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# Rewrite of the game's simulation system
Giant merge from http://svn.wildfiregames.com/hg-source/file/5fb522019d5e Infrastructure is largely complete, gameplay is largely missing Disabled by default; use command-line flag "-sim2" (Second attempt at commit...) This was SVN commit r7259.
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@@ -53,10 +53,6 @@ private:
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int UnpackTerrain();
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//UnpackCinema: unpack the cinematic tracks from the input stream
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int UnpackCinema();
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// UnpackObjects: unpack world objects from the input stream
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void UnpackObjects();
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// UnpackObjects: unpack lighting parameters from the input stream
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void UnpackLightEnv();
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// UnpackMap: unpack the given data from the raw data stream into local variables
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int UnpackMap();
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@@ -78,10 +74,6 @@ private:
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std::vector<Handle> m_TerrainTextures;
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// tile descriptions for each tile
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std::vector<STileDesc> m_Tiles;
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// list of object types used by map
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std::vector<CStr> m_ObjectTypes;
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// descriptions for each objects
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std::vector<SObjectDesc> m_Objects;
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// lightenv stored in file
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CLightEnv m_LightEnv;
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