="root"/>
</props>
</variant>
<variant file="biped/death_cape_long.xml"/>
<variant file="biped/formations/syntagma_front.xml"/>
<variant file="biped/formations/syntagma_01.xml"/>
<variant file="biped/formations/syntagma_02.xml"/>
@@ -8,7 +8,7 @@
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/shields/pelte_sele_gold.xml" attachpoint="shield_arm"/>
<prop actor="props/units/weapons/sarissa.xml" attachpoint="weapon_R"/>
<prop actor="props/units/capes/pikeman.xml" attachpoint="root"/>
<prop actor="props/units/capes/cape_long_player.xml" attachpoint="root"/>
</props>
</variant>
</group>
@@ -79,7 +79,7 @@
</variant>
</group>
<group>
<variant file="biped/base_pikeman_relax.xml"/>
<variant file="biped/base_pikeman_relax.xml" name="Pikeman-Shield-Relax" frequency="1"/>
<variant file="biped/formations/syntagma_front.xml"/>
<variant file="biped/formations/syntagma_01.xml"/>
<variant file="biped/formations/syntagma_02.xml"/>
@@ -88,7 +88,7 @@
<variant file="biped/formations/syntagma_back.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/death_infantry.xml"/>
<variant file="biped/death_cape_long.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
@@ -10,7 +10,7 @@
<prop actor="props/units/shields/sele_thyreos_elite.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
<prop actor="props/units/capes/hoplite.xml" attachpoint="root"/>
<prop actor="props/units/capes/cape_long_player.xml" attachpoint="root"/>
</props>
</variant>
</group>
@@ -44,7 +44,7 @@
</variant>
</group>
<group>
<variant file="biped/base_hoplite.xml"/>
<variant file="biped/base_spearman_shield_relax_ptol.xml" name="Spearman-Shield-Relax-Ptol" frequency="1"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@@ -65,7 +65,7 @@
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_hoplite.xml"/>
<variant file="biped/death_cape_long.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -10,7 +10,7 @@
<prop actor="props/units/shields/sele_thyreos_elite.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
<prop actor="props/units/capes/hoplite.xml" attachpoint="root"/>
<prop actor="props/units/capes/cape_long_player.xml" attachpoint="root"/>
</props>
</variant>
</group>
@@ -44,7 +44,7 @@
</variant>
</group>
<group>
<variant file="biped/base_hoplite.xml"/>
<variant file="biped/base_spearman_shield_relax_ptol.xml" name="Spearman-Shield-Relax-Ptol" frequency="1"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@@ -65,7 +65,7 @@
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
<variant file="biped/death_cape_long.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -9,7 +9,7 @@
<prop actor="props/units/shields/sele_thyreos_elite.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
<prop actor="props/units/capes/hoplite.xml" attachpoint="root"/>
<prop actor="props/units/capes/cape_long_player.xml" attachpoint="root"/>
</props>
</variant>
</group>
@@ -55,7 +55,7 @@
</variant>
</group>
<group>
<variant file="biped/base_hoplite.xml"/>
<variant file="biped/base_spearman_shield_relax_ptol.xml" name="Spearman-Shield-Relax-Ptol" frequency="1"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@@ -76,7 +76,7 @@
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_hoplite.xml"/>
<variant file="biped/death_cape_long.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -2,13 +2,13 @@
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_swordsman_shield_ready.xml">
<variant>
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/shields/sele_thureos_romanized_face.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/xiphos.xml" attachpoint="weapon_R"/>
<prop actor="props/units/capes/swordsman_shield_ready.xml" attachpoint="root"/>
<prop actor="props/units/capes/cape_long_player.xml" attachpoint="root"/>
</props>
</variant>
</group>
@@ -42,13 +42,9 @@
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/base_swordsman_shield_ready.xml" name="Swordsman-Shield-Ready" frequency="1"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/death_infantry.xml">
<props>
<prop actor="props/units/capes/swordsman_shield_ready.xml" attachpoint="root"/>
</props>
</variant>
<variant file="biped/death_cape_long.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -2,14 +2,14 @@
