- A lot of small network fixes

- Connecting client(s) to a server and giving orders to a shared set of
entities now works - Yeah!
- Removed thread sync from CNetServer

This was SVN commit r1180.
This commit is contained in:
olsner
2004-09-21 14:40:43 +00:00
parent 6787a32b3c
commit 777f06143d
20 changed files with 245 additions and 96 deletions
+3
View File
@@ -9,9 +9,12 @@
#include "Scheduler.h"
#include "Network/NetMessage.h"
#include "CLogger.h"
#include "CConsole.h"
#include "gui/CGUI.h"
extern CConsole *g_Console;
CSimulation::CSimulation(CGame *pGame):
m_pGame(pGame),
m_pWorld(pGame->GetWorld()),