mirror of
https://gitea.wildfiregames.com/0ad/0ad.git
synced 2026-09-21 20:06:40 +00:00
Sort GUI Object types, GUI Object bases and GUI Setting value types into three new folders.
Differential Revision: https://code.wildfiregames.com/D2345 Tested on: gcc 9.1.0 Comments By: Vladislav This was SVN commit r23028.
This commit is contained in:
@@ -0,0 +1,369 @@
|
||||
/* Copyright (C) 2019 Wildfire Games.
|
||||
* This file is part of 0 A.D.
|
||||
*
|
||||
* 0 A.D. is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* 0 A.D. is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "precompiled.h"
|
||||
|
||||
#include "gui/ObjectBases/IGUIObject.h"
|
||||
#include "gui/SettingTypes/CGUIColor.h"
|
||||
#include "gui/SettingTypes/CGUIList.h"
|
||||
#include "gui/SettingTypes/CGUISeries.h"
|
||||
#include "gui/SettingTypes/CGUISize.h"
|
||||
#include "lib/external_libraries/libsdl.h"
|
||||
#include "maths/Vector2D.h"
|
||||
#include "ps/Hotkey.h"
|
||||
#include "scriptinterface/ScriptConversions.h"
|
||||
|
||||
#include <string>
|
||||
|
||||
#define SET(obj, name, value) STMT(JS::RootedValue v_(cx); AssignOrToJSVal(cx, &v_, (value)); JS_SetProperty(cx, obj, (name), v_))
|
||||
// ignore JS_SetProperty return value, because errors should be impossible
|
||||
// and we can't do anything useful in the case of errors anyway
|
||||
|
||||
template<> void ScriptInterface::ToJSVal<SDL_Event_>(JSContext* cx, JS::MutableHandleValue ret, SDL_Event_ const& val)
|
||||
{
|
||||
JSAutoRequest rq(cx);
|
||||
const char* typeName;
|
||||
|
||||
switch (val.ev.type)
|
||||
{
|
||||
case SDL_WINDOWEVENT: typeName = "windowevent"; break;
|
||||
case SDL_KEYDOWN: typeName = "keydown"; break;
|
||||
case SDL_KEYUP: typeName = "keyup"; break;
|
||||
case SDL_MOUSEMOTION: typeName = "mousemotion"; break;
|
||||
case SDL_MOUSEBUTTONDOWN: typeName = "mousebuttondown"; break;
|
||||
case SDL_MOUSEBUTTONUP: typeName = "mousebuttonup"; break;
|
||||
case SDL_QUIT: typeName = "quit"; break;
|
||||
case SDL_HOTKEYDOWN: typeName = "hotkeydown"; break;
|
||||
case SDL_HOTKEYUP: typeName = "hotkeyup"; break;
|
||||
default: typeName = "(unknown)"; break;
|
||||
}
|
||||
|
||||
JS::RootedObject obj(cx, JS_NewPlainObject(cx));
|
||||
if (!obj)
|
||||
{
|
||||
ret.setUndefined();
|
||||
return;
|
||||
}
|
||||
|
||||
SET(obj, "type", typeName);
|
||||
|
||||
switch (val.ev.type)
|
||||
{
|
||||
case SDL_KEYDOWN:
|
||||
case SDL_KEYUP:
|
||||
{
|
||||
// SET(obj, "which", (int)val.ev.key.which); // (not in wsdl.h)
|
||||
// SET(obj, "state", (int)val.ev.key.state); // (not in wsdl.h)
|
||||
|
||||
JS::RootedObject keysym(cx, JS_NewPlainObject(cx));
|
||||
if (!keysym)
|
||||
{
|
||||
ret.setUndefined();
|
||||
return;
|
||||
}
|
||||
JS::RootedValue keysymVal(cx, JS::ObjectValue(*keysym));
