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https://gitea.wildfiregames.com/0ad/0ad.git
synced 2026-06-24 15:08:59 +00:00
In #2241 I'm going to change the GUI to have one ScriptInterface for each GUI page because that will be required for the Spidermonkey upgrade (#1886).
The Multiplayer lobby needs some changes to avoid compartment mismatches. Instead of initializing it with a ScriptInterface and storing script values at different locations, it takes a ScriptInterface argument in the functions that really need to read or write some script values and avoids storing values as script values with an associated compartment where possible. The scripting interface of the lobby is also adjusted to use JSInterface_Lobby.h/cpp files as other components instead of adding all functions to ScriptFunctions.cpp. This makes it a bit more clearly arranged IMO. Fixes #2267 Refs #2241 Refs #1886 This was SVN commit r14199.
This commit is contained in:
@@ -27,8 +27,7 @@
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#include "lib/timer.h"
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#include "lib/utf8.h"
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#include "lib/sysdep/sysdep.h"
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#include "lobby/IXmppClient.h"
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#include "lobby/sha.h"
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#include "lobby/scripting/JSInterface_Lobby.h"
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#include "maths/FixedVector3D.h"
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#include "network/NetClient.h"
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#include "network/NetServer.h"
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@@ -613,255 +612,6 @@ void RewindTimeWarp(void* UNUSED(cbdata))
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g_Game->GetTurnManager()->RewindTimeWarp();
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}
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/* Begin lobby related functions */
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bool HasXmppClient(void* UNUSED(cbdata))
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{
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return (g_XmppClient ? true : false);
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}
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#if CONFIG2_LOBBY
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void StartXmppClient(void* cbdata, std::wstring username, std::wstring password, std::wstring room, std::wstring nick)
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{
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CGUIManager* guiManager = static_cast<CGUIManager*> (cbdata);
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ENSURE(!g_XmppClient);
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g_XmppClient = IXmppClient::create(guiManager->GetScriptInterface(),
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utf8_from_wstring(username), utf8_from_wstring(password),
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utf8_from_wstring(room), utf8_from_wstring(nick));
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g_rankedGame = true;
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}
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void StartRegisterXmppClient(void* cbdata, std::wstring username, std::wstring password)
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{
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CGUIManager* guiManager = static_cast<CGUIManager*> (cbdata);
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ENSURE(!g_XmppClient);
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g_XmppClient = IXmppClient::create(guiManager->GetScriptInterface(),
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utf8_from_wstring(username), utf8_from_wstring(password),
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"", "", true);
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}
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void StopXmppClient(void* UNUSED(cbdata))
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{
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ENSURE(g_XmppClient);
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SAFE_DELETE(g_XmppClient);
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g_rankedGame = false;
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}
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void ConnectXmppClient(void* UNUSED(cbdata))
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{
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ENSURE(g_XmppClient);
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g_XmppClient->connect();
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}
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void DisconnectXmppClient(void* UNUSED(cbdata))
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{
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ENSURE(g_XmppClient);
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g_XmppClient->disconnect();
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}
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void RecvXmppClient(void* UNUSED(cbdata))
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{
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if (!g_XmppClient)
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return;
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g_XmppClient->recv();
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}
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void SendGetGameList(void* UNUSED(cbdata))
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{
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if (!g_XmppClient)
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return;
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g_XmppClient->SendIqGetGameList();
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}
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void SendGetBoardList(void* UNUSED(cbdata))
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{
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if (!g_XmppClient)
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return;
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g_XmppClient->SendIqGetBoardList();
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}
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void SendGameReport(void* UNUSED(cbdata), CScriptVal data)
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{
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if (!g_XmppClient)
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return;
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g_XmppClient->SendIqGameReport(data);
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}
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void SendRegisterGame(void* UNUSED(cbdata), CScriptVal data)
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{
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if (!g_XmppClient)
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return;
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g_XmppClient->SendIqRegisterGame(data);
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}
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void SendUnregisterGame(void* UNUSED(cbdata))
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{
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if (!g_XmppClient)
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return;
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g_XmppClient->SendIqUnregisterGame();
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}
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void SendChangeStateGame(void* UNUSED(cbdata), std::wstring nbp, std::wstring players)
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{
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if (!g_XmppClient)
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return;
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g_XmppClient->SendIqChangeStateGame(utf8_from_wstring(nbp), utf8_from_wstring(players));
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}
