mirror of
https://gitea.wildfiregames.com/0ad/0ad.git
synced 2026-07-08 08:07:16 +00:00
Added PASAP entity systems
This was SVN commit r246.
This commit is contained in:
+226
-226
@@ -1,226 +1,226 @@
|
||||
// switch off warnings before including stl files
|
||||
#pragma warning(disable : 4786) // identifier truncated to 255 chars
|
||||
|
||||
#include "Types.h"
|
||||
#include "MapWriter.h"
|
||||
#include "UnitManager.h"
|
||||
#include "ObjectManager.h"
|
||||
#include "terrain/Model.h"
|
||||
#include "terrain/Terrain.h"
|
||||
#include "terrain/LightEnv.h"
|
||||
#include "terrain/TextureManager.h"
|
||||
|
||||
extern CTerrain g_Terrain;
|
||||
extern CLightEnv g_LightEnv;
|
||||
|
||||
#include <set>
|
||||
#include <stdio.h>
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// CMapWriter constructor: nothing to do at the minute
|
||||
CMapWriter::CMapWriter()
|
||||
{
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// SaveMap: try to save the current map to the given file
|
||||
void CMapWriter::SaveMap(const char* filename)
|
||||
{
|
||||
CFilePacker packer;
|
||||
|
||||
// build necessary data
|
||||
PackMap(packer);
|
||||
|
||||
// write it out
|
||||
packer.Write(filename,FILE_VERSION,"PSMP");
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// GetHandleIndex: return the index of the given handle in the given list; or 0xffff if
|
||||
// handle isn't in list
|
||||
static u16 GetHandleIndex(const Handle handle,const std::vector<Handle>& handles)
|
||||
{
|
||||
for (uint i=0;i<handles.size();i++) {
|
||||
if (handles[i]==handle) {
|
||||
return i;
|
||||
}
|
||||
}
|
||||
|
||||
return 0xffff;
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// GetObjectIndex: return the index of the given object in the given list; or 0xffff if
|
||||
// object isn't in list
|
||||
static u16 GetObjectIndex(const CObjectEntry* object,const std::vector<CObjectEntry*>& objects)
|
||||
{
|
||||
for (uint i=0;i<objects.size();i++) {
|
||||
if (objects[i]==object) {
|
||||
return i;
|
||||
}
|
||||
}
|
||||
|
||||
return 0xffff;
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// EnumTerrainTextures: build lists of textures used by map, and tile descriptions for
|
||||
// each tile on the terrain
|
||||
void CMapWriter::EnumTerrainTextures(std::vector<CStr>& textures,
|
||||
std::vector<STileDesc>& tiles)
|
||||
{
|
||||
// the list of all handles in use
|
||||
std::vector<Handle> handles;
|
||||
|
||||
// resize tile array to required size
|
||||
tiles.resize(SQR(g_Terrain.GetVerticesPerSide()-1));
|
||||
STileDesc* tileptr=&tiles[0];
|
||||
|
||||
// now iterate through all the tiles
|
||||
u32 mapsize=g_Terrain.GetPatchesPerSide();
|
||||
for (u32 j=0;j<mapsize;j++) {
|
||||
for (u32 i=0;i<mapsize;i++) {
|
||||
for (u32 m=0;m<PATCH_SIZE;m++) {
|
||||
for (u32 k=0;k<PATCH_SIZE;k++) {
|
||||
CMiniPatch& mp=g_Terrain.GetPatch(i,j)->m_MiniPatches[m][k];
|
||||
u16 index=u16(GetHandleIndex(mp.Tex1,handles));
|
||||
if (index==0xffff) {
|
||||
index=handles.size();
|
||||
handles.push_back(mp.Tex1);
|
||||
}
|
||||
|
||||
tileptr->m_Tex1Index=index;
|
||||
tileptr->m_Tex2Index=0xffff;
|
||||
tileptr->m_Priority=mp.Tex1Priority;
|
||||
tileptr++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// now find the texture names for each handle
|
||||
for (uint i=0;i<handles.size();i++) {
|
||||
CStr texturename;
|
||||
CTextureEntry* texentry=g_TexMan.FindTexture(handles[i]);
|
||||
if (!texentry) {
|
||||
// uh-oh, this shouldn't happen; set texturename to empty string
|
||||
texturename="";
|
||||
} else {
|
||||
texturename=texentry->m_Name;
|
||||
}
|
||||
textures.push_back(texturename);
|
||||
}
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// EnumObjects: build lists of object types used by map, and object descriptions for
|
||||
// each object in the world
|
||||
void CMapWriter::EnumObjects(std::vector<CStr>& objectTypes,std::vector<SObjectDesc>& objects)
