Removes more unused variables, based on patch by Markus, refs #1852.

Adds TODOs to use POT textures in fancy water rendering.

This was SVN commit r13663.
This commit is contained in:
historic_bruno
2013-08-15 18:25:32 +00:00
parent 6d3901faf7
commit 7ff167e7de
5 changed files with 6 additions and 14 deletions
@@ -54,7 +54,7 @@ bool CComponentManager::DumpDebugState(std::ostream& stream, bool includeDebugIn
// We want the output to be grouped by entity ID, so invert the CComponentManager data structures
std::map<entity_id_t, std::map<ComponentTypeId, IComponent*> > components;
std::map<ComponentTypeId, std::string> names;
//std::map<ComponentTypeId, std::string> names;
std::map<ComponentTypeId, std::map<entity_id_t, IComponent*> >::const_iterator ctit = m_ComponentsByTypeId.begin();
for (; ctit != m_ComponentsByTypeId.end(); ++ctit)