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Removes more unused variables, based on patch by Markus, refs #1852.
Adds TODOs to use POT textures in fancy water rendering. This was SVN commit r13663.
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@@ -54,7 +54,7 @@ bool CComponentManager::DumpDebugState(std::ostream& stream, bool includeDebugIn
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// We want the output to be grouped by entity ID, so invert the CComponentManager data structures
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std::map<entity_id_t, std::map<ComponentTypeId, IComponent*> > components;
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std::map<ComponentTypeId, std::string> names;
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//std::map<ComponentTypeId, std::string> names;
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std::map<ComponentTypeId, std::map<entity_id_t, IComponent*> >::const_iterator ctit = m_ComponentsByTypeId.begin();
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for (; ctit != m_ComponentsByTypeId.end(); ++ctit)
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