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Added PASAP entity systems
This was SVN commit r246.
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@@ -1,3 +1,4 @@
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#include "TextureManager.h"
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#include "lib.h"
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#include "ogl.h"
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@@ -23,7 +24,7 @@ void CTextureManager::AddTextureType(const char* name)
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m_TerrainTextures.resize(m_TerrainTextures.size()+1);
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STextureType& ttype=m_TerrainTextures.back();
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ttype.m_Name=name;
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ttype.m_Index=(int)m_TerrainTextures.size()-1;
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ttype.m_Index=m_TerrainTextures.size()-1;
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}
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CTextureEntry* CTextureManager::FindTexture(const char* filename)
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@@ -198,4 +199,3 @@ void CTextureManager::LoadTerrainTextures()
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}
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}
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}
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