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Sort GUI Object types, GUI Object bases and GUI Setting value types into three new folders.
Differential Revision: https://code.wildfiregames.com/D2345 Tested on: gcc 9.1.0 Comments By: Vladislav This was SVN commit r23028.
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/* Copyright (C) 2019 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "ScriptFunctions.h"
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#include "graphics/scripting/JSInterface_GameView.h"
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#include "gui/Scripting/JSInterface_GUIManager.h"
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#include "gui/Scripting/JSInterface_GUISize.h"
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#include "gui/Scripting/JSInterface_IGUIObject.h"
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#include "i18n/scripting/JSInterface_L10n.h"
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#include "lobby/scripting/JSInterface_Lobby.h"
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#include "network/scripting/JSInterface_Network.h"
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#include "ps/scripting/JSInterface_ConfigDB.h"
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#include "ps/scripting/JSInterface_Console.h"
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#include "ps/scripting/JSInterface_Debug.h"
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#include "ps/scripting/JSInterface_Game.h"
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#include "ps/scripting/JSInterface_Main.h"
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#include "ps/scripting/JSInterface_Mod.h"
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#include "ps/scripting/JSInterface_ModIo.h"
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#include "ps/scripting/JSInterface_SavedGame.h"
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#include "ps/scripting/JSInterface_UserReport.h"
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#include "ps/scripting/JSInterface_VFS.h"
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#include "ps/scripting/JSInterface_VisualReplay.h"
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#include "renderer/scripting/JSInterface_Renderer.h"
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#include "scriptinterface/ScriptInterface.h"
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#include "simulation2/scripting/JSInterface_Simulation.h"
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#include "soundmanager/scripting/JSInterface_Sound.h"
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/*
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* This file defines a set of functions that are available to GUI scripts, to allow
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* interaction with the rest of the engine.
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* Functions are exposed to scripts within the global object 'Engine', so
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* scripts should call "Engine.FunctionName(...)" etc.
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*/
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void GuiScriptingInit(ScriptInterface& scriptInterface)
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{
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JSI_GUISize::RegisterScriptClass(scriptInterface);
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JSI_IGUIObject::RegisterScriptClass(scriptInterface);
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JSI_ConfigDB::RegisterScriptFunctions(scriptInterface);
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JSI_Console::RegisterScriptFunctions(scriptInterface);
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JSI_Debug::RegisterScriptFunctions(scriptInterface);
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JSI_GUIManager::RegisterScriptFunctions(scriptInterface);
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JSI_Game::RegisterScriptFunctions(scriptInterface);
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JSI_GameView::RegisterScriptFunctions(scriptInterface);
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JSI_L10n::RegisterScriptFunctions(scriptInterface);
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JSI_Lobby::RegisterScriptFunctions(scriptInterface);
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JSI_Main::RegisterScriptFunctions(scriptInterface);
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JSI_Mod::RegisterScriptFunctions(scriptInterface);
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JSI_ModIo::RegisterScriptFunctions(scriptInterface);
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JSI_Network::RegisterScriptFunctions(scriptInterface);
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JSI_Renderer::RegisterScriptFunctions(scriptInterface);
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JSI_SavedGame::RegisterScriptFunctions(scriptInterface);
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JSI_Simulation::RegisterScriptFunctions(scriptInterface);
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JSI_Sound::RegisterScriptFunctions(scriptInterface);
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JSI_UserReport::RegisterScriptFunctions(scriptInterface);
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JSI_VFS::RegisterScriptFunctions_GUI(scriptInterface);
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JSI_VisualReplay::RegisterScriptFunctions(scriptInterface);
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}
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