Improve rejoin messages. Patch by elexis. Fixes #1949.

This was SVN commit r16614.
This commit is contained in:
leper
2015-05-03 02:06:17 +00:00
parent ecf229046a
commit 7a70c475df
11 changed files with 129 additions and 56 deletions
+9 -1
View File
@@ -1,4 +1,4 @@
/* Copyright (C) 2014 Wildfire Games.
/* Copyright (C) 2015 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
@@ -395,6 +395,13 @@ void SendNetworkReady(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), int messag
g_NetClient->SendReadyMessage(message);
}
void SendNetworkRejoined(ScriptInterface::CxPrivate* UNUSED(pCxPrivate))
{
ENSURE(g_NetClient);
g_NetClient->SendRejoinedMessage();
}
JS::Value GetAIs(ScriptInterface::CxPrivate* pCxPrivate)
{
return ICmpAIManager::GetAIs(*(pCxPrivate->pScriptInterface));
@@ -956,6 +963,7 @@ void GuiScriptingInit(ScriptInterface& scriptInterface)
scriptInterface.RegisterFunction<void, &ClearAllPlayerReady>("ClearAllPlayerReady");
scriptInterface.RegisterFunction<void, std::wstring, &SendNetworkChat>("SendNetworkChat");
scriptInterface.RegisterFunction<void, int, &SendNetworkReady>("SendNetworkReady");
scriptInterface.RegisterFunction<void, &SendNetworkRejoined>("SendNetworkRejoined");
scriptInterface.RegisterFunction<JS::Value, &GetAIs>("GetAIs");
scriptInterface.RegisterFunction<JS::Value, &GetEngineInfo>("GetEngineInfo");