Further RM biome tweaks

- Make Savanna and Nubia have a .25 Forest probability.
- Remove brightness changes from HDR, this made postproc look too
different, particularly on Savanna
- Lower postproc impact on constrast/saturation for the same reasons.
- Lighten up Aegean, Alpine, Savanna, Nubia, slightly darken Arctic
- Make Aegean water a bit bluer. Likewise lightwen Savanna water.
- Fix the sun elevation/rotation on Nubia, Sahara and Savanna
- Remove the HDR settings of Cantabrian Highlands
- Remove the water/HDR settings of Corinthian Isthmus RM

Comments by: marder
Differential Revision: https://code.wildfiregames.com/D4124
This was SVN commit r25757.
This commit is contained in:
wraitii
2021-06-09 08:17:12 +00:00
parent 324b4bdf64
commit 717a9d0252
12 changed files with 44 additions and 51 deletions
@@ -277,9 +277,4 @@ setWaterType("lake");
setFogThickness(0.25);
setFogFactor(0.4);
setPPEffect("hdr");
setPPSaturation(0.62);
setPPContrast(0.62);
setPPBloom(0.3);
g_Map.ExportMap();
@@ -326,20 +326,8 @@ createObjectGroups(
placePlayersNomad(clPlayer, avoidClasses(clWater, 4, clForest, 1, clMetal, 4, clRock, 4, clHill, 4, clFood, 2));
setSkySet("sunny");
setSunColor(0.917, 0.828, 0.734);
setWaterColor(0, 0.501961, 1);
setWaterTint(0.501961, 1, 1);
setWaterWaviness(2.5);
setWaterType("ocean");
setWaterMurkiness(0.49);
setFogFactor(0.3);
setFogThickness(0.25);
setPPEffect("hdr");
setPPContrast(0.62);
setPPSaturation(0.51);
setPPBloom(0.12);
g_Map.ExportMap();
@@ -7,10 +7,10 @@
"SunColor": { "r": 1.023, "g": 0.923, "b": 0.714 },
"SunElevation": 0.90,
"SunRotation": -0.909,
"AmbientColor": { "r": 0.34902, "g": 0.34902, "b": 0.34902 },
"AmbientColor": { "r": 0.4, "g": 0.4, "b": 0.4 },
"Water": {
"WaterBody": {
"Color": { "r": 0.024, "g": 0.212, "b": 0.024 },
"Color": { "r": 0.024, "g": 0.212, "b": 0.212 },
"Tint": { "r": 0.133, "g": 0.725, "b": 0.855 },
"Murkiness": 0.8,
"Waviness": 3
@@ -22,9 +22,9 @@
},
"Postproc": {
"PostprocEffect": "hdr",
"Brightness": -0.015,
"Saturation": 0.85,
"Contrast": 0.98,
"Brightness": 0,
"Saturation": 1,
"Contrast": 1,
"Bloom": 0.16
}
},
@@ -5,10 +5,10 @@
},
"Environment": {
"SkySet": "cloudless",
"SunColor": { "r": 1.00866, "g": 1.0295, "b": 0.96284 },
"SunColor": { "r": 1.01866, "g": 1.0395, "b": 0.97284 },
"SunElevation": 0.589049,
"SunRotation": -1.442871,
"AmbientColor": { "r": 0.369608, "g": 0.354118, "b": 0.503922 },
"AmbientColor": { "r": 0.389608, "g": 0.374118, "b": 0.523922 },
"Water": {
"WaterBody": {
"Type": "clap",
@@ -25,8 +25,8 @@
},
"Postproc": {
"PostprocEffect": "hdr",
"Brightness": 0.0341797,
"Saturation": 0.98,
"Brightness": 0,
"Saturation": 1,
"Contrast": 1,
"Bloom": 0.14
}
@@ -5,7 +5,7 @@
},
"Environment": {
"SkySet": "stormy",
"SunColor": { "r": 1.00866, "g": 1.0295, "b": 1.06284 },
"SunColor": { "r": 0.98, "g": 1.01, "b": 1.045 },
"SunElevation": 0.502494,
"SunRotation": -0.626047,
"AmbientColor": { "r": 0.294118, "g": 0.392157, "b": 0.494118 },
@@ -24,9 +24,9 @@
},
"Postproc": {
"PostprocEffect": "hdr",
"Brightness": -0.015625,
"Saturation": 0.96,
"Contrast": 0.98,
"Brightness": 1,
"Saturation": 1,
"Contrast": 1,
"Bloom": 0.16
}
},
@@ -18,8 +18,8 @@
},
"Postproc": {
"PostprocEffect": "hdr",
"Saturation": 0.9,
"Contrast": 1.1,
"Saturation": 0.95,
"Contrast": 1.05,
"Bloom": 0.16
}
},
@@ -4,6 +4,10 @@
"Description": "Explore the mysterious tropics. An extremely green, but also extremely humid environment awaits. The tall Toona trees look on disapprovingly at this invasion of their privacy and ferocious tigers are determined to defend their territory at all costs."