|
||||
JS_SetProperty(cx, obj, "keysym", keysymVal);
|
||||
|
||||
// SET(keysym, "scancode", (int)val.ev.key.keysym.scancode); // (not in wsdl.h)
|
||||
SET(keysym, "sym", (int)val.ev.key.keysym.sym);
|
||||
// SET(keysym, "mod", (int)val.ev.key.keysym.mod); // (not in wsdl.h)
|
||||
{
|
||||
SET(keysym, "unicode", JS::UndefinedHandleValue);
|
||||
}
|
||||
// TODO: scripts have no idea what all the key/mod enum values are;
|
||||
// we should probably expose them as constants if we expect scripts to use them
|
||||
|
||||
break;
|
||||
}
|
||||
case SDL_MOUSEMOTION:
|
||||
{
|
||||
// SET(obj, "which", (int)val.ev.motion.which); // (not in wsdl.h)
|
||||
// SET(obj, "state", (int)val.ev.motion.state); // (not in wsdl.h)
|
||||
SET(obj, "x", (int)val.ev.motion.x);
|
||||
SET(obj, "y", (int)val.ev.motion.y);
|
||||
// SET(obj, "xrel", (int)val.ev.motion.xrel); // (not in wsdl.h)
|
||||
// SET(obj, "yrel", (int)val.ev.motion.yrel); // (not in wsdl.h)
|
||||
break;
|
||||
}
|
||||
case SDL_MOUSEBUTTONDOWN:
|
||||
case SDL_MOUSEBUTTONUP:
|
||||
{
|
||||
// SET(obj, "which", (int)val.ev.button.which); // (not in wsdl.h)
|
||||
SET(obj, "button", (int)val.ev.button.button);
|
||||
SET(obj, "state", (int)val.ev.button.state);
|
||||
SET(obj, "x", (int)val.ev.button.x);
|
||||
SET(obj, "y", (int)val.ev.button.y);
|
||||
SET(obj, "clicks", (int)val.ev.button.clicks);
|
||||
break;
|
||||
}
|
||||
case SDL_HOTKEYDOWN:
|
||||
case SDL_HOTKEYUP:
|
||||
{
|
||||
SET(obj, "hotkey", static_cast<const char*>(val.ev.user.data1));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
ret.setObject(*obj);
|
||||
}
|
||||
|
||||
template<> void ScriptInterface::ToJSVal<IGUIObject*>(JSContext* UNUSED(cx), JS::MutableHandleValue ret, IGUIObject* const& val)
|
||||
{
|
||||
if (val == nullptr)
|
||||
ret.setNull();
|
||||
else
|
||||
ret.setObject(*val->GetJSObject());
|
||||
}
|
||||
|
||||
template<> void ScriptInterface::ToJSVal<CGUIString>(JSContext* cx, JS::MutableHandleValue ret, const CGUIString& val)
|
||||
{
|
||||
ScriptInterface::ToJSVal(cx, ret, val.GetOriginalString());
|
||||
}
|
||||
|
||||
template<> bool ScriptInterface::FromJSVal<CGUIString>(JSContext* cx, JS::HandleValue v, CGUIString& out)
|
||||
{
|
||||
std::wstring val;
|
||||
if (!FromJSVal(cx, v, val))
|
||||
return false;
|
||||
out.SetValue(val);
|
||||
return true;
|
||||
}
|
||||
|
||||
JSVAL_VECTOR(CVector2D)
|
||||
JSVAL_VECTOR(std::vector<CVector2D>)
|
||||
JSVAL_VECTOR(CGUIString)
|
||||
|
||||
template<> void ScriptInterface::ToJSVal<CGUIColor>(JSContext* cx, JS::MutableHandleValue ret, const CGUIColor& val)
|
||||
{
|
||||
ToJSVal<CColor>(cx, ret, val);
|
||||
}
|
||||
|
||||
/**
|
||||
* The color depends on the predefined color database stored in the current GUI page.
