diff --git a/binaries/data/mods/internal/art/actors/props/structures/spartans/pentekonter_mainsail.xml b/binaries/data/mods/internal/art/actors/props/structures/spartans/pentekonter_mainsail.xml new file mode 100644 index 0000000000..0056afca32 --- /dev/null +++ b/binaries/data/mods/internal/art/actors/props/structures/spartans/pentekonter_mainsail.xml @@ -0,0 +1,21 @@ + + + + + + props/hele_pentekonter_sail.dae + + + + + props/spart_sail_a.png + + + props/spart_sail_b.png + + + props/spart_sail_c.png + + + player_trans.xml + diff --git a/binaries/data/mods/internal/art/actors/props/structures/spartans/trireme_mainsail.xml b/binaries/data/mods/internal/art/actors/props/structures/spartans/trireme_mainsail.xml new file mode 100644 index 0000000000..334165094f --- /dev/null +++ b/binaries/data/mods/internal/art/actors/props/structures/spartans/trireme_mainsail.xml @@ -0,0 +1,21 @@ + + + + + + props/hele_trireme_mainsail.dae + + + + + props/spart_sail_a.png + + + props/spart_sail_b.png + + + props/spart_sail_c.png + + + player_trans.xml + diff --git a/binaries/data/mods/internal/art/actors/props/units/cape_hd_pelt.xml b/binaries/data/mods/internal/art/actors/props/units/cape_hd_pelt.xml new file mode 100644 index 0000000000..c7d6986a42 --- /dev/null +++ b/binaries/data/mods/internal/art/actors/props/units/cape_hd_pelt.xml @@ -0,0 +1,20 @@ + + + + + + props/cape_hd_medium.dae + + + props/cape_hd_ragged.dae + + + + + props/cape_hd_pelt_brown.png + + + props/cape_hd_pelt_gray.png + + + diff --git a/binaries/data/mods/internal/art/actors/props/units/shields/mace_argyraspides.xml b/binaries/data/mods/internal/art/actors/props/units/shields/mace_argyraspides.xml new file mode 100644 index 0000000000..fa26ce3691 --- /dev/null +++ b/binaries/data/mods/internal/art/actors/props/units/shields/mace_argyraspides.xml @@ -0,0 +1,24 @@ + + + + + + props/shield/aspis_f.dae + + + + + + + + props/shield/mace_silver_a.dds + + + props/shield/mace_silver_b.dds + + + props/shield/mace_silver_c.dds + + + player_trans.xml + diff --git a/binaries/data/mods/internal/art/actors/props/units/shields/mace_aspis_back_purple.xml b/binaries/data/mods/internal/art/actors/props/units/shields/mace_aspis_back_purple.xml new file mode 100644 index 0000000000..3e3b92586f --- /dev/null +++ b/binaries/data/mods/internal/art/actors/props/units/shields/mace_aspis_back_purple.xml @@ -0,0 +1,10 @@ + + + + + + props/shield/aspis_b.dae + props/shield/mace_round_back_b.png + + + diff --git a/binaries/data/mods/internal/art/actors/props/units/shields/mace_hypaspist.xml b/binaries/data/mods/internal/art/actors/props/units/shields/mace_hypaspist.xml new file mode 100644 index 0000000000..0d88c02a0e --- /dev/null +++ b/binaries/data/mods/internal/art/actors/props/units/shields/mace_hypaspist.xml @@ -0,0 +1,26 @@ + + + + + props/shield/aspis_sm_f.dae + + + + + + + + props/shield/hele_round_b.dds + + + props/shield/hele_round_q.dds + + + props/shield/hele_round_v.dds + + + props/shield/hele_round_w.dds + + + player_trans.xml + diff --git a/binaries/data/mods/internal/art/actors/props/units/shields/mace_round_back_purple.xml b/binaries/data/mods/internal/art/actors/props/units/shields/mace_round_back_purple.xml new file mode 100644 index 0000000000..5b4969c63b --- /dev/null +++ b/binaries/data/mods/internal/art/actors/props/units/shields/mace_round_back_purple.xml @@ -0,0 +1,10 @@ + + + + + + props/shield/aspis_sm_b.dae + props/shield/mace_round_back_b.png + + + diff --git a/binaries/data/mods/internal/art/actors/props/units/shields/spart_aspis_a.xml b/binaries/data/mods/internal/art/actors/props/units/shields/spart_aspis_a.xml new file mode 100644 index 0000000000..f3ff07ba99 --- /dev/null +++ b/binaries/data/mods/internal/art/actors/props/units/shields/spart_aspis_a.xml @@ -0,0 +1,14 @@ + + + + + + props/shield/aspis_sm_f.dae + + + + props/shield/spart_round_a.png + + + player_trans.xml + diff --git a/binaries/data/mods/internal/art/actors/props/units/shields/spart_aspis_b.xml b/binaries/data/mods/internal/art/actors/props/units/shields/spart_aspis_b.xml new file mode 100644 index 0000000000..1ae36b0f6a --- /dev/null +++ b/binaries/data/mods/internal/art/actors/props/units/shields/spart_aspis_b.xml @@ -0,0 +1,21 @@ + + + + + + props/shield/aspis_sm_f.dae + + + + + + + + props/shield/hele_spartan_v1.dds + + + props/shield/hele_spartan_v2.dds + + + player_trans.xml + diff --git a/binaries/data/mods/internal/art/actors/props/units/shields/spart_aspis_e.xml b/binaries/data/mods/internal/art/actors/props/units/shields/spart_aspis_e.xml new file mode 100644 index 0000000000..1cac00c80a --- /dev/null +++ b/binaries/data/mods/internal/art/actors/props/units/shields/spart_aspis_e.xml @@ -0,0 +1,15 @@ + + + + + + props/shield/aspis_sm_f.dae + + + + + props/shield/spart_round_b.png + + + player_trans.xml + diff --git a/binaries/data/mods/internal/art/actors/props/units/shields/spart_aspis_skiritai.xml b/binaries/data/mods/internal/art/actors/props/units/shields/spart_aspis_skiritai.xml new file mode 100644 index 0000000000..278eb2f0a6 --- /dev/null +++ b/binaries/data/mods/internal/art/actors/props/units/shields/spart_aspis_skiritai.xml @@ -0,0 +1,18 @@ + + + + + + props/shield/aspis_sm_f.dae + + + + + + + + props/shield/hele_spartan_skiritai.dds + + + player_trans.xml + diff --git a/binaries/data/mods/internal/art/actors/props/units/shields/spart_pelta_adv.xml b/binaries/data/mods/internal/art/actors/props/units/shields/spart_pelta_adv.xml new file mode 100644 index 0000000000..dae10802a5 --- /dev/null +++ b/binaries/data/mods/internal/art/actors/props/units/shields/spart_pelta_adv.xml @@ -0,0 +1,14 @@ + + + + + + props/shield/pelta_a_f.dae + + + + props/shield/spart_pelta_b.png + + + player_trans.xml + diff --git a/binaries/data/mods/internal/art/actors/props/units/shields/spart_pelta_basic.xml b/binaries/data/mods/internal/art/actors/props/units/shields/spart_pelta_basic.xml new file mode 100644 index 0000000000..1c4d70b8c2 --- /dev/null +++ b/binaries/data/mods/internal/art/actors/props/units/shields/spart_pelta_basic.xml @@ -0,0 +1,14 @@ + + + + + + props/shield/pelta_a_f.dae + + + + props/shield/spart_pelta_a.png + + + player_trans.xml + diff --git a/binaries/data/mods/internal/art/actors/props/units/shields/spart_pelta_elite.xml b/binaries/data/mods/internal/art/actors/props/units/shields/spart_pelta_elite.xml new file mode 100644 index 0000000000..1421cc24fa --- /dev/null +++ b/binaries/data/mods/internal/art/actors/props/units/shields/spart_pelta_elite.xml @@ -0,0 +1,14 @@ + + + + + + props/shield/taka_front.dae + + + + props/shield/spart_pelta_c.png + + + player_trans.xml + diff --git a/binaries/data/mods/internal/art/actors/structures/spartans/pentekonter.xml b/binaries/data/mods/internal/art/actors/structures/spartans/pentekonter.xml new file mode 100644 index 0000000000..a14b774809 --- /dev/null +++ b/binaries/data/mods/internal/art/actors/structures/spartans/pentekonter.xml @@ -0,0 +1,21 @@ + + + + + + + + + + + + structural/hele_ship_pentekonter.dae + + + + + structural/hele_pentekonter.png + + + player_trans.xml + diff --git a/binaries/data/mods/internal/art/actors/structures/spartans/trireme.xml b/binaries/data/mods/internal/art/actors/structures/spartans/trireme.xml new file mode 100644 index 0000000000..513959f583 --- /dev/null +++ b/binaries/data/mods/internal/art/actors/structures/spartans/trireme.xml @@ -0,0 +1,27 @@ + + + + + + + + + + + + structural/hele_ship_trireme.dae + + + + + + + + + + + structural/hele_trireme_big.dds + + + player_trans.xml + diff --git a/binaries/data/mods/internal/art/actors/units/macedonians/alexander.xml b/binaries/data/mods/internal/art/actors/units/macedonians/alexander.xml new file mode 100644 index 0000000000..58260b4ac7 --- /dev/null +++ b/binaries/data/mods/internal/art/actors/units/macedonians/alexander.xml @@ -0,0 +1,42 @@ + + + + + + + + + + + + + + 0 0 0 + skeletal/horse.pmd + + + + + + + + + skeletal/horse_hele_alex.dds + + + + + + + + + + + + + + + + + player_trans.xml + diff --git a/binaries/data/mods/internal/art/actors/units/macedonians/alexander_r.xml b/binaries/data/mods/internal/art/actors/units/macedonians/alexander_r.xml new file mode 100644 index 0000000000..b782f42ec4 --- /dev/null +++ b/binaries/data/mods/internal/art/actors/units/macedonians/alexander_r.xml @@ -0,0 +1,25 @@ + + + + + + + + + + + + + + skeletal/m_tunic_short.dae + + + + + + + skeletal/hele_alexander.dds + + + player_trans.xml + diff --git a/binaries/data/mods/internal/art/actors/units/macedonians/cavalry_javelinist_a.xml b/binaries/data/mods/internal/art/actors/units/macedonians/cavalry_javelinist_a.xml new file mode 100644 index 0000000000..4145b7b8ac --- /dev/null +++ b/binaries/data/mods/internal/art/actors/units/macedonians/cavalry_javelinist_a.xml @@ -0,0 +1,74 @@ + + + + + + + + + + + + + + + skeletal/horse.pmd + + + + + + + + + skeletal/horse_hele_a_1.dds + + + skeletal/horse_hele_a_2.dds + + + + + 228 107 27 + + + 207 132 109 + + + 164 87 68 + + + 210 210 210 + + + 209 203 131 + + + 81 81 85 + + + 98 68 58 + + + 248 132 86 + + + 242 219 164 + + + 172 95 68 + + + 255 148 89 + + + + + + + + + + + objectcolor.xml + diff --git a/binaries/data/mods/internal/art/actors/units/macedonians/cavalry_javelinist_a_r.xml b/binaries/data/mods/internal/art/actors/units/macedonians/cavalry_javelinist_a_r.xml new file mode 100644 index 0000000000..e0308cd57c --- /dev/null +++ b/binaries/data/mods/internal/art/actors/units/macedonians/cavalry_javelinist_a_r.xml @@ -0,0 +1,48 @@ + + + + + + + + + + + + + + + skeletal/m_tunic_b.pmd + + + + + + + + + skeletal/hele_iar_e.dds + + + + + + + + + + + + + + + + + + + + + + + player_trans.xml + diff --git a/binaries/data/mods/internal/art/actors/units/macedonians/cavalry_javelinist_b.xml b/binaries/data/mods/internal/art/actors/units/macedonians/cavalry_javelinist_b.xml new file mode 100644 index 0000000000..7c5e221765 --- /dev/null +++ b/binaries/data/mods/internal/art/actors/units/macedonians/cavalry_javelinist_b.xml @@ -0,0 +1,47 @@ + + + + + + + + + + + + + + + skeletal/horse.pmd + + + + + + + + skeletal/horse_black_a.dds + + + skeletal/horse_brown_a.dds + + + skeletal/horse_chestnut_a.dds + + + skeletal/horse_dun_a.dds + + + skeletal/horse_white_a.dds + + + + + + + + + + + objectcolor.xml + diff --git a/binaries/data/mods/internal/art/actors/units/macedonians/cavalry_javelinist_b_r.xml b/binaries/data/mods/internal/art/actors/units/macedonians/cavalry_javelinist_b_r.xml new file mode 100644 index 0000000000..b872be3eae --- /dev/null +++ b/binaries/data/mods/internal/art/actors/units/macedonians/cavalry_javelinist_b_r.xml @@ -0,0 +1,42 @@ + + + + + + + + + + + + + + skeletal/m_tunic_a.pmd + + + + + + + + + skeletal/hele_cjv_b_1.dds + + + + + + + + + + + + + + + + + + player_trans.xml + diff --git a/binaries/data/mods/internal/art/actors/units/macedonians/cavalry_javelinist_e.xml b/binaries/data/mods/internal/art/actors/units/macedonians/cavalry_javelinist_e.xml new file mode 100644 index 0000000000..2be118d76c --- /dev/null +++ b/binaries/data/mods/internal/art/actors/units/macedonians/cavalry_javelinist_e.xml @@ -0,0 +1,77 @@ + + + + + + + + + + + + + + + skeletal/horse.pmd + + + + + + + + + skeletal/horse_hele_csw_e_1.dds + + + skeletal/horse_hele_csw_e_2.png + + + skeletal/horse_hele_csw_e_3.png + + + + + 228 107 27 + + + 207 132 109 + + + 164 87 68 + + + 255 255 255 + + + 251 254 146 + + + 81 81 85 + + + 98 68 58 + + + 248 132 86 + + + 242 219 164 + + + 172 95 68 + + + 255 148 89 + + + + + + + + + + + objectcolor.xml + diff --git a/binaries/data/mods/internal/art/actors/units/macedonians/cavalry_javelinist_e_r.xml b/binaries/data/mods/internal/art/actors/units/macedonians/cavalry_javelinist_e_r.xml new file mode 100644 index 0000000000..831e51c3c9 --- /dev/null +++ b/binaries/data/mods/internal/art/actors/units/macedonians/cavalry_javelinist_e_r.xml @@ -0,0 +1,42 @@ + + + + + + + + + + + + + + skeletal/m_tunic_a.pmd + + + + + + + + + skeletal/mace_bronzeshield_2.png + + + + + + + + + + + + + + + + + + player_trans.xml + diff --git a/binaries/data/mods/internal/art/actors/units/macedonians/champion_cavalry.xml b/binaries/data/mods/internal/art/actors/units/macedonians/champion_cavalry.xml new file mode 100644 index 0000000000..fb00a33c3c --- /dev/null +++ b/binaries/data/mods/internal/art/actors/units/macedonians/champion_cavalry.xml @@ -0,0 +1,103 @@ + + + + + + + + + + + + + + skeletal/horse.pmd + + + + + + + + 242 219 164 + + + 255 148 89 + + + 228 187 101 + + + 81 81 81 + + + 164 164 164 + + + 255 255 255 + + + 98 68 58 + + + 172 95 68 + + + + + skeletal/horse_mace_su2_1.dds + + + skeletal/horse_hele_g.dds + + + + + + + + + + skeletal/horse_hele_j.dds + + + + + + + + + + skeletal/horse_hele_h.dds + + + + + + + + + + skeletal/horse_hele_i.dds + + + + + + + + + + skeletal/horse_hele_g.dds + + + + + + + + + + + objectcolor.xml + diff --git a/binaries/data/mods/internal/art/actors/units/macedonians/champion_cavalry_r.xml b/binaries/data/mods/internal/art/actors/units/macedonians/champion_cavalry_r.xml new file mode 100644 index 0000000000..d1611c06c2 --- /dev/null +++ b/binaries/data/mods/internal/art/actors/units/macedonians/champion_cavalry_r.xml @@ -0,0 +1,34 @@ + + + + + + + + + + + + + skeletal/m_tunic_short.dae + + + + + + + + + + + skeletal/hele_hetairoi_a.dds + + + skeletal/hele_hetairoi_b.dds + + + skeletal/hele_hetairoi_c.dds + + + player_trans.xml + diff --git a/binaries/data/mods/internal/art/actors/units/macedonians/demetrius.xml b/binaries/data/mods/internal/art/actors/units/macedonians/demetrius.xml new file mode 100644 index 0000000000..e2b57c3734 --- /dev/null +++ b/binaries/data/mods/internal/art/actors/units/macedonians/demetrius.xml @@ -0,0 +1,37 @@ + + + + + + + + + + + + + + + + + skeletal/m_tunic_short.dae + + + + + + + + skeletal/hele_demetrius.dds + + + + + + + + + + + player_trans.xml + diff --git a/binaries/data/mods/internal/art/actors/units/macedonians/female_citizen.xml b/binaries/data/mods/internal/art/actors/units/macedonians/female_citizen.xml new file mode 100644 index 0000000000..3313ef4f73 --- /dev/null +++ b/binaries/data/mods/internal/art/actors/units/macedonians/female_citizen.xml @@ -0,0 +1,142 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + skeletal/f_dress.dae + skeletal/hele_fem_a.dds + + + skeletal/f_dress.dae + skeletal/hele_fem_b.dds + + + skeletal/f_dress.dae + skeletal/hele_fem_c.dds + + + skeletal/f_dress.dae + skeletal/hele_fem_d.dds + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + player_trans.xml + diff --git a/binaries/data/mods/internal/art/actors/units/macedonians/infantry_archer_a.xml b/binaries/data/mods/internal/art/actors/units/macedonians/infantry_archer_a.xml new file mode 100644 index 0000000000..8bf2d8d93e --- /dev/null +++ b/binaries/data/mods/internal/art/actors/units/macedonians/infantry_archer_a.xml @@ -0,0 +1,151 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + skeletal/m_tunic_short.dae + + + + + + + + + + + skeletal/hele_isp_b.dds + + + skeletal/hele_isp_b_2.dds + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + player_trans.xml + diff --git a/binaries/data/mods/internal/art/actors/units/macedonians/infantry_archer_b.xml b/binaries/data/mods/internal/art/actors/units/macedonians/infantry_archer_b.xml new file mode 100644 index 0000000000..659163f2a1 --- /dev/null +++ b/binaries/data/mods/internal/art/actors/units/macedonians/infantry_archer_b.xml @@ -0,0 +1,142 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + skeletal/m_tunic_short.dae + + + + + + skeletal/hele_tunic.dds + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + player_trans.xml + diff --git a/binaries/data/mods/internal/art/actors/units/macedonians/infantry_archer_e.xml b/binaries/data/mods/internal/art/actors/units/macedonians/infantry_archer_e.xml new file mode 100644 index 0000000000..87f970f8ce --- /dev/null +++ b/binaries/data/mods/internal/art/actors/units/macedonians/infantry_archer_e.xml @@ -0,0 +1,161 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + skeletal/m_tunic_long.dae + + + + + + + + skeletal/hele_iar_e.dds + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + player_trans.xml + diff --git a/binaries/data/mods/internal/art/actors/units/macedonians/infantry_javelinist_a.xml b/binaries/data/mods/internal/art/actors/units/macedonians/infantry_javelinist_a.xml new file mode 100644 index 0000000000..7d2ca4e51b --- /dev/null +++ b/binaries/data/mods/internal/art/actors/units/macedonians/infantry_javelinist_a.xml @@ -0,0 +1,163 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + skeletal/m_tunic_long.dae + + + + + + + + skeletal/mace_ijv_b.png + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + player_trans.xml + diff --git a/binaries/data/mods/internal/art/actors/units/macedonians/infantry_javelinist_b.xml b/binaries/data/mods/internal/art/actors/units/macedonians/infantry_javelinist_b.xml new file mode 100644 index 0000000000..90e651643b --- /dev/null +++ b/binaries/data/mods/internal/art/actors/units/macedonians/infantry_javelinist_b.xml @@ -0,0 +1,162 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + skeletal/m_tunic_long.dae + + + + + + + skeletal/mace_ijv_b.png + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + player_trans.xml + diff --git a/binaries/data/mods/internal/art/actors/units/macedonians/infantry_javelinist_e.xml b/binaries/data/mods/internal/art/actors/units/macedonians/infantry_javelinist_e.xml new file mode 100644 index 0000000000..1502ba7b2d --- /dev/null +++ b/binaries/data/mods/internal/art/actors/units/macedonians/infantry_javelinist_e.xml @@ -0,0 +1,168 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + skeletal/m_tunic_long.dae + + + + + + + + + skeletal/mace_ijv_e.png + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + player_trans.xml + diff --git a/binaries/data/mods/internal/art/actors/units/macedonians/infantry_slinger_a.xml b/binaries/data/mods/internal/art/actors/units/macedonians/infantry_slinger_a.xml new file mode 100644 index 0000000000..f48088a6a8 --- /dev/null +++ b/binaries/data/mods/internal/art/actors/units/macedonians/infantry_slinger_a.xml @@ -0,0 +1,129 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + skeletal/m_tunic_short.dae + + + + + + + + + + skeletal/hele_isp_b_2.dds + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + player_trans.xml + diff --git a/binaries/data/mods/internal/art/actors/units/macedonians/infantry_slinger_b.xml b/binaries/data/mods/internal/art/actors/units/macedonians/infantry_slinger_b.xml new file mode 100644 index 0000000000..d78344bf1f --- /dev/null +++ b/binaries/data/mods/internal/art/actors/units/macedonians/infantry_slinger_b.xml @@ -0,0 +1,125 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + skeletal/m_tunic_short.dae + + + + + + skeletal/hele_tunic.dds + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + player_trans.xml + diff --git a/binaries/data/mods/internal/art/actors/units/macedonians/infantry_slinger_e.xml b/binaries/data/mods/internal/art/actors/units/macedonians/infantry_slinger_e.xml new file mode 100644 index 0000000000..2acd70c9fc --- /dev/null +++ b/binaries/data/mods/internal/art/actors/units/macedonians/infantry_slinger_e.xml @@ -0,0 +1,139 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + skeletal/m_tunic_long.dae + + + + + + + + skeletal/hele_iar_e.dds + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + player_trans.xml + diff --git a/binaries/data/mods/internal/art/actors/units/macedonians/infantry_spearman_a.xml b/binaries/data/mods/internal/art/actors/units/macedonians/infantry_spearman_a.xml new file mode 100644 index 0000000000..3d761ad74a --- /dev/null +++ b/binaries/data/mods/internal/art/actors/units/macedonians/infantry_spearman_a.xml @@ -0,0 +1,163 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + skeletal/m_tunic_short.dae + + + + + + + + + + + + + skeletal/hele_pezhetairoi_3.dds + + + + + + + skeletal/hele_pezhetairoi.dds + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + player_trans.xml + diff --git a/binaries/data/mods/internal/art/actors/units/macedonians/infantry_spearman_b.xml b/binaries/data/mods/internal/art/actors/units/macedonians/infantry_spearman_b.xml new file mode 100644 index 0000000000..fe854007ee --- /dev/null +++ b/binaries/data/mods/internal/art/actors/units/macedonians/infantry_spearman_b.xml @@ -0,0 +1,147 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + skeletal/m_tunic_short.dae + + + + + + + skeletal/hele_tunic.dds + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + player_trans.xml + diff --git a/binaries/data/mods/internal/art/actors/units/macedonians/infantry_spearman_e.xml b/binaries/data/mods/internal/art/actors/units/macedonians/infantry_spearman_e.xml new file mode 100644 index 0000000000..7e521eb4ab --- /dev/null +++ b/binaries/data/mods/internal/art/actors/units/macedonians/infantry_spearman_e.xml @@ -0,0 +1,150 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + skeletal/m_tunic_short.dae + + + + + + + skeletal/hele_pezhetairoi_2.dds + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + player_trans.xml + diff --git a/binaries/data/mods/internal/art/actors/units/macedonians/mace_champion_argyraspis.xml b/binaries/data/mods/internal/art/actors/units/macedonians/mace_champion_argyraspis.xml new file mode 100644 index 0000000000..7872161f3c --- /dev/null +++ b/binaries/data/mods/internal/art/actors/units/macedonians/mace_champion_argyraspis.xml @@ -0,0 +1,43 @@ + + + + + + + + + + + + + + + + + + + skeletal/m_tunic_short.dae + + + + + + + + + + + skeletal/mace_hypaspist_1.dds + + + skeletal/mace_hypaspist_2.dds + + + skeletal/mace_su1_hypaspist_1.dds + + + skeletal/mace_su1_hypaspist_2.dds + + + player_trans.xml + diff --git a/binaries/data/mods/internal/art/actors/units/macedonians/mace_champion_hypaspist.xml b/binaries/data/mods/internal/art/actors/units/macedonians/mace_champion_hypaspist.xml new file mode 100644 index 0000000000..5fa02977de --- /dev/null +++ b/binaries/data/mods/internal/art/actors/units/macedonians/mace_champion_hypaspist.xml @@ -0,0 +1,40 @@ + + + + + + + + + + + + + + + + + + + skeletal/m_tunic_short.dae + + + + + + + + + + + skeletal/hele_pezhetairoi_3.dds + + + skeletal/hele_pezhetairoi.dds + + + skeletal/hele_pezhetairoi_2.dds + + + player_trans.xml + diff --git a/binaries/data/mods/internal/art/actors/units/macedonians/mace_champion_infantry_sele.xml b/binaries/data/mods/internal/art/actors/units/macedonians/mace_champion_infantry_sele.xml new file mode 100644 index 0000000000..1446e3408f --- /dev/null +++ b/binaries/data/mods/internal/art/actors/units/macedonians/mace_champion_infantry_sele.xml @@ -0,0 +1,34 @@ + + + + + + + + + + + + + + + + + + + + + + + + + skeletal/m_tunic_long.dae + skeletal/mace_bronzeshield_pikeman_a.dds + + + skeletal/m_tunic_short.dae + skeletal/mace_bronzeshield_2.png + + + player_trans.xml + diff --git a/binaries/data/mods/internal/art/actors/units/macedonians/philip.xml b/binaries/data/mods/internal/art/actors/units/macedonians/philip.xml new file mode 100644 index 0000000000..d38e193af5 --- /dev/null +++ b/binaries/data/mods/internal/art/actors/units/macedonians/philip.xml @@ -0,0 +1,41 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + skeletal/m_tunic_short.dae + skeletal/hele_philip.dds + + + skeletal/m_tunic_short.dae + skeletal/hele_philip_2.dds + + + skeletal/m_tunic_long.dae + skeletal/hele_philip_3.dds + + + + player_trans.xml + + diff --git a/binaries/data/mods/internal/art/actors/units/macedonians/philip_horse.xml b/binaries/data/mods/internal/art/actors/units/macedonians/philip_horse.xml new file mode 100644 index 0000000000..cb4cc493f8 --- /dev/null +++ b/binaries/data/mods/internal/art/actors/units/macedonians/philip_horse.xml @@ -0,0 +1,45 @@ + + + + + + + + + + + + + + + + + + skeletal/horse.pmd + + + + + + + + + skeletal/horse_hele_philip.dds + + + + + + + + + + + + + + + + + player_trans.xml + diff --git a/binaries/data/mods/internal/art/actors/units/macedonians/philip_r.xml b/binaries/data/mods/internal/art/actors/units/macedonians/philip_r.xml new file mode 100644 index 0000000000..d9afecbc67 --- /dev/null +++ b/binaries/data/mods/internal/art/actors/units/macedonians/philip_r.xml @@ -0,0 +1,24 @@ + + + + + + + + + + + + + skeletal/m_tunic_long.dae + + + + + + + skeletal/hele_philip_3.dds + + + player_trans.xml + diff --git a/binaries/data/mods/internal/art/actors/units/macedonians/thorakites.xml b/binaries/data/mods/internal/art/actors/units/macedonians/thorakites.xml new file mode 100644 index 0000000000..a6d07c725b --- /dev/null +++ b/binaries/data/mods/internal/art/actors/units/macedonians/thorakites.xml @@ -0,0 +1,42 @@ + + + + + + + + + + + + + + + + + + + + + skeletal/m_tunic_short.dae + + + + + + + + + + + + + + skeletal/mace_thoakrites.dds + + + skeletal/mace_thorakites_2.png + + + player_trans.xml + diff --git a/binaries/data/mods/internal/art/actors/units/macedonians/thureophoros.xml b/binaries/data/mods/internal/art/actors/units/macedonians/thureophoros.xml new file mode 100644 index 0000000000..98926ff390 --- /dev/null +++ b/binaries/data/mods/internal/art/actors/units/macedonians/thureophoros.xml @@ -0,0 +1,162 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + skeletal/m_tunic_long.dae + + + + + + + + + + + skeletal/mace_thureophoros.dds + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + player_trans.xml + diff --git a/binaries/data/mods/internal/art/actors/units/spartans/cavalry_javelinist_a.xml b/binaries/data/mods/internal/art/actors/units/spartans/cavalry_javelinist_a.xml new file mode 100644 index 0000000000..768121e5d5 --- /dev/null +++ b/binaries/data/mods/internal/art/actors/units/spartans/cavalry_javelinist_a.xml @@ -0,0 +1,74 @@ + + + + + + + + + + + + + + + skeletal/horse.pmd + + + + + + + + + skeletal/horse_hele_a_1.dds + + + skeletal/horse_hele_a_2.dds + + + + + 228 107 27 + + + 207 132 109 + + + 164 87 68 + + + 210 210 210 + + + 209 203 131 + + + 81 81 85 + + + 98 68 58 + + + 248 132 86 + + + 242 219 164 + + + 172 95 68 + + + 255 148 89 + + + + + + + + + + + objectcolor.xml + diff --git a/binaries/data/mods/internal/art/actors/units/spartans/cavalry_javelinist_a_r.xml b/binaries/data/mods/internal/art/actors/units/spartans/cavalry_javelinist_a_r.xml new file mode 100644 index 0000000000..57e944003e --- /dev/null +++ b/binaries/data/mods/internal/art/actors/units/spartans/cavalry_javelinist_a_r.xml @@ -0,0 +1,48 @@ + + + + + + + + + + + + + + + skeletal/m_tunic_b.pmd + + + + + + + + + skeletal/hele_cjv_a_1.dds + + + + + + + + + + + + + + + + + + + + + + + player_trans.xml + diff --git a/binaries/data/mods/internal/art/actors/units/spartans/cavalry_javelinist_b.xml b/binaries/data/mods/internal/art/actors/units/spartans/cavalry_javelinist_b.xml new file mode 100644 index 0000000000..e9bb446f3b --- /dev/null +++ b/binaries/data/mods/internal/art/actors/units/spartans/cavalry_javelinist_b.xml @@ -0,0 +1,47 @@ + + + + + + + + + + + + + + + skeletal/horse.pmd + + + + + + + + skeletal/horse_black_a.dds + + + skeletal/horse_brown_a.dds + + + skeletal/horse_chestnut_a.dds + + + skeletal/horse_dun_a.dds + + + skeletal/horse_white_a.dds + + + + + + + + + + + objectcolor.xml + diff --git a/binaries/data/mods/internal/art/actors/units/spartans/cavalry_javelinist_b_r.xml b/binaries/data/mods/internal/art/actors/units/spartans/cavalry_javelinist_b_r.xml new file mode 100644 index 0000000000..b872be3eae --- /dev/null +++ b/binaries/data/mods/internal/art/actors/units/spartans/cavalry_javelinist_b_r.xml @@ -0,0 +1,42 @@ + + + + + + + + + + + + + + skeletal/m_tunic_a.pmd + + + + + + + + + skeletal/hele_cjv_b_1.dds + + + + + + + + + + + + + + + + + + player_trans.xml + diff --git a/binaries/data/mods/internal/art/actors/units/spartans/cavalry_javelinist_e.xml b/binaries/data/mods/internal/art/actors/units/spartans/cavalry_javelinist_e.xml