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_hoplite.xml">
<variant>
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_xerxes.xml" attachpoint="head"/>
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="weapon_R"/>
<prop actor="props/units/shields/aspis_leonidas.xml" attachpoint="shield_arm"/>
<prop actor="props/units/helmets/hele_corinthian_leonidas.xml" attachpoint="helmet"/>
<prop actor="props/units/capes/hoplite.xml" attachpoint="root"/>
<prop actor="props/units/capes/cape_long_player.xml" attachpoint="root"/>
</props>
<textures>
<texture file="skeletal/hele_leonidas.dds" name="baseTex"/>
@@ -37,9 +37,9 @@
</variant>
</group>
<group>
<variant file="biped/base_hoplite.xml"/>
<variant file="biped/base_hoplite.xml" name="Hoplite-Relax" frequency="1"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/death_hoplite.xml"/>
<variant file="biped/death_cape_long.xml"/>
<variant file="biped/formations/phalanx_front.xml"/>
<variant file="biped/formations/phalanx_mid.xml"/>
<variant file="biped/formations/phalanx_back.xml"/>
@@ -2,14 +2,14 @@
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_hoplite.xml">
<variant>
<mesh>skeletal/new/m_naked.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_xerxes.xml" attachpoint="head"/>
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="weapon_R"/>
<prop actor="props/units/shields/aspis_lambda_01.xml" attachpoint="shield_arm"/>
<prop actor="props/units/helmets/hele_corinthian_leonidas.xml" attachpoint="helmet"/>
<prop actor="props/units/capes/hoplite.xml" attachpoint="root"/>
<prop actor="props/units/capes/cape_long_player.xml" attachpoint="root"/>
</props>
<textures>
<texture file="skeletal/spart_300.png" name="baseTex"/>
@@ -18,9 +18,12 @@
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/base_hoplite.xml" name="Hoplite-Relax" frequency="1"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/death_hoplite.xml"/>
<variant file="biped/death_cape_long.xml"/>
<variant file="biped/formations/phalanx_front.xml"/>
<variant file="biped/formations/phalanx_mid.xml"/>
<variant file="biped/formations/phalanx_back.xml"/>
</group>
<material>player_trans_spec.xml</material>
</actor>
@@ -2,14 +2,14 @@
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_swordsman_shieldarm_fast.xml">
<variant>
<mesh>skeletal/new/m_tunic_long.dae</mesh>
<props>
<prop actor="props/units/helmets/hele_pilos_crested_transversal.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/new/head_athen_pericles.xml" attachpoint="head"/>
<prop actor="props/units/weapons/xiphos_alexander.xml" attachpoint="weapon_R"/>
<prop actor="props/units/shields/spart_round_brasidas.xml" attachpoint="shield_arm"/>
<prop actor="props/units/capes/swordsman_shield_ready_fast.xml" attachpoint="root"/>
<prop actor="props/units/capes/cape_long_player.xml" attachpoint="root"/>
</props>
<textures>
<texture file="skeletal/mace_ijv_e.png" name="baseTex"/>
@@ -17,13 +17,9 @@
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/base_swordsman_shieldarm_ready.xml" name="Swordsman-Shieldarm-Ready" frequency="1"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/death_infantry.xml">
<props>
<prop actor="props/units/capes/swordsman_shield_ready_fast.xml" attachpoint="root"/>
</props>
</variant>
<variant file="biped/death_cape_long.xml"/>
</group>
<material>playercolor_spec.xml</material>
</actor>
@@ -9,7 +9,7 @@
<prop actor="props/units/shields/pelta_spart_adv.xml" attachpoint="shield_arm"/>
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
<prop actor="props/units/capes/pelt.xml" attachpoint="root"/>
<prop actor="props/units/capes/cape_med_pelt.xml" attachpoint="root"/>
</props>
<textures>
<texture file="skeletal/mace_ijv_b.png" name="baseTex"/>
@@ -17,7 +17,7 @@
</variant>
</group>
<group>
<variant file="biped/base_skirmisher_shieldarm.xml"/>
<variant file="biped/base_skirmisher_shieldarm.xml" name="Skirmisher-Shieldarm" frequency="1"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@@ -39,10 +39,7 @@
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml">
<props>
<prop actor="props/units/capes/pelt.xml" attachpoint="root"/>
</props>
<variant file="biped/death_cape_pelt.xml"/>
