Allow the CLI to load skirmish maps. From now on, the directory must be included in the map path to load any maps (see the readme). Patch by Teiresias. Fixes #2572

This was SVN commit r15257.
This commit is contained in:
sanderd17
2014-06-01 08:18:46 +00:00
parent 38130e5b94
commit 6f11097c00
2 changed files with 103 additions and 15 deletions
+2 -3
View File
@@ -1,13 +1,13 @@
COMMAND LINE OPTIONS
Basic gameplay:
-autostart load a map instead of showing main menu (see below)
-autostart=... load a map instead of showing main menu (see below)
-editor launch the Atlas scenario editor
-mod NAME start the game using NAME mod
-quickstart load faster (disables audio and some system info logging)
Autostart:
-autostart=NAME map NAME for scenario, or rms name for random map
-autostart=TYPEDIR/MAPNAME enables autostart, selects map in subdirectory of maps/
-autostart-ai=PLAYER:AI adds named AI to the given PLAYER (e.g. 2:testbot)
-autostart-aidiff=PLAYER:level changes the difficulty setting for AI PLAYER (0: easy, 3: very hard)
Multiplayer:
@@ -17,7 +17,6 @@ Multiplayer:
-autostart-client multiplayer client mode
-autostart-ip=IP multiplayer client: connect to this host IP
Random maps only:
-autostart-random random map
-autostart-random=SEED random map with SEED value (default 0, use -1 for random)
-autostart-size=TILES random map SIZE in tiles (default 192)
-autostart-players=NUMBER NUMBER of players on random map