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Adds a wireframe mode to the water rendering.
Reviewed By: wraitii Differential Revision: https://code.wildfiregames.com/D769 This was SVN commit r20378.
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@@ -1076,16 +1076,19 @@ InReaction CGameView::HandleEvent(const SDL_Event_* ev)
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else if (g_Renderer.GetModelRenderMode() == SOLID)
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{
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g_Renderer.SetTerrainRenderMode(EDGED_FACES);
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g_Renderer.SetWaterRenderMode(EDGED_FACES);
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g_Renderer.SetModelRenderMode(EDGED_FACES);
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}
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else if (g_Renderer.GetModelRenderMode() == EDGED_FACES)
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{
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g_Renderer.SetTerrainRenderMode(WIREFRAME);
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g_Renderer.SetWaterRenderMode(WIREFRAME);
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g_Renderer.SetModelRenderMode(WIREFRAME);
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}
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else
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{
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g_Renderer.SetTerrainRenderMode(SOLID);
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g_Renderer.SetWaterRenderMode(SOLID);
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g_Renderer.SetModelRenderMode(SOLID);
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}
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return IN_HANDLED;
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