ScEd: Added unit deletion. Made zoom less frustrating. Let >2 players work.

Fixed random actor props.

This was SVN commit r2109.
This commit is contained in:
Ykkrosh
2005-04-03 05:02:00 +00:00
parent a948e4687b
commit 6a0b5fa0ab
17 changed files with 250 additions and 134 deletions
+3 -1
View File
@@ -7,7 +7,6 @@
#include "CStr.h"
#include "ObjectBase.h"
class CObjectBase;
class CObjectEntry;
class CBaseEntity;
class CMatrix3D;
@@ -68,6 +67,9 @@ public:
CObjectBase* FindObjectBase(const char* objname);
CObjectEntry* FindObjectVariation(const char* objname, CObjectBase::variation_key vars, CObjectBase::variation_key::iterator& vars_it);
CObjectEntry* FindObjectVariation(CObjectBase* base, CObjectBase::variation_key vars, CObjectBase::variation_key::iterator& vars_it);
// Get all names, quite slowly. (Intended only for ScEd.)
void GetAllObjectNames(std::vector<CStr>& names);