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CScriptVal GetPlayerList(void* UNUSED(cbdata))
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{
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if (!g_XmppClient)
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return CScriptVal();
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CScriptValRooted playerList = g_XmppClient->GUIGetPlayerList();
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return playerList.get();
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}
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CScriptVal GetGameList(void* UNUSED(cbdata))
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{
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if (!g_XmppClient)
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return CScriptVal();
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CScriptValRooted gameList = g_XmppClient->GUIGetGameList();
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return gameList.get();
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}
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CScriptVal GetBoardList(void* UNUSED(cbdata))
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{
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if (!g_XmppClient)
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return CScriptVal();
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CScriptValRooted boardList = g_XmppClient->GUIGetBoardList();
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return boardList.get();
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}
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CScriptVal LobbyGuiPollMessage(void* UNUSED(cbdata))
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{
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if (!g_XmppClient)
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return CScriptVal();
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CScriptValRooted poll = g_XmppClient->GuiPollMessage();
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return poll.get();
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}
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void LobbySendMessage(void* UNUSED(cbdata), std::wstring message)
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{
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if (!g_XmppClient)
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return;
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g_XmppClient->SendMUCMessage(utf8_from_wstring(message));
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}
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void LobbySetPlayerPresence(void* UNUSED(cbdata), std::wstring presence)
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{
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if (!g_XmppClient)
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return;
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g_XmppClient->SetPresence(utf8_from_wstring(presence));
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}
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void LobbySetNick(void* UNUSED(cbdata), std::wstring nick)
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{
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if (!g_XmppClient)
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return;
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g_XmppClient->SetNick(utf8_from_wstring(nick));
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}
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std::wstring LobbyGetNick(void* UNUSED(cbdata))
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{
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if (!g_XmppClient)
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return L"";
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std::string nick;
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g_XmppClient->GetNick(nick);
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return wstring_from_utf8(nick);
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}
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void LobbyKick(void* UNUSED(cbdata), std::wstring nick, std::wstring reason)
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{
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if (!g_XmppClient)
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return;
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g_XmppClient->kick(utf8_from_wstring(nick), utf8_from_wstring(reason));
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}
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void LobbyBan(void* UNUSED(cbdata), std::wstring nick, std::wstring reason)
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{
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if (!g_XmppClient)
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return;
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g_XmppClient->ban(utf8_from_wstring(nick), utf8_from_wstring(reason));
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}
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std::wstring LobbyGetPlayerPresence(void* UNUSED(cbdata), std::wstring nickname)
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{
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if (!g_XmppClient)
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return L"";
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std::string presence;
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g_XmppClient->GetPresence(utf8_from_wstring(nickname), presence);
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return wstring_from_utf8(presence);
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}
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// Non-public secure PBKDF2 hash function with salting and 1,337 iterations
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static std::string EncryptPassword(const std::string& password, const std::string& username)
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{
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const int DIGESTSIZE = SHA_DIGEST_SIZE;
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const int ITERATIONS = 1337;
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static const byte salt_base[DIGESTSIZE] = {
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244, 243, 249, 244, 32, 33, 34, 35, 10, 11, 12, 13, 14, 15, 16, 17,
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18, 19, 20, 32, 33, 244, 224, 127, 129, 130, 140, 153, 133, 123, 234, 123 };
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// initialize the salt buffer
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byte salt_buffer[DIGESTSIZE] = {0};
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SHA256 hash;
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hash.update(salt_base, sizeof(salt_base));
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hash.update(username.c_str(), username.length());
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hash.finish(salt_buffer);
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// PBKDF2 to create the buffer
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byte encrypted[DIGESTSIZE];
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pbkdf2(encrypted, (byte*)password.c_str(), password.length(), salt_buffer, DIGESTSIZE, ITERATIONS);
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static const char base16[] = "0123456789ABCDEF";
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char hex[2 * DIGESTSIZE];
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for (int i = 0; i < DIGESTSIZE; ++i)
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{
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hex[i*2] = base16[encrypted[i] >> 4]; // 4 high bits
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hex[i*2 + 1] = base16[encrypted[i] & 0x0F];// 4 low bits
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}
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return std::string(hex, sizeof(hex));
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}
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// Public hash interface.