|
||||
*/
|
||||
template<> bool ScriptInterface::FromJSVal<CGUIColor>(JSContext* cx, JS::HandleValue v, CGUIColor& out) = delete;
|
||||
|
||||
template<> void ScriptInterface::ToJSVal<CSize>(JSContext* cx, JS::MutableHandleValue ret, const CSize& val)
|
||||
{
|
||||
CreateObject(cx, ret, "width", val.cx, "height", val.cy);
|
||||
}
|
||||
|
||||
template<> bool ScriptInterface::FromJSVal<CSize>(JSContext* cx, JS::HandleValue v, CSize& out)
|
||||
{
|
||||
if (!v.isObject())
|
||||
{
|
||||
JSAutoRequest rq(cx);
|
||||
JS_ReportError(cx, "CSize value must be an object!");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!FromJSProperty(cx, v, "width", out.cx))
|
||||
{
|
||||
JSAutoRequest rq(cx);
|
||||
JS_ReportError(cx, "Failed to get CSize.cx property");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!FromJSProperty(cx, v, "height", out.cy))
|
||||
{
|
||||
JSAutoRequest rq(cx);
|
||||
JS_ReportError(cx, "Failed to get CSize.cy property");
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
template<> void ScriptInterface::ToJSVal<CPos>(JSContext* cx, JS::MutableHandleValue ret, const CPos& val)
|
||||
{
|
||||
CreateObject(cx, ret, "x", val.x, "y", val.y);
|
||||
}
|
||||
|
||||
template<> bool ScriptInterface::FromJSVal<CPos>(JSContext* cx, JS::HandleValue v, CPos& out)
|
||||
{
|
||||
if (!v.isObject())
|
||||
{
|
||||
JSAutoRequest rq(cx);
|
||||
JS_ReportError(cx, "CPos value must be an object!");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!FromJSProperty(cx, v, "x", out.x))
|
||||
{
|
||||
JSAutoRequest rq(cx);
|
||||
JS_ReportError(cx, "Failed to get CPos.x property");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!FromJSProperty(cx, v, "y", out.y))
|
||||
{
|
||||
JSAutoRequest rq(cx);
|
||||
JS_ReportError(cx, "Failed to get CPos.y property");
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
template<> void ScriptInterface::ToJSVal<CRect>(JSContext* cx, JS::MutableHandleValue ret, const CRect& val)
|
||||
{
|
||||
CreateObject(
|
||||
cx,
|
||||
ret,
|
||||
"left", val.left,
|
||||
"right", val.right,
|
||||
"top", val.top,
|
||||
"bottom", val.bottom);
|
||||
}
|
||||
|
||||
template<> void ScriptInterface::ToJSVal<CGUISize>(JSContext* cx, JS::MutableHandleValue ret, const CGUISize& val)
|
||||
{
|
||||
val.ToJSVal(cx, ret);
|
||||
}
|
||||
|
||||
template<> bool ScriptInterface::FromJSVal<CGUISize>(JSContext* cx, JS::HandleValue v, CGUISize& out)
|
||||
{
|
||||
return out.FromJSVal(cx, v);
|
||||
}
|
||||
|
||||
template<> void ScriptInterface::ToJSVal<CGUIList>(JSContext* cx, JS::MutableHandleValue ret, const CGUIList& val)
|
||||
{
|
||||
ToJSVal(cx, ret, val.m_Items);
|
||||
}
|
||||
|
||||
template<> bool ScriptInterface::FromJSVal<CGUIList>(JSContext* cx, JS::HandleValue v, CGUIList& out)
|
||||
{
|
||||
return FromJSVal(cx, v, out.m_Items);
|
||||
}
|
||||
|
||||
template<> void ScriptInterface::ToJSVal<CGUISeries>(JSContext* cx, JS::MutableHandleValue ret, const CGUISeries& val)
|
||||
{
|
||||
ToJSVal(cx, ret, val.m_Series);
|
||||
}
|
||||