|
||||
{
|
||||
// the list of all object entries in use
|
||||
std::vector<CObjectEntry*> objectsInUse;
|
||||
|
||||
// resize object array to required size
|
||||
const std::vector<CUnit*>& units=g_UnitMan.GetUnits();
|
||||
objects.resize(units.size());
|
||||
SObjectDesc* objptr=&objects[0];
|
||||
|
||||
// now iterate through all the units
|
||||
for (u32 j=0;j<units.size();j++) {
|
||||
CUnit* unit=units[j];
|
||||
|
||||
u16 index=u16(GetObjectIndex(unit->m_Object,objectsInUse));
|
||||
if (index==0xffff) {
|
||||
index=objectsInUse.size();
|
||||
objectsInUse.push_back(unit->m_Object);
|
||||
}
|
||||
|
||||
objptr->m_ObjectIndex=index;
|
||||
memcpy(objptr->m_Transform,&unit->m_Model->GetTransform()._11,sizeof(float)*16);
|
||||
objptr++;
|
||||
}
|
||||
|
||||
// now build outgoing objectTypes array
|
||||
for (uint i=0;i<objectsInUse.size();i++) {
|
||||
objectTypes.push_back(objectsInUse[i]->m_Name);
|
||||
}
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// PackMap: pack the current world into a raw data stream
|
||||
void CMapWriter::PackMap(CFilePacker& packer)
|
||||
{
|
||||
// now pack everything up
|
||||
PackTerrain(packer);
|
||||
PackObjects(packer);
|
||||
PackLightEnv(packer);
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// PackLightEnv: pack lighting parameters onto the end of the output data stream
|
||||
void CMapWriter::PackLightEnv(CFilePacker& packer)
|
||||
{
|
||||
packer.PackRaw(&g_LightEnv.m_SunColor,sizeof(g_LightEnv.m_SunColor));
|
||||
packer.PackRaw(&g_LightEnv.m_Elevation,sizeof(g_LightEnv.m_Elevation));
|
||||
packer.PackRaw(&g_LightEnv.m_Rotation,sizeof(g_LightEnv.m_Rotation));
|
||||
packer.PackRaw(&g_LightEnv.m_TerrainAmbientColor,sizeof(g_LightEnv.m_TerrainAmbientColor));
|
||||
packer.PackRaw(&g_LightEnv.m_UnitsAmbientColor,sizeof(g_LightEnv.m_UnitsAmbientColor));
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// PackObjects: pack world objects onto the end of the output data stream
|
||||
// - data: list of objects types used by map, list of object descriptions
|
||||
void CMapWriter::PackObjects(CFilePacker& packer)
|
||||
{
|
||||
// the list of object types used by map
|
||||
std::vector<CStr> objectTypes;
|
||||
// descriptions of each object
|
||||
std::vector<SObjectDesc> objects;
|
||||
|
||||
// build lists by scanning through the world
|
||||
EnumObjects(objectTypes,objects);
|
||||
|
||||
// pack object types
|
||||
u32 numObjTypes=objectTypes.size();
|
||||
packer.PackRaw(&numObjTypes,sizeof(numObjTypes));
|
||||
for (uint i=0;i<numObjTypes;i++) {
|
||||
packer.PackString(objectTypes[i]);
|
||||
}
|
||||
|
||||
// pack object data
|
||||
u32 numObjects=objects.size();
|
||||
packer.PackRaw(&numObjects,sizeof(numObjects));
|
||||
packer.PackRaw(&objects[0],sizeof(SObjectDesc)*numObjects);
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// PackTerrain: pack the terrain onto the end of the output data stream
|
||||
// - data: map size, heightmap, list of textures used by map, texture tile assignments
|
||||
void CMapWriter::PackTerrain(CFilePacker& packer)
|
||||
{
|
||||
// pack map size
|
||||
u32 mapsize=g_Terrain.GetPatchesPerSide();
|
||||
packer.PackRaw(&mapsize,sizeof(mapsize));
|
||||
|
||||
// pack heightmap
|
||||
packer.PackRaw(g_Terrain.GetHeightMap(),sizeof(u16)*SQR(g_Terrain.GetVerticesPerSide()));
|
||||
|
||||
// the list of textures used by map
|
||||
std::vector<CStr> terrainTextures;
|
||||
// descriptions of each tile
|
||||
std::vector<STileDesc> tiles;
|
||||
|
||||
// build lists by scanning through the terrain
|
||||
EnumTerrainTextures(terrainTextures,tiles);
|
||||
|
||||
// pack texture names
|
||||
u32 numTextures=terrainTextures.size();
|
||||
packer.PackRaw(&numTextures,sizeof(numTextures));
|
||||
for (uint i=0;i<numTextures;i++) {
|
||||
packer.PackString(terrainTextures[i]);
|
||||
}
|
||||
|
||||
// pack tile data
|