new file mode 100644 index 0000000000..c68a0f5f44 --- /dev/null +++ b/binaries/data/mods/internal/art/actors/units/spartans/cavalry_javelinist_e.xml @@ -0,0 +1,77 @@ + + + + + + + + + + + + + + + skeletal/horse.pmd + + + + + + + + + skeletal/horse_hele_csw_e_1.dds + + + skeletal/horse_hele_csw_e_2.png + + + skeletal/horse_hele_csw_e_3.png + + + + + 228 107 27 + + + 207 132 109 + + + 164 87 68 + + + 255 255 255 + + + 251 254 146 + + + 81 81 85 + + + 98 68 58 + + + 248 132 86 + + + 242 219 164 + + + 172 95 68 + + + 255 148 89 + + + + + + + + + + + objectcolor.xml + diff --git a/binaries/data/mods/internal/art/actors/units/spartans/cavalry_javelinist_e_r.xml b/binaries/data/mods/internal/art/actors/units/spartans/cavalry_javelinist_e_r.xml new file mode 100644 index 0000000000..60d26ba3b3 --- /dev/null +++ b/binaries/data/mods/internal/art/actors/units/spartans/cavalry_javelinist_e_r.xml @@ -0,0 +1,42 @@ + + + + + + + + + + + + + + skeletal/m_tunic_a.pmd + + + + + + + + + skeletal/hele_cjv_e_1.dds + + + + + + + + + + + + + + + + + + player_trans.xml + diff --git a/binaries/data/mods/internal/art/actors/units/spartans/champion_infantry.xml b/binaries/data/mods/internal/art/actors/units/spartans/champion_infantry.xml new file mode 100644 index 0000000000..7b6218f758 --- /dev/null +++ b/binaries/data/mods/internal/art/actors/units/spartans/champion_infantry.xml @@ -0,0 +1,60 @@ + + + + + + + + + + + + + + + + + + skeletal/m_tunic_short.dae + + + + + + skeletal/hele_spartitiate_a.dds + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + player_trans.xml + diff --git a/binaries/data/mods/internal/art/actors/units/spartans/champion_infantry_sword.xml b/binaries/data/mods/internal/art/actors/units/spartans/champion_infantry_sword.xml new file mode 100644 index 0000000000..83bd6da23b --- /dev/null +++ b/binaries/data/mods/internal/art/actors/units/spartans/champion_infantry_sword.xml @@ -0,0 +1,45 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + skeletal/m_tunic_short.dae + + + + + + + skeletal/hele_tunic.dds + + + player_trans.xml + diff --git a/binaries/data/mods/internal/art/actors/units/spartans/champion_pikeman.xml b/binaries/data/mods/internal/art/actors/units/spartans/champion_pikeman.xml new file mode 100644 index 0000000000..973a4dfd0e --- /dev/null +++ b/binaries/data/mods/internal/art/actors/units/spartans/champion_pikeman.xml @@ -0,0 +1,42 @@ + + + + + + + + + + + + + + + + + + skeletal/m_tunic_short.dae + + + + + + + + + + + skeletal/hele_pezhetairoi_3.dds + + + skeletal/hele_pezhetairoi.dds + + + skeletal/hele_pezhetairoi_2.dds + + + skeletal/spart_phalangite_officer.dds + + + player_trans.xml + diff --git a/binaries/data/mods/internal/art/actors/units/spartans/female_citizen.xml b/binaries/data/mods/internal/art/actors/units/spartans/female_citizen.xml new file mode 100644 index 0000000000..06be5d07bc --- /dev/null +++ b/binaries/data/mods/internal/art/actors/units/spartans/female_citizen.xml @@ -0,0 +1,126 @@ + + + + + + + + + + + + + + + + + + + + + + + + + skeletal/f_tunic.dae + + + + skeletal/spart_female_1.png + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + player_trans.xml + diff --git a/binaries/data/mods/internal/art/actors/units/spartans/female_gorgo.xml b/binaries/data/mods/internal/art/actors/units/spartans/female_gorgo.xml new file mode 100644 index 0000000000..4ed60a66dc --- /dev/null +++ b/binaries/data/mods/internal/art/actors/units/spartans/female_gorgo.xml @@ -0,0 +1,125 @@ + + + + + + + + + + + + + + + + + + + + + + + + + skeletal/f_dress.dae + + + + skeletal/gown_green.dds + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/binaries/data/mods/internal/art/actors/units/spartans/healer.xml b/binaries/data/mods/internal/art/actors/units/spartans/healer.xml new file mode 100644 index 0000000000..ef5a1ad9cd --- /dev/null +++ b/binaries/data/mods/internal/art/actors/units/spartans/healer.xml @@ -0,0 +1,30 @@ + + + + + + + + + + + skeletal/m_dress_a.pmd + + + + + + + + + + + + skeletal/hele_healer_1.dds + + + skeletal/hele_healer_2.dds + + + player_trans.xml + diff --git a/binaries/data/mods/internal/art/actors/units/spartans/infantry_javelinist_a.xml b/binaries/data/mods/internal/art/actors/units/spartans/infantry_javelinist_a.xml new file mode 100644 index 0000000000..9fd0064e84 --- /dev/null +++ b/binaries/data/mods/internal/art/actors/units/spartans/infantry_javelinist_a.xml @@ -0,0 +1,164 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + skeletal/m_tunic_long.dae + + + + + + + + skeletal/mace_ijv_b.png + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + player_trans.xml + diff --git a/binaries/data/mods/internal/art/actors/units/spartans/infantry_javelinist_b.xml b/binaries/data/mods/internal/art/actors/units/spartans/infantry_javelinist_b.xml new file mode 100644 index 0000000000..10c2434bb0 --- /dev/null +++ b/binaries/data/mods/internal/art/actors/units/spartans/infantry_javelinist_b.xml @@ -0,0 +1,155 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + skeletal/m_tunic_short.dae + + + + + + + + skeletal/hele_tunic.dds + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + player_trans.xml + diff --git a/binaries/data/mods/internal/art/actors/units/spartans/infantry_javelinist_e.xml b/binaries/data/mods/internal/art/actors/units/spartans/infantry_javelinist_e.xml new file mode 100644 index 0000000000..4b79ced4f2 --- /dev/null +++ b/binaries/data/mods/internal/art/actors/units/spartans/infantry_javelinist_e.xml @@ -0,0 +1,165 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + skeletal/m_tunic_long.dae + + + + + + + + + skeletal/mace_ijv_b.png + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + player_trans.xml + diff --git a/binaries/data/mods/internal/art/actors/units/spartans/infantry_spearman_a.xml b/binaries/data/mods/internal/art/actors/units/spartans/infantry_spearman_a.xml new file mode 100644 index 0000000000..09fc0efeae --- /dev/null +++ b/binaries/data/mods/internal/art/actors/units/spartans/infantry_spearman_a.xml @@ -0,0 +1,190 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + skeletal/m_tunic_short.dae + + + + + + + + + + + + + + + + + + + + + + + skeletal/hele_isp_a_1.dds + + + skeletal/hele_isp_a_2.dds + + + skeletal/hele_isp_a_3.dds + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + player_trans.xml + diff --git a/binaries/data/mods/internal/art/actors/units/spartans/infantry_spearman_b.xml b/binaries/data/mods/internal/art/actors/units/spartans/infantry_spearman_b.xml new file mode 100644 index 0000000000..ae10cf1d04 --- /dev/null +++ b/binaries/data/mods/internal/art/actors/units/spartans/infantry_spearman_b.xml @@ -0,0 +1,165 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + skeletal/m_tunic_short.dae + + + + + + + + + + + skeletal/hele_tunic.dds + + + skeletal/hele_isp_b_2.dds + + + skeletal/hele_isp_b_3.dds + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + player_trans.xml + diff --git a/binaries/data/mods/internal/art/actors/units/spartans/infantry_spearman_e.xml b/binaries/data/mods/internal/art/actors/units/spartans/infantry_spearman_e.xml new file mode 100644 index 0000000000..aa0efdaddc --- /dev/null +++ b/binaries/data/mods/internal/art/actors/units/spartans/infantry_spearman_e.xml @@ -0,0 +1,188 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + skeletal/m_tunic_short.dae + + + + + + + + + + + + + + + + + + + + + + + skeletal/hele_isp_e_1.dds + + + skeletal/hele_linothorax_scale.dds + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + player_trans.xml + diff --git a/binaries/data/mods/internal/art/actors/units/spartans/leonidas.xml b/binaries/data/mods/internal/art/actors/units/spartans/leonidas.xml new file mode 100644 index 0000000000..6fb7a0e6e9 --- /dev/null +++ b/binaries/data/mods/internal/art/actors/units/spartans/leonidas.xml @@ -0,0 +1,40 @@ + + + + + + + + + + + + + + + + + + + skeletal/m_tunic_short.dae + + + + + + + + + skeletal/hele_leonidas.dds + + + + + + + + + + + player_trans.xml + diff --git a/binaries/data/mods/internal/art/actors/units/spartans/trader.xml b/binaries/data/mods/internal/art/actors/units/spartans/trader.xml new file mode 100644 index 0000000000..f77a7f274e --- /dev/null +++ b/binaries/data/mods/internal/art/actors/units/spartans/trader.xml @@ -0,0 +1,22 @@ + + + + + + + + + + + skeletal/trader_cart.dae + + + + + + + structural/rome_ram.png + + + player_trans.xml + diff --git a/binaries/data/mods/internal/art/actors/units/spartans/trader_h.xml b/binaries/data/mods/internal/art/actors/units/spartans/trader_h.xml new file mode 100644 index 0000000000..3ee758a96c --- /dev/null +++ b/binaries/data/mods/internal/art/actors/units/spartans/trader_h.xml @@ -0,0 +1,64 @@ + + + + + + + + + + + + + + skeletal/horse.pmd + + + + + + + + + skeletal/horse_hele_csw_e_1.dds + + + skeletal/horse_hele_csw_e_2.png + + + skeletal/horse_hele_csw_e_3.png + + + + + 255 255 255 + + + 44 39 37 + + + 115 89 55 + + + 204 138 94 + + + 210 185 138 + + + 138 138 138 + + + 171 157 107 + + + + + + + + + + + objectcolor.xml + diff --git a/binaries/data/mods/internal/art/actors/units/spartans/trader_r.xml b/binaries/data/mods/internal/art/actors/units/spartans/trader_r.xml new file mode 100644 index 0000000000..487e4d21b1 --- /dev/null +++ b/binaries/data/mods/internal/art/actors/units/spartans/trader_r.xml @@ -0,0 +1,20 @@ + + + + + + + + + + + skeletal/m_dress_a.pmd + + + + + skeletal/hele_trd.dds + + + player_trans.xml + diff --git a/binaries/data/mods/internal/art/textures/skins/props/shield/mace_round_a.png 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b/binaries/data/mods/internal/civs/mace.json @@ -0,0 +1,113 @@ +{ + "Code":"mace", + "Name":"Macedonians", + "Emblem":"session/portraits/emblems/emblem_macedonians.png", + "History":"The Macedonians were famed for their conquests and energetic monarchs.", + "Music":[ + {"File":"hellenes_peace_1.ogg", "Type":"peace"}, + {"File":"hellenic_battle_2.ogg", "Type":"battle"} + ], + "Factions": + [ + { + "Name":"Macedonians", + "Description":"A Hellenistic kingdom bordering Greek city-states", + "Technologies": + [ + { + "Name":"Military Reforms", + "History":"When Philip II came to the Macedonian throne he began a total reorganization of the Macedonian army. His reforms created a powerful cavalry arm to his army that would prove useful to both himself and his son Alexander's conquests.", + "Description":"Each subsequent Barracks constructed comes with 5 free (random) Macedonian military units. This also applies to the Barracks of allied players (they receive 5 free units of their own culture for each new Barracks constructed)." + }, + { + "Name":"Hellenistic Metropolises", + "History":"Beginning with Alexander, the Hellenistic monarchs founded many cities throughout their empires, where Greek culture and art blended with local customs to create the motley Hellenistic civilisation.", + "Description":"Civic Centres have double Health and a +10% increase in territory effect." + } + ], + "Heroes": + [ + { + "Name":"Philip II", + "Class":"", + "Armament":"", + "Emblem":"", + "History":"The king of Macedonia (359-336 B.C.), he carried out vast monetary and military reforms