</variant>
</group>
<material>player_trans.xml</material>
@@ -9,7 +9,7 @@
<prop actor="props/units/shields/pelta_spart_basic.xml" attachpoint="shield_arm"/>
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
<prop actor="props/units/capes/pelt.xml" attachpoint="root"/>
<prop actor="props/units/capes/cape_med_pelt.xml" attachpoint="root"/>
</props>
<textures>
<texture file="skeletal/hele_tunic.dds" name="baseTex"/>
@@ -17,7 +17,7 @@
</variant>
</group>
<group>
<variant file="biped/base_skirmisher_shieldarm.xml"/>
<variant file="biped/base_skirmisher_shieldarm.xml" name="Skirmisher-Shieldarm" frequency="1"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@@ -39,11 +39,7 @@
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml">
<props>
<prop actor="props/units/capes/pelt.xml" attachpoint="root"/>
</props>
</variant>
<variant file="biped/death_cape_pelt.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -10,7 +10,7 @@
<prop actor="props/units/shields/pelta_spart_elite.xml" attachpoint="shield_arm"/>
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
<prop actor="props/units/capes/pelt.xml" attachpoint="root"/>
<prop actor="props/units/capes/cape_med_pelt.xml" attachpoint="root"/>
</props>
<textures>
<texture file="skeletal/mace_ijv_b.png" name="baseTex"/>
@@ -18,7 +18,7 @@
</variant>
</group>
<group>
<variant file="biped/base_skirmisher_shieldarm.xml"/>
<variant file="biped/base_skirmisher_shieldarm.xml" name="Skirmisher-Shieldarm" frequency="1"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@@ -40,11 +40,7 @@
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml">
<props>
<prop actor="props/units/capes/pelt.xml" attachpoint="root"/>
</props>
</variant>
<variant file="biped/death_cape_pelt.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -2,13 +2,13 @@
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_hoplite.xml">
<variant>
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_hele_e.xml" attachpoint="head"/>
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="weapon_R"/>
<prop actor="props/units/shields/aspis_spart_c.xml" attachpoint="shield_arm"/>
<prop actor="props/units/capes/hoplite_fast.xml" attachpoint="root"/>
<prop actor="props/units/capes/cape_long_player.xml" attachpoint="root"/>
</props>
</variant>
</group>
@@ -87,9 +87,9 @@
</variant>
</group>
<group>
<variant file="biped/base_hoplite_fast.xml"/>
<variant file="biped/base_hoplite_fast.xml" name="Hoplite-Fast" frequency="1"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/death_hoplite.xml"/>
<variant file="biped/death_cape_long.xml"/>
<variant file="biped/formations/phalanx_front.xml"/>
<variant file="biped/formations/phalanx_mid.xml"/>
<variant file="biped/formations/phalanx_back.xml"/>
@@ -2,13 +2,13 @@
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_hoplite.xml">
<variant>
<mesh>skeletal/new/m_naked.dae</mesh>
<props>
<prop actor="props/units/shields/spart_300.xml" attachpoint="shield_arm"/>
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="weapon_R"/>
<prop actor="props/units/heads/new/head_corinthian.xml" attachpoint="head"/>
<prop actor="props/units/capes/hoplite.xml" attachpoint="root"/>
<prop actor="props/units/capes/cape_long_player.xml" attachpoint="root"/>
</props>
<textures>
<texture file="skeletal/spart_300.png" name="baseTex"/>
@@ -29,9 +29,12 @@
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/base_hoplite_fast.xml" name="Hoplite-Fast" frequency="1"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/death_hoplite.xml"/>
<variant file="biped/death_cape_long.xml"/>
<variant file="biped/formations/phalanx_front.xml"/>
<variant file="biped/formations/phalanx_mid.xml"/>
<variant file="biped/formations/phalanx_back.xml"/>
</group>
<material>player_trans_spec.xml</material>
</actor>
@@ -9,7 +9,7 @@
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="weapon_R"/>
<prop actor="props/units/shields/hele_round_spartiate_dokana.xml" attachpoint="shield_arm"/>
<prop actor="props/units/helmets/hele_corinthian_olympian.xml" attachpoint="helmet"/>
<prop actor="props/units/capes/hoplite.xml" attachpoint="root"/>
<prop actor="props/units/capes/cape_long_player.xml" attachpoint="root"/>
