Rename CTextureManager and CTextureEntry since they are only for terrain textures

This was SVN commit r8076.
This commit is contained in:
Ykkrosh
2010-09-04 21:26:52 +00:00
parent 014d504e3a
commit 6c7830df3f
16 changed files with 87 additions and 98 deletions
+2 -2
View File
@@ -33,7 +33,7 @@ class CLightEnv;
class CCinemaManager;
class CTriggerManager;
class CSimulation2;
class CTextureEntry;
class CTerrainTextureEntry;
class CScriptValRooted;
class ScriptInterface;
class CGameView;
@@ -75,7 +75,7 @@ private:
// heightmap for map
std::vector<u16> m_Heightmap;
// list of terrain textures used by map
std::vector<CTextureEntry*> m_TerrainTextures;
std::vector<CTerrainTextureEntry*> m_TerrainTextures;
// tile descriptions for each tile
std::vector<STileDesc> m_Tiles;
// lightenv stored in file