||||
packer.PackRaw(&tiles[0],sizeof(STileDesc)*tiles.size());
|
||||
}
|
||||
|
||||
// switch off warnings before including stl files
|
||||
#pragma warning(disable : 4786) // identifier truncated to 255 chars
|
||||
|
||||
#include "Types.h"
|
||||
#include "MapWriter.h"
|
||||
#include "UnitManager.h"
|
||||
#include "ObjectManager.h"
|
||||
#include "terrain/Model.h"
|
||||
#include "terrain/Terrain.h"
|
||||
#include "terrain/LightEnv.h"
|
||||
#include "terrain/TextureManager.h"
|
||||
|
||||
extern CTerrain g_Terrain;
|
||||
extern CLightEnv g_LightEnv;
|
||||
|
||||
#include <set>
|
||||
#include <stdio.h>
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// CMapWriter constructor: nothing to do at the minute
|
||||
CMapWriter::CMapWriter()
|
||||
{
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// SaveMap: try to save the current map to the given file
|
||||
void CMapWriter::SaveMap(const char* filename)
|
||||
{
|
||||
CFilePacker packer;
|
||||
|
||||
// build necessary data
|
||||
PackMap(packer);
|
||||
|
||||
// write it out
|
||||
packer.Write(filename,FILE_VERSION,"PSMP");
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// GetHandleIndex: return the index of the given handle in the given list; or 0xffff if
|
||||
// handle isn't in list
|
||||
static u16 GetHandleIndex(const Handle handle,const std::vector<Handle>& handles)
|
||||
{
|
||||
for (uint i=0;i<handles.size();i++) {
|
||||
if (handles[i]==handle) {
|
||||
return i;
|
||||
}
|
||||
}
|
||||
|
||||
return 0xffff;
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// GetObjectIndex: return the index of the given object in the given list; or 0xffff if
|
||||
// object isn't in list
|
||||
static u16 GetObjectIndex(const CObjectEntry* object,const std::vector<CObjectEntry*>& objects)
|
||||
{
|
||||
for (uint i=0;i<objects.size();i++) {
|
||||
if (objects[i]==object) {
|
||||
return i;
|
||||
}
|
||||
}
|
||||
|
||||
return 0xffff;
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// EnumTerrainTextures: build lists of textures used by map, and tile descriptions for
|
||||
// each tile on the terrain
|
||||
void CMapWriter::EnumTerrainTextures(std::vector<CStr>& textures,
|
||||
std::vector<STileDesc>& tiles)
|
||||
{
|
||||
// the list of all handles in use
|
||||
std::vector<Handle> handles;
|
||||
|
||||
// resize tile array to required size
|
||||
tiles.resize(SQR(g_Terrain.GetVerticesPerSide()-1));
|
||||
STileDesc* tileptr=&tiles[0];
|
||||
|
||||
// now iterate through all the tiles
|
||||
u32 mapsize=g_Terrain.GetPatchesPerSide();
|
||||
for (u32 j=0;j<mapsize;j++) {
|
||||
for (u32 i=0;i<mapsize;i++) {
|
||||
for (u32 m=0;m<PATCH_SIZE;m++) {
|
||||
for (u32 k=0;k<PATCH_SIZE;k++) {
|
||||
CMiniPatch& mp=g_Terrain.GetPatch(i,j)->m_MiniPatches[m][k];
|
||||
u16 index=u16(GetHandleIndex(mp.Tex1,handles));
|
||||
if (index==0xffff) {
|
||||
index=handles.size();
|
||||
handles.push_back(mp.Tex1);
|
||||
}
|
||||
|
||||
tileptr->m_Tex1Index=index;
|
||||
tileptr->m_Tex2Index=0xffff;
|
||||
tileptr->m_Priority=mp.Tex1Priority;
|
||||
tileptr++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// now find the texture names for each handle
|
||||
for (uint i=0;i<handles.size();i++) {
|
||||
CStr texturename;
|
||||
CTextureEntry* texentry=g_TexMan.FindTexture(handles[i]);
|
||||
if (!texentry) {
|
||||
// uh-oh, this shouldn't happen; set texturename to empty string
|
||||
texturename="";
|
||||
} else {
|
||||
texturename=texentry->m_Name;
|
||||
}
|
||||
textures.push_back(texturename);
|
||||
}
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// EnumObjects: build lists of object types used by map, and object descriptions for
|
||||
// each object in the world
|
||||
void CMapWriter::EnumObjects(std::vector<CStr>& objectTypes,std::vector<SObjectDesc>& objects)
|
||||
{
|
||||
// the list of all object entries in use
|
||||
std::vector<CObjectEntry*> objectsInUse;
