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# move ps/Network into top level project (and static lib).
This was SVN commit r4249.
This commit is contained in:
@@ -0,0 +1,172 @@
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#include "precompiled.h"
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#include "Network.h"
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#include "StreamSocket.h"
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#include "NetLog.h"
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CStreamSocket::CStreamSocket()
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{}
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CStreamSocket::CStreamSocket(CSocketInternal *pInt):
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CSocketBase(pInt)
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{}
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CStreamSocket::~CStreamSocket()
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{
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}
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void *CStreamSocket_ConnectThread(void *data)
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{
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debug_set_thread_name("net_connect");
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CStreamSocket *pSock=(CStreamSocket *)data;
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PS_RESULT res=PS_OK;
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CSocketAddress addr;
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res=CSocketAddress::Resolve(pSock->m_pConnectHost, pSock->m_ConnectPort, addr);
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NET_LOG("CStreamSocket_ConnectThread: Resolve: %s -> %s [%s]", pSock->m_pConnectHost, addr.GetString().c_str(), res);
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if (res == PS_OK)
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{
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pSock->Initialize();
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pSock->SetNonBlocking(false);
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// If we don't do this we'll get spurious callbacks called since our
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// network thread will notice the socket getting connected (and
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// potentially receiving data) while we might not yet have called the
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// ConnectComplete callback
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pSock->SetOpMask(0);
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res=pSock->Connect(addr);
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NET_LOG("CStreamSocket_ConnectThread: Connect: %s", res);
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}
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if (res == PS_OK)
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{
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pSock->SetNonBlocking(true);
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// This should call the right callbacks, so that you get the expected
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// results if you call Read or Write before the connect actually is complete
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pSock->SetOpMask((pSock->m_WriteContext.m_Valid?CSocketBase::WRITE:0)|CSocketBase::READ);
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}
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pSock->ConnectComplete(res);
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free(pSock->m_pConnectHost);
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pSock->m_pConnectHost=NULL;
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return NULL;
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}
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PS_RESULT CStreamSocket::BeginConnect(const char *hostname, int port)
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{
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m_pConnectHost=strdup(hostname);
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m_ConnectPort=port;
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// Start thread
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pthread_t thread;
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pthread_create(&thread, NULL, &CStreamSocket_ConnectThread, this);
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return PS_OK;
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}
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PS_RESULT CStreamSocket::Read(void *buf, uint len)
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{
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// Check socket status
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if (GetState() != SS_CONNECTED)
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return GetErrorState();
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// Check for running read operation
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if (m_ReadContext.m_Valid)
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return CONFLICTING_OP_IN_PROGRESS;
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// Fill in read_cb
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m_ReadContext.m_Valid=true;
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m_ReadContext.m_pBuffer=buf;
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m_ReadContext.m_Length=len;
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m_ReadContext.m_Completed=0;
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SetOpMask(GetOpMask()|READ);
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return PS_OK;
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}
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PS_RESULT CStreamSocket::Write(void *buf, uint len)
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{
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// Check status
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if (GetState() != SS_CONNECTED)
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return GetErrorState();
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// Check running Write operation
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if (m_WriteContext.m_Valid)
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return CONFLICTING_OP_IN_PROGRESS;
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// Fill in read_cb
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m_WriteContext.m_pBuffer=buf;
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m_WriteContext.m_Length=len;
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m_WriteContext.m_Completed=0;
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m_WriteContext.m_Valid=true;
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SetOpMask(GetOpMask()|WRITE);
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return PS_OK;
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}
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#define MakeDefaultCallback(_nm) void CStreamSocket::_nm(PS_RESULT error) \
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{ NET_LOG("CStreamSocket::"#_nm"(): %s", error); }
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MakeDefaultCallback(OnClose)
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MakeDefaultCallback(ConnectComplete)
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MakeDefaultCallback(ReadComplete)
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MakeDefaultCallback(WriteComplete)
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void CStreamSocket::OnWrite()
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{
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if (!m_WriteContext.m_Valid)
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{
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SetOpMask(GetOpMask() & (~WRITE));
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return;
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}
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uint bytes=0;
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PS_RESULT res=CSocketBase::Write(
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((char *)m_WriteContext.m_pBuffer)+m_WriteContext.m_Completed,
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m_WriteContext.m_Length-m_WriteContext.m_Completed,
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&bytes);
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if (res != PS_OK)
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{
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WriteComplete(res);
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return;
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}
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NET_LOG("CStreamSocket::OnWrite(): %u bytes", bytes);
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m_WriteContext.m_Completed+=bytes;
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if (m_WriteContext.m_Completed == m_WriteContext.m_Length)
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{
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m_WriteContext.m_Valid=false;
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WriteComplete(PS_OK);
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}
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}
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void CStreamSocket::OnRead()
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{
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if (!m_ReadContext.m_Valid)
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{
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NET_LOG("CStreamSocket::OnRead(): No Read request in progress");
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return;
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}
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uint bytes=0;
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PS_RESULT res=CSocketBase::Read(
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((u8 *)m_ReadContext.m_pBuffer)+m_ReadContext.m_Completed,
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m_ReadContext.m_Length-m_ReadContext.m_Completed,
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&bytes);
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NET_LOG("CStreamSocket::OnRead(): %s, %u bytes read of %u", res, bytes,
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m_ReadContext.m_Length-m_ReadContext.m_Completed);
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if (res != PS_OK)
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{
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ReadComplete(res);
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return;
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}
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m_ReadContext.m_Completed+=bytes;
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if (m_ReadContext.m_Completed == m_ReadContext.m_Length)
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{
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m_ReadContext.m_Valid=false;
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ReadComplete(PS_OK);
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}
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}
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