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std::wstring EncryptPassword(void* UNUSED(cbdata), std::wstring pass, std::wstring user)
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{
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return wstring_from_utf8(EncryptPassword(utf8_from_wstring(pass), utf8_from_wstring(user)));
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}
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bool IsRankedGame(void* UNUSED(cbdata))
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{
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return g_rankedGame;
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}
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void SetRankedGame(void* UNUSED(cbdata), bool isRanked)
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{
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g_rankedGame = isRanked;
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}
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#endif // CONFIG2_LOBBY
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/* End lobby related functions */
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void QuickSave(void* UNUSED(cbdata))
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{
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g_Game->GetTurnManager()->QuickSave();
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@@ -970,33 +720,33 @@ void GuiScriptingInit(ScriptInterface& scriptInterface)
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scriptInterface.RegisterFunction<void, bool, &SetBoundingBoxDebugOverlay>("SetBoundingBoxDebugOverlay");
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// Lobby functions
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scriptInterface.RegisterFunction<bool, &HasXmppClient>("HasXmppClient");
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scriptInterface.RegisterFunction<bool, &JSI_Lobby::HasXmppClient>("HasXmppClient");
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#if CONFIG2_LOBBY // Allow the lobby to be disabled
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scriptInterface.RegisterFunction<void, std::wstring, std::wstring, std::wstring, std::wstring, &StartXmppClient>("StartXmppClient");
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scriptInterface.RegisterFunction<void, std::wstring, std::wstring, &StartRegisterXmppClient>("StartRegisterXmppClient");
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scriptInterface.RegisterFunction<void, &StopXmppClient>("StopXmppClient");
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scriptInterface.RegisterFunction<void, &ConnectXmppClient>("ConnectXmppClient");
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scriptInterface.RegisterFunction<void, &DisconnectXmppClient>("DisconnectXmppClient");
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scriptInterface.RegisterFunction<void, &RecvXmppClient>("RecvXmppClient");
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scriptInterface.RegisterFunction<void, &SendGetGameList>("SendGetGameList");
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scriptInterface.RegisterFunction<void, &SendGetBoardList>("SendGetBoardList");
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scriptInterface.RegisterFunction<void, CScriptVal, &SendRegisterGame>("SendRegisterGame");
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scriptInterface.RegisterFunction<void, CScriptVal, &SendGameReport>("SendGameReport");
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scriptInterface.RegisterFunction<void, &SendUnregisterGame>("SendUnregisterGame");
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scriptInterface.RegisterFunction<void, std::wstring, std::wstring, &SendChangeStateGame>("SendChangeStateGame");
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scriptInterface.RegisterFunction<CScriptVal, &GetPlayerList>("GetPlayerList");
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scriptInterface.RegisterFunction<CScriptVal, &GetGameList>("GetGameList");
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scriptInterface.RegisterFunction<CScriptVal, &GetBoardList>("GetBoardList");
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scriptInterface.RegisterFunction<CScriptVal, &LobbyGuiPollMessage>("LobbyGuiPollMessage");
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scriptInterface.RegisterFunction<void, std::wstring, &LobbySendMessage>("LobbySendMessage");
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scriptInterface.RegisterFunction<void, std::wstring, &LobbySetPlayerPresence>("LobbySetPlayerPresence");
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scriptInterface.RegisterFunction<void, std::wstring, &LobbySetNick>("LobbySetNick");
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scriptInterface.RegisterFunction<std::wstring, &LobbyGetNick>("LobbyGetNick");
