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Improve performance of full state hash computation, by skipping script components that are known to have no data.
Switch to much quicker (and less comprehensive) per-turn hashing in multiplayer games. This was SVN commit r9036.
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@@ -77,6 +77,7 @@ private:
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CScriptValRooted m_Instance;
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bool m_HasCustomSerialize;
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bool m_HasCustomDeserialize;
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bool m_HasNullSerialize;
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NONCOPYABLE(CComponentTypeScript);
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};
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