|
||||
template<> bool ScriptInterface::FromJSVal<CGUISeries>(JSContext* cx, JS::HandleValue v, CGUISeries& out)
|
||||
{
|
||||
return FromJSVal(cx, v, out.m_Series);
|
||||
}
|
||||
|
||||
template<> void ScriptInterface::ToJSVal<EVAlign>(JSContext* cx, JS::MutableHandleValue ret, const EVAlign& val)
|
||||
{
|
||||
std::string word;
|
||||
switch (val)
|
||||
{
|
||||
case EVAlign_Top:
|
||||
word = "top";
|
||||
break;
|
||||
|
||||
case EVAlign_Bottom:
|
||||
word = "bottom";
|
||||
break;
|
||||
|
||||
case EVAlign_Center:
|
||||
word = "center";
|
||||
break;
|
||||
|
||||
default:
|
||||
word = "error";
|
||||
JSAutoRequest rq(cx);
|
||||
JS_ReportError(cx, "Invalid EVAlign");
|
||||
break;
|
||||
}
|
||||
ToJSVal(cx, ret, word);
|
||||
}
|
||||
|
||||
template<> bool ScriptInterface::FromJSVal<EVAlign>(JSContext* cx, JS::HandleValue v, EVAlign& out)
|
||||
{
|
||||
std::string word;
|
||||
FromJSVal(cx, v, word);
|
||||
|
||||
if (word == "top")
|
||||
out = EVAlign_Top;
|
||||
else if (word == "bottom")
|
||||
out = EVAlign_Bottom;
|
||||
else if (word == "center")
|
||||
out = EVAlign_Center;
|
||||
else
|
||||
{
|
||||
out = EVAlign_Top;
|
||||
JSAutoRequest rq(cx);
|
||||
JS_ReportError(cx, "Invalid alignment (should be 'left', 'right' or 'center')");
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
template<> void ScriptInterface::ToJSVal<EAlign>(JSContext* cx, JS::MutableHandleValue ret, const EAlign& val)
|
||||
{
|
||||
std::string word;
|
||||
switch (val)
|
||||
{
|
||||
case EAlign_Left:
|
||||
word = "left";
|
||||
break;
|
||||
case EAlign_Right:
|
||||
word = "right";
|
||||
break;
|
||||
case EAlign_Center:
|
||||
word = "center";
|
||||
break;
|
||||
default:
|
||||
word = "error";
|
||||
JSAutoRequest rq(cx);
|
||||
JS_ReportError(cx, "Invalid alignment (should be 'left', 'right' or 'center')");
|
||||
break;
|
||||
}
|
||||
ToJSVal(cx, ret, word);
|
||||
}
|
||||
|
||||
template<> bool ScriptInterface::FromJSVal<EAlign>(JSContext* cx, JS::HandleValue v, EAlign& out)
|
||||
{
|
||||
std::string word;
|
||||
FromJSVal(cx, v, word);
|
||||
|
||||
if (word == "left")
|
||||
out = EAlign_Left;
|
||||
else if (word == "right")
|
||||
out = EAlign_Right;
|
||||
else if (word == "center")
|
||||
out = EAlign_Center;
|
||||
else
|
||||
{
|
||||
out = EAlign_Left;
|
||||
JSAutoRequest rq(cx);
|
||||
JS_ReportError(cx, "Invalid alignment (should be 'left', 'right' or 'center')");
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
template<> void ScriptInterface::ToJSVal<CGUISpriteInstance>(JSContext* cx, JS::MutableHandleValue ret, const CGUISpriteInstance& val)
|
||||
{
|
||||
ToJSVal(cx, ret, val.GetName());
|
||||
}
|
||||
|
||||
template<> bool ScriptInterface::FromJSVal<CGUISpriteInstance>(JSContext* cx, JS::HandleValue v, CGUISpriteInstance& out)
|
||||
{
|
||||
std::string name;
|
||||
if (!FromJSVal(cx, v, name))
|
||||
return false;
|
||||
|
||||
out.SetName(name);
|
||||
return true;
|
||||
}
|
||||
|
||||
#undef SET
|
||||
Reference in New Issue
Block a user