mirror of
https://gitea.wildfiregames.com/0ad/0ad.git
synced 2026-09-21 20:06:40 +00:00
ScEd: Added unit deletion. Made zoom less frustrating. Let >2 players work.
Fixed random actor props. This was SVN commit r2109.
This commit is contained in:
@@ -7,7 +7,6 @@
|
||||
#include "CStr.h"
|
||||
#include "ObjectBase.h"
|
||||
|
||||
class CObjectBase;
|
||||
class CObjectEntry;
|
||||
class CBaseEntity;
|
||||
class CMatrix3D;
|
||||
@@ -68,6 +67,9 @@ public:
|
||||
|
||||
CObjectBase* FindObjectBase(const char* objname);
|
||||
|
||||
CObjectEntry* FindObjectVariation(const char* objname, CObjectBase::variation_key vars, CObjectBase::variation_key::iterator& vars_it);
|
||||
CObjectEntry* FindObjectVariation(CObjectBase* base, CObjectBase::variation_key vars, CObjectBase::variation_key::iterator& vars_it);
|
||||
|
||||
// Get all names, quite slowly. (Intended only for ScEd.)
|
||||
void GetAllObjectNames(std::vector<CStr>& names);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user