diff --git a/binaries/data/mods/public/maps/random/lake.js b/binaries/data/mods/public/maps/random/lake.js index 9753951505..b45eae1c0e 100644 --- a/binaries/data/mods/public/maps/random/lake.js +++ b/binaries/data/mods/public/maps/random/lake.js @@ -72,7 +72,7 @@ function* GenerateMap(mapSettings) const clBaseResource = g_Map.createTileClass(); const pattern = mapSettings.PlayerPlacement; - const teamDist = (pattern == 'river') ? .55 : .35; + const teamDist = (pattern == 'river') ? 0.55 : 0.35; const [playerIDs, playerPosition] = playerPlacementByPattern( pattern, diff --git a/binaries/data/mods/public/maps/random/persian_highlands.js b/binaries/data/mods/public/maps/random/persian_highlands.js index 04980d59c0..9b6c2595c5 100644 --- a/binaries/data/mods/public/maps/random/persian_highlands.js +++ b/binaries/data/mods/public/maps/random/persian_highlands.js @@ -60,7 +60,7 @@ function* GenerateMap(mapSettings) const clCP = g_Map.createTileClass(); const pattern = mapSettings.PlayerPlacement; - const teamDist = (pattern == "river") ? .50 : .35; + const teamDist = (pattern == "river") ? 0.50 : 0.35; const [playerIDs, playerPosition] = playerPlacementByPattern( pattern,