</props>
<textures>
<texture file="skeletal/hele_spartitiate_a.dds" name="baseTex"/>
@@ -17,9 +17,12 @@
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/base_hoplite_fast.xml" name="Hoplite-Fast" frequency="1"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/death_hoplite.xml"/>
<variant file="biped/death_cape_long.xml"/>
<variant file="biped/formations/phalanx_front.xml"/>
<variant file="biped/formations/phalanx_mid.xml"/>
<variant file="biped/formations/phalanx_back.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,16 +1,20 @@
<?xml version="1.0" encoding="UTF-8"?>
<variant name="Base" frequency="1">
<animations>
<animation file="biped/infantry/swordsman/idle_relax_2h.dae" name="Idle" id="idle1" speed="30"/>
<animation file="biped/infantry/swordsman/idle_relax_2h.dae" name="Idle" id="idle2" speed="31"/>
<animation file="biped/infantry/swordsman/idle_relax_2h.dae" name="Idle" id="idle3" speed="32"/>
<animation file="biped/infantry/swordsman/jog_relax_shield.dae" name="Walk" id="walk1" speed="12"/>
<animation file="biped/infantry/swordsman/jog_relax_shield.dae" name="Walk" id="walk2" speed="14"/>
<animation file="biped/infantry/spearman/idle_relax_shield_01.dae" name="Idle" id="idle1" frequency="10" speed="80"/>
<animation file="biped/infantry/spearman/idle_relax_shield_02.dae" name="Idle" id="idle2" frequency="2" speed="80"/>
<animation file="biped/infantry/spearman/idle_relax_shield_03.dae" name="Idle" id="idle3" frequency="2" speed="80"/>
<animation file="biped/infantry/spearman/idle_relax_shield_04.dae" name="Idle" id="idle4" frequency="3" speed="80"/>
<animation file="biped/infantry/spearman/idle_relax_shield_05.dae" name="Idle" id="idle5" frequency="3" speed="80"/>
<animation file="biped/infantry/swordsman/jog_relax_shield.dae" name="Walk" id="walk1" speed="10"/>
<animation file="biped/infantry/swordsman/jog_relax_shield.dae" name="Walk" id="walk2" speed="9"/>
<animation file="biped/infantry/swordsman/run_ready_shield.dae" name="Run" id="run1" speed="8"/>
<animation file="biped/infantry/swordsman/run_ready_shield.dae" name="Run" id="run2" speed="9"/>
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_01.dae" name="attack_melee" id="attack1" speed="120"/>
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_02.dae" name="attack_melee" id="attack2" speed="100"/>
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_03.dae" name="attack_melee" id="attack3" speed="80"/>
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_04.dae" name="attack_melee" id="attack3" speed="80"/>
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_06.dae" name="attack_melee" id="attack3" speed="80"/>
<animation file="biped/infantry/promotion.dae" name="promotion" speed="80"/>
</animations>
</variant>
@@ -1,17 +1,17 @@
<?xml version="1.0" encoding="UTF-8"?>
<variant name="Base" frequency="1">
<animations>
<animation file="biped/infantry/swordsman/idle_relax_2h.dae" name="Idle" id="idle1" speed="30"/>
<animation file="biped/infantry/swordsman/idle_relax_2h.dae" name="Idle" id="idle2" speed="31"/>
<animation file="biped/infantry/swordsman/idle_relax_2h.dae" name="Idle" id="idle3" speed="32"/>
<animation file="biped/infantry/spearman/walk_relax.dae" name="Walk" id="walk1" speed="20"/>
<animation file="biped/infantry/spearman/walk_relax.dae" name="Walk" id="walk2" speed="22"/>
<animation file="biped/infantry/spearman/walk_relax.dae" name="Walk" id="walk3" speed="24"/>
<animation file="biped/infantry/swordsman/run_ready_shield.dae" name="Run" id="run1" speed="8"/>
<animation file="biped/infantry/swordsman/run_ready_shield.dae" name="Run" id="run2" speed="9"/>
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_01.dae" name="attack_melee" id="attack1" speed="120"/>
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_02.dae" name="attack_melee" id="attack2" speed="100"/>
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_03.dae" name="attack_melee" id="attack3" speed="80"/>
<animation file="biped/infantry/promotion.dae" name="promotion" speed="80"/>
</animations>
</variant>
<?xml version="1.0" encoding="UTF-8"?>
<variant name="Base" frequency="1">
<animations>
