Remove u32

It's better to use types from the standard library.
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phosit committed 2026-09-21 18:11:31 +02:00
1 parent 500606e587
commit 6a0c8c1a5a
185 files changed
+878 -938

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@@ -24,7 +24,6 @@
#include "gui/SettingTypes/CGUIString.h"
#include "gui/SettingTypes/EAlign.h"
#include "gui/SettingTypes/EScrollOrientation.h"
#include "lib/types.h"
#include "maths/Rect.h"
#include "maths/Size2D.h"
#include "maths/Vector2D.h"
@@ -58,7 +57,7 @@ bool CGUI::ParseString<std::int32_t>(const CGUI*, const CStrW& Value, int& Outpu
}
template <>
bool CGUI::ParseString<u32>(const CGUI*, const CStrW& Value, u32& Output)
bool CGUI::ParseString<std::uint32_t>(const CGUI*, const CStrW& Value, std::uint32_t& Output)
{
Output = Value.ToUInt();
return true;