From 73dcf3697665736f561639bf037c519cdbf0d124 Mon Sep 17 00:00:00 2001 From: wraitii Date: Sun, 6 Jun 2021 07:35:40 +0000 Subject: [PATCH] Remove territory root from fortresses. Reverts D1762 / 014c2922f2. Because any territory connected to a root does not decay, this made it possible to anchor CC territories by adding a fortress somewhere, thus making it much, much harder to push against an enemy territory. This led to a much more turtley gameplay and overall made the game worse. For now, I do not reintroduce the larger territory range (which was reduced in 014c2922f2). Differential Revision: https://code.wildfiregames.com/D3989 This was SVN commit r25697. --- .../templates/template_structure_military_fortress.xml | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml b/binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml index 8d46df4935..3fccb756d8 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml @@ -64,7 +64,7 @@ Fortress template_structure_military_fortress - Territory root. Garrison Soldiers for additional arrows. + Garrison Soldiers for additional arrows. GarrisonFortress Defensive Fortress structures/fortress.png @@ -95,9 +95,7 @@ 2 - true 80 - 40000 90