Remove u32

It's better to use types from the standard library.
This commit is contained in:
phosit
2026-09-09 09:59:47 +02:00
parent 500606e587
commit 6a0c8c1a5a
185 changed files with 878 additions and 938 deletions
+2 -3
View File
@@ -28,7 +28,6 @@
#include "lib/path.h"
#include "lib/sysdep/filesystem.h"
#include "lib/timer.h"
#include "lib/types.h"
#include "lib/utf8.h"
#include "maths/Fixed.h"
#include "maths/MathUtil.h"
@@ -358,7 +357,7 @@ void CSimulation2Impl::ReportSerializationFailure(
void CSimulation2Impl::InitRNGSeedSimulation()
{
u32 seed = 0;
std::uint32_t seed = 0;
Script::Request rq(m_ComponentManager.GetScriptInterface());
if (!Script::HasProperty(rq, m_MapSettings, "Seed") ||
!Script::GetProperty(rq, m_MapSettings, "Seed", seed))
@@ -369,7 +368,7 @@ void CSimulation2Impl::InitRNGSeedSimulation()
void CSimulation2Impl::InitRNGSeedAI()
{
u32 seed = 0;
std::uint32_t seed = 0;
Script::Request rq(m_ComponentManager.GetScriptInterface());
if (!Script::HasProperty(rq, m_MapSettings, "AISeed") ||
!Script::GetProperty(rq, m_MapSettings, "AISeed", seed))