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Add autostart conquest default description to readme.txt and add endless support for autostart in both readme.txt and GameSetup.cpp
Reported By: elexis Fixes:6d54ab4c1f,22903b09a6This was SVN commit r22112.
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@@ -17,7 +17,7 @@ Autostart:
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-autostart-team=PLAYER:TEAM sets the team for PLAYER (e.g. 2:2).
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-autostart-ceasefire=NUM sets a ceasefire duration NUM (default 0 minutes)
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-autostart-nonvisual disable any graphics and sounds
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-autostart-victory=SCRIPTNAME sets the victory conditions with SCRIPTNAME located in simulation/data/settings/victory_conditions/
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-autostart-victory=SCRIPTNAME sets the victory conditions with SCRIPTNAME located in simulation/data/settings/victory_conditions/ (default conquest). When the first given SCRIPTNAME is "endless", no victory conditions will apply.
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-autostart-wonderduration=NUM sets the victory duration NUM for wonder victory condition (default 10 minutes)
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-autostart-relicduration=NUM sets the victory duration NUM for relic victory condition (default 10 minutes)
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-autostart-reliccount=NUM sets the number of relics for relic victory condition (default 2 relics)
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@@ -1199,7 +1199,8 @@ CStr8 LoadSettingsOfScenarioMap(const VfsPath &mapPath)
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* -autostart-nonvisual disable any graphics and sounds
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* -autostart-victory=SCRIPTNAME sets the victory conditions with SCRIPTNAME
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* located in simulation/data/settings/victory_conditions/
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* (default conquest)
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* (default conquest). When the first given SCRIPTNAME is
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* "endless", no victory conditions will apply.
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* -autostart-wonderduration=NUM sets the victory duration NUM for wonder victory condition
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* (default 10 minutes)
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* -autostart-relicduration=NUM sets the victory duration NUM for relic victory condition
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