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Remove incorrect default for autostart-players
When not provided, the number of players on autostart was set to 2, which is incorrect for skirmishes and scenarios. This commit makes this parameter ignored for non-random maps, as well as the other parameters specific to random maps. Furthermore, 2 is already set as a default number of players for random maps (in the `PlayerCount` gamesettings attribute), setting it in autostart code is redundant. Fixes #8325 Refs #7269
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@@ -8,7 +8,6 @@ Basic gameplay:
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Autostart:
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-autostart="TYPEDIR/MAPNAME" enables autostart and sets MAPNAME; TYPEDIR is skirmishes, scenarios, or random
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-autostart-biome=BIOME sets BIOME for a random map
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-autostart-seed=SEED sets randomization seed value (default 0, use -1 for random)
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-autostart-ai=PLAYER:AI sets the AI for PLAYER (e.g. 2:petra)
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-autostart-aidiff=PLAYER:DIFF sets the DIFFiculty of PLAYER's AI (default 3, 0: sandbox, 5: very hard)
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@@ -35,6 +34,7 @@ Multiplayer:
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-autostart-size=TILES sets random map size in TILES (default 192)
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-autostart-players=NUMBER sets NUMBER of players on random map (default 2)
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-autostart-placement=PLACEMENT sets the placement type for a random map
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-autostart-biome=BIOME sets the biome for a random map
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Examples:
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1) "Bob" will host a 2 player game on the Arcadia map:
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