Adds a wireframe mode to the water rendering.

Reviewed By: wraitii
Differential Revision: https://code.wildfiregames.com/D769
This was SVN commit r20378.
This commit is contained in:
vladislavbelov
2017-10-30 00:02:29 +00:00
parent 38d09ce35c
commit 7e239f38a3
4 changed files with 23 additions and 2 deletions
+3
View File
@@ -1076,16 +1076,19 @@ InReaction CGameView::HandleEvent(const SDL_Event_* ev)
else if (g_Renderer.GetModelRenderMode() == SOLID)
{
g_Renderer.SetTerrainRenderMode(EDGED_FACES);
g_Renderer.SetWaterRenderMode(EDGED_FACES);
g_Renderer.SetModelRenderMode(EDGED_FACES);
}
else if (g_Renderer.GetModelRenderMode() == EDGED_FACES)
{
g_Renderer.SetTerrainRenderMode(WIREFRAME);
g_Renderer.SetWaterRenderMode(WIREFRAME);
g_Renderer.SetModelRenderMode(WIREFRAME);
}
else
{
g_Renderer.SetTerrainRenderMode(SOLID);
g_Renderer.SetWaterRenderMode(SOLID);
g_Renderer.SetModelRenderMode(SOLID);
}
return IN_HANDLED;