Combat code, some scripting, broken network, and fixed some bugs.

This was SVN commit r1301.
This commit is contained in:
MarkT
2004-11-11 07:09:32 +00:00
parent 9b47d446d2
commit 793794649f
55 changed files with 1836 additions and 533 deletions
+2 -3
View File
@@ -32,8 +32,7 @@ void CSimulation::Initialize(CGameAttributes *pAttribs)
{
m_pTurnManager->Initialize(m_pGame->GetNumPlayers());
CMessage init_msg (CMessage::EMSG_INIT);
g_EntityManager.dispatchAll(&init_msg);
g_EntityManager.InitializeAll();
}
void CSimulation::Update(double frameTime)
@@ -89,7 +88,7 @@ uint CSimulation::TranslateMessage(CNetMessage *pMsg, uint clientMask, void *use
entOrder.m_data[0].location.x=(float)msg->m_TargetX;
entOrder.m_data[0].location.y=(float)msg->m_TargetY;
CEntity *ent=msg->m_Entity;
ent->dispatch(new CMessageOrder(entOrder));
ent->pushOrder( entOrder );
break;
}