From 783efd4aaad208528e5ff162f846c1bddef7136d Mon Sep 17 00:00:00 2001 From: Freagarach Date: Fri, 17 Feb 2023 07:04:57 +0000 Subject: [PATCH] Ditch superfluous call to `getEntityById` as reported by @Langbart at 6ea5d33406. This was SVN commit r27545. --- binaries/data/mods/public/simulation/ai/petra/victoryManager.js | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/binaries/data/mods/public/simulation/ai/petra/victoryManager.js b/binaries/data/mods/public/simulation/ai/petra/victoryManager.js index 86c0e15567..050f965f84 100644 --- a/binaries/data/mods/public/simulation/ai/petra/victoryManager.js +++ b/binaries/data/mods/public/simulation/ai/petra/victoryManager.js @@ -475,7 +475,7 @@ PETRA.VictoryManager.prototype.pickCriticalEntRetreatLocation = function(gameSta { const bestBasePos = bestBase.anchor.position(); criticalEnt.moveToRange(bestBasePos[0], bestBasePos[1], - 0, gameState.getEntityById(bestBase.anchorId).obstructionRadius().max); + 0, bestBase.anchor.obstructionRadius().max); } };