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scriptInterface.RegisterFunction<void, std::wstring, std::wstring, &LobbyKick>("LobbyKick");
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scriptInterface.RegisterFunction<void, std::wstring, std::wstring, &LobbyBan>("LobbyBan");
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scriptInterface.RegisterFunction<std::wstring, std::wstring, &LobbyGetPlayerPresence>("LobbyGetPlayerPresence");
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scriptInterface.RegisterFunction<std::wstring, std::wstring, std::wstring, &EncryptPassword>("EncryptPassword");
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scriptInterface.RegisterFunction<bool, &IsRankedGame>("IsRankedGame");
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scriptInterface.RegisterFunction<void, bool, &SetRankedGame>("SetRankedGame");
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scriptInterface.RegisterFunction<void, std::wstring, std::wstring, std::wstring, std::wstring, &JSI_Lobby::StartXmppClient>("StartXmppClient");
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scriptInterface.RegisterFunction<void, std::wstring, std::wstring, &JSI_Lobby::StartRegisterXmppClient>("StartRegisterXmppClient");
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scriptInterface.RegisterFunction<void, &JSI_Lobby::StopXmppClient>("StopXmppClient");
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scriptInterface.RegisterFunction<void, &JSI_Lobby::ConnectXmppClient>("ConnectXmppClient");
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scriptInterface.RegisterFunction<void, &JSI_Lobby::DisconnectXmppClient>("DisconnectXmppClient");
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scriptInterface.RegisterFunction<void, &JSI_Lobby::RecvXmppClient>("RecvXmppClient");
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scriptInterface.RegisterFunction<void, &JSI_Lobby::SendGetGameList>("SendGetGameList");
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scriptInterface.RegisterFunction<void, &JSI_Lobby::SendGetBoardList>("SendGetBoardList");
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scriptInterface.RegisterFunction<void, CScriptVal, &JSI_Lobby::SendRegisterGame>("SendRegisterGame");
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scriptInterface.RegisterFunction<void, CScriptVal, &JSI_Lobby::SendGameReport>("SendGameReport");
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scriptInterface.RegisterFunction<void, &JSI_Lobby::SendUnregisterGame>("SendUnregisterGame");
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scriptInterface.RegisterFunction<void, std::wstring, std::wstring, &JSI_Lobby::SendChangeStateGame>("SendChangeStateGame");
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scriptInterface.RegisterFunction<CScriptVal, &JSI_Lobby::GetPlayerList>("GetPlayerList");
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scriptInterface.RegisterFunction<CScriptVal, &JSI_Lobby::GetGameList>("GetGameList");
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scriptInterface.RegisterFunction<CScriptVal, &JSI_Lobby::GetBoardList>("GetBoardList");
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scriptInterface.RegisterFunction<CScriptVal, &JSI_Lobby::LobbyGuiPollMessage>("LobbyGuiPollMessage");
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scriptInterface.RegisterFunction<void, std::wstring, &JSI_Lobby::LobbySendMessage>("LobbySendMessage");
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scriptInterface.RegisterFunction<void, std::wstring, &JSI_Lobby::LobbySetPlayerPresence>("LobbySetPlayerPresence");
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scriptInterface.RegisterFunction<void, std::wstring, &JSI_Lobby::LobbySetNick>("LobbySetNick");
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scriptInterface.RegisterFunction<std::wstring, &JSI_Lobby::LobbyGetNick>("LobbyGetNick");
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scriptInterface.RegisterFunction<void, std::wstring, std::wstring, &JSI_Lobby::LobbyKick>("LobbyKick");
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scriptInterface.RegisterFunction<void, std::wstring, std::wstring, &JSI_Lobby::LobbyBan>("LobbyBan");
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scriptInterface.RegisterFunction<std::wstring, std::wstring, &JSI_Lobby::LobbyGetPlayerPresence>("LobbyGetPlayerPresence");
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scriptInterface.RegisterFunction<std::wstring, std::wstring, std::wstring, &JSI_Lobby::EncryptPassword>("EncryptPassword");
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scriptInterface.RegisterFunction<bool, &JSI_Lobby::IsRankedGame>("IsRankedGame");
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scriptInterface.RegisterFunction<void, bool, &JSI_Lobby::SetRankedGame>("SetRankedGame");
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#endif // CONFIG2_LOBBY
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}
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