|
||||
|
||||
// resize object array to required size
|
||||
const std::vector<CUnit*>& units=g_UnitMan.GetUnits();
|
||||
objects.resize(units.size());
|
||||
SObjectDesc* objptr=&objects[0];
|
||||
|
||||
// now iterate through all the units
|
||||
for (u32 j=0;j<units.size();j++) {
|
||||
CUnit* unit=units[j];
|
||||
|
||||
u16 index=u16(GetObjectIndex(unit->m_Object,objectsInUse));
|
||||
if (index==0xffff) {
|
||||
index=objectsInUse.size();
|
||||
objectsInUse.push_back(unit->m_Object);
|
||||
}
|
||||
|
||||
objptr->m_ObjectIndex=index;
|
||||
memcpy(objptr->m_Transform,&unit->m_Model->GetTransform()._11,sizeof(float)*16);
|
||||
objptr++;
|
||||
}
|
||||
|
||||
// now build outgoing objectTypes array
|
||||
for (uint i=0;i<objectsInUse.size();i++) {
|
||||
objectTypes.push_back(objectsInUse[i]->m_Name);
|
||||
}
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// PackMap: pack the current world into a raw data stream
|
||||
void CMapWriter::PackMap(CFilePacker& packer)
|
||||
{
|
||||
// now pack everything up
|
||||
PackTerrain(packer);
|
||||
PackObjects(packer);
|
||||
PackLightEnv(packer);
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// PackLightEnv: pack lighting parameters onto the end of the output data stream
|
||||
void CMapWriter::PackLightEnv(CFilePacker& packer)
|
||||
{
|
||||
packer.PackRaw(&g_LightEnv.m_SunColor,sizeof(g_LightEnv.m_SunColor));
|
||||
packer.PackRaw(&g_LightEnv.m_Elevation,sizeof(g_LightEnv.m_Elevation));
|
||||
packer.PackRaw(&g_LightEnv.m_Rotation,sizeof(g_LightEnv.m_Rotation));
|
||||
packer.PackRaw(&g_LightEnv.m_TerrainAmbientColor,sizeof(g_LightEnv.m_TerrainAmbientColor));
|
||||
packer.PackRaw(&g_LightEnv.m_UnitsAmbientColor,sizeof(g_LightEnv.m_UnitsAmbientColor));
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// PackObjects: pack world objects onto the end of the output data stream
|
||||
// - data: list of objects types used by map, list of object descriptions
|
||||
void CMapWriter::PackObjects(CFilePacker& packer)
|
||||
{
|
||||
// the list of object types used by map
|
||||
std::vector<CStr> objectTypes;
|
||||
// descriptions of each object
|
||||
std::vector<SObjectDesc> objects;
|
||||
|
||||
// build lists by scanning through the world
|
||||
EnumObjects(objectTypes,objects);
|
||||
|
||||
// pack object types
|
||||
u32 numObjTypes=objectTypes.size();
|
||||
packer.PackRaw(&numObjTypes,sizeof(numObjTypes));
|
||||
for (uint i=0;i<numObjTypes;i++) {
|
||||
packer.PackString(objectTypes[i]);
|
||||
}
|
||||
|
||||
// pack object data
|
||||
u32 numObjects=objects.size();
|
||||
packer.PackRaw(&numObjects,sizeof(numObjects));
|
||||
packer.PackRaw(&objects[0],sizeof(SObjectDesc)*numObjects);
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// PackTerrain: pack the terrain onto the end of the output data stream
|
||||
// - data: map size, heightmap, list of textures used by map, texture tile assignments
|
||||
void CMapWriter::PackTerrain(CFilePacker& packer)
|
||||
{
|
||||
// pack map size
|
||||
u32 mapsize=g_Terrain.GetPatchesPerSide();
|
||||
packer.PackRaw(&mapsize,sizeof(mapsize));
|
||||
|
||||
// pack heightmap
|
||||
packer.PackRaw(g_Terrain.GetHeightMap(),sizeof(u16)*SQR(g_Terrain.GetVerticesPerSide()));
|
||||
|
||||
// the list of textures used by map
|
||||
std::vector<CStr> terrainTextures;
|
||||
// descriptions of each tile
|
||||
std::vector<STileDesc> tiles;
|
||||
|
||||
// build lists by scanning through the terrain
|
||||
EnumTerrainTextures(terrainTextures,tiles);
|
||||
|
||||
// pack texture names
|
||||
u32 numTextures=terrainTextures.size();
|
||||
packer.PackRaw(&numTextures,sizeof(numTextures));
|
||||
for (uint i=0;i<numTextures;i++) {
|
||||
packer.PackString(terrainTextures[i]);
|
||||
}
|
||||
|
||||
// pack tile data
|
||||
packer.PackRaw(&tiles[0],sizeof(STileDesc)*tiles.size());
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user