},
"Environment": {
"SunColor": { "r": 1.03162, "g": 0.99521, "b": 0.865752, "a": 0 },
"SunElevation": 1.85,
"SunRotation": 0.0,
"AmbientColor": { "r": 0.364706, "g": 0.376471, "b": 0.419608 },
"Water": {
"WaterBody": {
"Color": { "r": 0.584, "g": 0.824, "b": 0.929 },
@@ -19,8 +23,8 @@
},
"Postproc": {
"PostprocEffect": "hdr",
"Contrast": 0.98,
"Saturation": 0.9,
"Contrast": 1,
"Saturation": 1,
"Bloom": 0.16
}
},
@@ -4,8 +4,10 @@
"Description": "Nubia, a dry climate in which only the hardy Baobab trees thrive. Solitary gazelles graze the sparse grass, while herds of zebras, wildebeest, giraffes or elephants roam the wild in search of food."
},
"Environment": {
"SunColor": { "r": 1.15039, "g": 1.10979, "b": 1.04212 },
"AmbientColor": { "r": 0.294118, "g": 0.301961, "b": 0.329412 },
"SunColor": { "r": 1.10039, "g": 1.05979, "b": 0.99212 },
"SunElevation": 0.7,
"SunRotation": -0.3,
"AmbientColor": { "r": 0.354118, "g": 0.361961, "b": 0.389412 },
"Water": {
"WaterBody": {
"Color": { "r": 0.337255, "g": 0.247059, "b": 0.0784314 },
@@ -21,8 +23,8 @@
},
"Postproc": {
"PostprocEffect": "hdr",
"Contrast": 1.09961,
"Saturation": 0.83,
"Contrast": 1.04,
"Saturation": 0.95,
"Bloom": 0.142969
}
},
@@ -84,7 +86,7 @@
"trees": {
"min": 500,
"max": 1000,
"forestProbability": 0.1
"forestProbability": 0.25
}
}
}
@@ -5,6 +5,8 @@
},
"Environment": {
"SunColor": { "r": 0.976471, "g": 0.858824, "b": 0.74902 },
"SunElevation": 0.7,
"SunRotation": -0.3,
"AmbientColor": { "r": 0.231373, "g": 0.282353, "b": 0.356863 },
"Water": {
"WaterBody": {
@@ -21,7 +23,7 @@
},
"Postproc": {
"PostprocEffect": "hdr",
"Saturation": 0.9,
"Saturation": 0.95,
"Contrast": 1.02,
"Bloom": 0.120
}
@@ -5,11 +5,13 @@
},
"Environment": {
"SkySet": "cloudless",
"SunColor": { "r": 1.116471, "g": 0.978824, "b": 0.85902 },
"AmbientColor": { "r": 0.231373, "g": 0.282353, "b": 0.356863 },
"SunElevation": 0.6,
"SunRotation": -0.45,
"SunColor": { "r": 1.246471, "g": 1.108824, "b": 0.98902 },
"AmbientColor": { "r": 0.351373, "g": 0.402353, "b": 0.476863 },
"Water": {
"WaterBody": {
"Color": { "r": 0.059608, "g": 0.184706, "b": 0.193726 },
"Color": { "r": 0.059608, "g": 0.204706, "b": 0.223726 },
"Tint": { "r": 0.201961, "g": 0.301961, "b": 0.047059 },
"Murkiness": 0.92,
"Waviness": 1.5
@@ -22,9 +24,9 @@
},
"Postproc": {
"PostprocEffect": "hdr",
"Saturation": 1.25,
"Brightness": 0.12,
"Contrast": 1.09,
"Saturation": 1.0,
"Brightness": 0.0,
"Contrast": 1.00,
"Bloom": 0.132
}
},
@@ -83,7 +85,7 @@
"trees": {
"min": 1000,
"max": 4500,
"forestProbability": 0
"forestProbability": 0.25
}
}
}
@@ -23,8 +23,8 @@
},
"Postproc": {
"PostprocEffect": "hdr",
"Saturation": 0.9,
"Contrast": 1.13,
"Saturation": 0.95,
"Contrast": 1.05,
"Bloom": 0.211
}
},
@@ -23,8 +23,8 @@
},
"Postproc": {
"PostprocEffect": "hdr",
"Saturation": 0.8,
"Contrast": 1.1,
"Saturation": 0.9,
"Contrast": 1.05,
"Bloom": 0.16
}
},