# Rewrite of the game's simulation system

Giant merge from
http://svn.wildfiregames.com/hg-source/file/5fb522019d5e
Infrastructure is largely complete, gameplay is largely missing
Disabled by default; use command-line flag "-sim2"
(Second attempt at commit...)

This was SVN commit r7259.
This commit is contained in:
Ykkrosh
2010-01-09 19:20:14 +00:00
parent 3339aea2a7
commit 7c2e9027c2
480 changed files with 16454 additions and 775 deletions
-8
View File
@@ -53,10 +53,6 @@ private:
int UnpackTerrain();
//UnpackCinema: unpack the cinematic tracks from the input stream
int UnpackCinema();
// UnpackObjects: unpack world objects from the input stream
void UnpackObjects();
// UnpackObjects: unpack lighting parameters from the input stream
void UnpackLightEnv();
// UnpackMap: unpack the given data from the raw data stream into local variables
int UnpackMap();
@@ -78,10 +74,6 @@ private:
std::vector<Handle> m_TerrainTextures;
// tile descriptions for each tile
std::vector<STileDesc> m_Tiles;
// list of object types used by map
std::vector<CStr> m_ObjectTypes;
// descriptions for each objects
std::vector<SObjectDesc> m_Objects;
// lightenv stored in file
CLightEnv m_LightEnv;