<animation file="biped/infantry/swordsman/idle_relax_2h.dae" name="Idle" id="idle1" speed="30"/>
<animation file="biped/infantry/swordsman/idle_relax_2h.dae" name="Idle" id="idle2" speed="31"/>
<animation file="biped/infantry/swordsman/idle_relax_2h.dae" name="Idle" id="idle3" speed="32"/>
<animation file="biped/infantry/spearman/walk_relax.dae" name="Walk" id="walk1" speed="20"/>
<animation file="biped/infantry/spearman/walk_relax.dae" name="Walk" id="walk2" speed="22"/>
<animation file="biped/infantry/spearman/walk_relax.dae" name="Walk" id="walk3" speed="24"/>
<animation file="biped/infantry/swordsman/run_ready_shield.dae" name="Run" id="run1" speed="8"/>
<animation file="biped/infantry/swordsman/run_ready_shield.dae" name="Run" id="run2" speed="9"/>
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_01.dae" name="attack_melee" id="attack1" speed="120"/>
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_02.dae" name="attack_melee" id="attack2" speed="100"/>
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_03.dae" name="attack_melee" id="attack3" speed="80"/>
<animation file="biped/infantry/promotion.dae" name="promotion" speed="80"/>
</animations>
</variant>
@@ -0,0 +1,18 @@
<?xml version="1.0" encoding="UTF-8"?>
<variant name="Base" frequency="1">
<animations>
<animation file="biped/infantry/spearman/idle_relax_shield_01.dae" name="Idle" id="idle1" frequency="10" speed="80"/>
<animation file="biped/infantry/spearman/idle_relax_shield_02.dae" name="Idle" id="idle2" frequency="2" speed="80"/>
<animation file="biped/infantry/spearman/idle_relax_shield_03.dae" name="Idle" id="idle3" frequency="2" speed="80"/>
<animation file="biped/infantry/spearman/idle_relax_shield_04.dae" name="Idle" id="idle4" frequency="3" speed="80"/>
<animation file="biped/infantry/spearman/idle_relax_shield_05.dae" name="Idle" id="idle5" frequency="3" speed="80"/>
<animation file="biped/infantry/swordsman/jog_relax_shield.dae" name="Walk" id="walk1" speed="12"/>
<animation file="biped/infantry/swordsman/jog_relax_shield.dae" name="Walk" id="walk2" speed="14"/>
<animation file="biped/infantry/swordsman/run_ready_shield.dae" name="Run" id="run1" speed="8"/>
<animation file="biped/infantry/swordsman/run_ready_shield.dae" name="Run" id="run2" speed="9"/>
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_01.dae" name="attack_melee" id="attack1" speed="120"/>
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_02.dae" name="attack_melee" id="attack2" speed="100"/>
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_03.dae" name="attack_melee" id="attack3" speed="80"/>
<animation file="biped/infantry/promotion.dae" name="promotion" speed="80"/>
</animations>
</variant>
@@ -1,2 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<variant file="biped/base_skirmisher.xml"/>
@@ -1,16 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<variant name="Base" frequency="1">
<animations>
<animation file="biped/infantry/spearman/idle_ready_shieldsmall.dae" name="Idle" id="idle1" speed="30"/>
<animation file="biped/infantry/spearman/idle_ready_shieldsmall.dae" name="Idle" id="idle2" speed="31"/>
<animation file="biped/infantry/spearman/idle_ready_shieldsmall.dae" name="Idle" id="idle3" speed="32"/>
<animation file="biped/infantry/swordsman/jog_relax_shield.dae" name="Walk" id="walk1" speed="12"/>
<animation file="biped/infantry/swordsman/jog_relax_shield.dae" name="Walk" id="walk2" speed="13"/>
<animation file="biped/infantry/spearman/run_ready_shield.dae" name="Run" id="run1" speed="8"/>
<animation file="biped/infantry/spearman/run_ready_shield.dae" name="Run" id="run2" speed="9"/>
<animation file="biped/infantry/spearman/run_ready_shield.dae" name="Run" id="run3" speed="10"/>
<animation event="0.5" file="biped/infantry/spearman/attack_melee_01.dae" name="Attack_melee" id="attack1" speed="30"/>
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_02.dae" name="Attack_melee" id="attack2" speed="100"/>
<animation file="biped/infantry/promotion.dae" name="promotion" speed="80"/>
</animations>
</variant>
@@ -1,16 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<variant name="Base" frequency="1">
<animations>
