Rename teamslocked to teamlocked in Petra AI

Refs: #9180
This commit is contained in:
eZamus authored and eZamus committed 2026-09-29 09:50:58 +02:00
1 parent 159d3390b2
commit 767a676685
2 files changed
+4 -4

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@@ -236,7 +236,7 @@ export class Config
// and inversely for behavior="defensive"
this.personalityCut = { "weak": 0.3, "medium": 0.5, "strong": 0.7 };
if (gameState.playerData.teamsLocked)
if (gameState.playerData.teamLocked)
this.personality.cooperative = Math.min(1, this.personality.cooperative + 0.30);
else if (gameState.getAlliedVictory())
this.personality.cooperative = Math.min(1, this.personality.cooperative + 0.15);
@@ -293,7 +293,7 @@ export class DiplomacyManager
*/
lastManStandingCheck(gameState)
{
if (gameState.sharedScript.playersData[PlayerID].teamsLocked || gameState.isCeasefireActive() ||
if (gameState.sharedScript.playersData[PlayerID].teamLocked || gameState.isCeasefireActive() ||
gameState.getAlliedVictory() && gameState.hasAllies())
return;
@@ -387,7 +387,7 @@ export class DiplomacyManager
*/
handleDiplomacyRequest(gameState, player, requestType)
{
if (gameState.sharedScript.playersData[PlayerID].teamsLocked)
if (gameState.sharedScript.playersData[PlayerID].teamLocked)
return;
let response;
let requiredTribute;
@@ -551,7 +551,7 @@ export class DiplomacyManager
this.checkRequestedTributes(gameState);
if (gameState.sharedScript.playersData[PlayerID].teamsLocked || gameState.isCeasefireActive())
if (gameState.sharedScript.playersData[PlayerID].teamLocked || gameState.isCeasefireActive())
return;
// Be unlikely to send diplomacy requests to other players