On-demand loading of actors (sort of)

This was SVN commit r2017.
This commit is contained in:
Ykkrosh
2005-03-19 11:55:27 +00:00
parent 219509f00f
commit 79da4bf050
14 changed files with 199 additions and 168 deletions
+1 -3
View File
@@ -17,7 +17,7 @@ CBaseEntity::CBaseEntity()
AddProperty( L"actions.move.turningradius", &m_turningRadius );
AddProperty( L"actions.attack.range", &m_meleeRange );
AddProperty( L"actions.attack.rangemin", &m_meleeRangeMin );
AddProperty( L"actor", &m_actorObject );
AddProperty( L"actor", &m_actorName );
AddProperty( L"traits.extant", &m_extant );
AddProperty( L"traits.corpse", &m_corpse );
@@ -26,8 +26,6 @@ CBaseEntity::CBaseEntity()
m_base = NULL;
m_actorObject = NULL;
// Initialize, make life a little easier on the scriptors
m_speed = m_turningRadius = m_meleeRange = m_meleeRangeMin = 0.0f;
m_extant = true; m_corpse = CStrW();