<animation file="biped/infantry/spearman/idle_ready_shieldsmall.dae" name="Idle" id="idle1" speed="30"/>
<animation file="biped/infantry/spearman/idle_ready_shieldsmall.dae" name="Idle" id="idle2" speed="31"/>
<animation file="biped/infantry/spearman/idle_ready_shieldsmall.dae" name="Idle" id="idle3" speed="32"/>
<animation file="biped/infantry/spearman/walk_ready_shieldsmall.dae" name="Walk" id="walk1" speed="30"/>
<animation file="biped/infantry/spearman/walk_ready_shieldsmall.dae" name="Walk" id="walk2" speed="28"/>
<animation file="biped/infantry/spearman/run_ready_shieldsmall.dae" name="Run" id="run1" speed="8"/>
<animation file="biped/infantry/spearman/run_ready_shieldsmall.dae" name="Run" id="run2" speed="9"/>
<animation file="biped/infantry/spearman/run_ready_shieldsmall.dae" name="Run" id="run3" speed="10"/>
<animation event="0.5" file="biped/infantry/spearman/attack_melee_01.dae" name="Attack_melee" id="attack1" speed="30"/>
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_02.dae" name="Attack_melee" id="attack2" speed="100"/>
<animation file="biped/infantry/promotion.dae" name="promotion" speed="80"/>
</animations>
</variant>
@@ -1,17 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<variant name="Ready">
<animations>
<animation file="biped/infantry/spearman/idle_ready_shield.dae" name="Idle" id="idle1" speed="30"/>
<animation file="biped/infantry/spearman/idle_ready_shield.dae" name="Idle" id="idle2" speed="31"/>
<animation file="biped/infantry/spearman/idle_ready_shield.dae" name="Idle" id="idle3" speed="32"/>
<animation file="biped/infantry/swordsman/jog_ready_shield.dae" name="Walk" id="walk1" speed="10"/>
<animation file="biped/infantry/swordsman/jog_ready_shield.dae" name="Walk" id="walk2" speed="11"/>
<animation file="biped/infantry/spearman/run_ready_shield.dae" name="Run" id="run1" speed="8"/>
<animation file="biped/infantry/spearman/run_ready_shield.dae" name="Run" id="run2" speed="9"/>
<animation file="biped/infantry/spearman/run_ready_shield.dae" name="Run" id="run3" speed="10"/>
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_01.dae" name="Attack_melee" id="attack1" speed="120"/>
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_02.dae" name="Attack_melee" id="attack2" speed="120"/>
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_04.dae" name="attack_melee" id="attack3" speed="120"/>
<animation file="biped/infantry/promotion.dae" name="promotion" speed="80"/>
</animations>
</variant>
@@ -4,14 +4,15 @@
<animation file="biped/infantry/spearman/idle_ready_shield.dae" name="Idle" id="idle1" speed="30"/>
<animation file="biped/infantry/spearman/idle_ready_shield.dae" name="Idle" id="idle2" speed="31"/>
<animation file="biped/infantry/spearman/idle_ready_shield.dae" name="Idle" id="idle3" speed="32"/>
<animation file="biped/infantry/spearman/walk_ready_shield.dae" name="Walk" id="walk1" speed="30"/>
<animation file="biped/infantry/spearman/walk_ready_shield.dae" name="Walk" id="walk2" speed="32"/>
<animation file="biped/infantry/spearman/jog_ready_shield.dae" name="Walk" id="walk1" speed="11"/>
<animation file="biped/infantry/spearman/jog_ready_shield.dae" name="Walk" id="walk2" speed="12"/>
<animation file="biped/infantry/spearman/run_ready_shield.dae" name="Run" id="run1" speed="8"/>
<animation file="biped/infantry/spearman/run_ready_shield.dae" name="Run" id="run2" speed="9"/>
<animation file="biped/infantry/spearman/run_ready_shield.dae" name="Run" id="run3" speed="10"/>
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_01.dae" name="Attack_melee" id="attack1" speed="120"/>
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_02.dae" name="Attack_melee" id="attack2" speed="120"/>
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_04.dae" name="attack_melee" id="attack3" speed="120"/>
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_04.dae" name="Attack_melee" id="attack3" speed="120"/>
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_06.dae" name="Attack_melee" id="attack3" speed="120"/>
<animation file="biped/infantry/promotion.dae" name="promotion" speed="80"/>
</animations>
</variant>

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