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Rename CTextureManager and CTextureEntry since they are only for terrain textures
This was SVN commit r8076.
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@@ -33,7 +33,7 @@ class CLightEnv;
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class CCinemaManager;
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class CTriggerManager;
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class CSimulation2;
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class CTextureEntry;
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class CTerrainTextureEntry;
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class CScriptValRooted;
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class ScriptInterface;
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class CGameView;
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@@ -75,7 +75,7 @@ private:
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// heightmap for map
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std::vector<u16> m_Heightmap;
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// list of terrain textures used by map
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std::vector<CTextureEntry*> m_TerrainTextures;
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std::vector<CTerrainTextureEntry*> m_TerrainTextures;
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// tile descriptions for each tile
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std::vector<STileDesc> m_Tiles;
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// lightenv stored in file
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