in order to make his kingdom the most powerful force in the Greek world. Greatly enlarged the size of Macedonia by conquering much of Thrace and subduing the Greeks. Murdered in Aegae while planning a campaign against Persia." + }, + { + "Name":"Alexander the Great", + "Class":"", + "Armament":"", + "Emblem":"", + "History":"The most powerful hero of them all - son of Philip II, king of Macedonia (336-323 B.C.). After conquering the rest of the Thracians and quelling the unrest of the Greeks, Alexander embarked on a world-conquest march. Defeating the Persian forces at Granicus (334 B.C.), Issus (333 B.C.) and Gaugamela (331 B.C.), he became master of the Persian Empire. Entering India, he defeated king Porus at Hydaspes (326 B.C.), but his weary troops made him halt. Died in Babylon at the age of 33 while planning a campaign against Arabia." + }, + { + "Name":"Demetrios Poliorcetes", + "Class":"", + "Armament":"", + "Emblem":"", + "History":"One of the Diadochi, king of Macedonia (294-288 B.C.), Demetrios was renowned as one of the bravest and most able successors of Alexander. As the son of Antigonus I Monophthalmus, he fought and won many important battles early on and was proclaimed king, along with his father, in 306 B.C. Losing his Asian possessions after the battle of Ipsos, he later won the Macedonian throne. Fearing lest they should be overpowered by Demetrios, the other Diadochi united against him and defeated him." + } + ] + } + ], + "CivBonuses": + [ + { + "Name":"Hellenic League", + "History":"After the unification of Greece, Philip II gathered all the city-states together to form the Hellenic League, with Macedon as the its leader. With this Pan-Hellenic federation he planned to launch an expedition to punish Persia for past wrongs. Although assassinated before he could carry out the invasion, his son Alexander the Great took up the mantle and completed his fathers plans.", + "Description":"All Macedonian units have a +10% attack bonus vs. Persian and Hellenic factions (but also -5% attack debonus vs. Roman units)." + }, + { + "Name":"Syntagma", + "History":"Based upon the Theban Oblique Order phalanx, the Syntagma was the formation that proved invincible against the armies of Hellas and the East.", + "Description":"Infantry pike units can use the slow and powerful Syntagma formation." + } + ], + "TeamBonuses": + [ + { + "Name":"Standardized Currency", + "History":"The Macedonians and the Diadochi minted coins of very high quality. On their currency the Diadochi in particular frequently depicted themselves as the rightful successor to Alexander the Great, attempting to legitimize their rule.", + "Description":"Tribute and trade between allies of the metal resource is bonused ~ 15%." + } + ], + "Structures": + [ + { + "Name":"Library", + "Class":"", + "Emblem":"", + "History":"Alexander the Great founded libraries all over his new empire. These became a center of learning for an entirely new synthesized culture: the Hellenistic culture.", + "Requirements":"", + "Phase":"", + "Special":"Maximum of 1 built. All Special Technologies are researched here. Building one reduces the cost of all other remaining technologies by 10%." + }, + { + "Name":"Lighthouse", + "Class":"", + "Emblem":"", + "History":"The Ptolemaic dynasty in Egypt built the magnificent Lighthouse of Alexandria near the harbour mouth of that Nile Delta city. This structure could be seen for many kilometers out to sea and was one of the Seven Wonders of the World.", + "Requirements":"", + "Phase":"", + "Special":"When built along the shoreline, removes shroud of darkness over all the water, revealing all the coast lines on the map. Limit: 1." + } + ], + "StartEntities": + [ + { + "Template": "structures/mace_civil_centre" + }, + { + "Template": "units/mace_support_female_citizen", + "Count": 4 + }, + { + "Template": "units/mace_infantry_spearman_b", + "Count": 4 + }, + { + "Template": "units/mace_cavalry_javelinist_b" + } + ] +} diff --git a/binaries/data/mods/internal/civs/spart.json b/binaries/data/mods/internal/civs/spart.json new file mode 100644 index 0000000000..260e9dbc9c --- /dev/null +++ b/binaries/data/mods/internal/civs/spart.json @@ -0,0 +1,113 @@ +{ + "Code":"spart", + "Name":"Spartans", + "Emblem":"session/portraits/emblems/emblem_spartans.png", + "History":"Sparta, or Lacedaemon, was a prominent city-state in ancient Greece, situated on the banks of the River Eurotas in Laconia, in south-eastern Peloponnese. It emerged as a political entity around the 10th century BC, when the invading Dorians subjugated the local, non-Dorian population. From c. 650 BC it rose to become the dominant military land-power in ancient Greece. Given its military pre-eminence, Sparta was recognized as the overall leader of the combined Greek forces during the Greco-Persian Wars. Between 431 and 404 BC, Sparta was the principal enemy of Athens during the Peloponnesian Wars, from which it emerged victorious, though at great cost. Sparta's defeat by Thebes in the Battle of Leuctra in 371 BC ended Sparta's prominent role in Greece. However, it maintained its political independence until the Roman conquest of Greece in 146 BC.", + "Music":[ + {"File":"hellenes_peace_1.ogg", "Type":"peace"}, + {"File":"hellenic_battle_2.ogg", "Type":"battle"} + ], + "Factions": + [ + { + "Name":"Spartans", + "Description":"", + "Technologies": + [ + { + "Name":"Feminine Mystique", + "History":"Spartan women were some of the freest in the ancient world. They could own land and slaves and even exercise naked like Spartan men. It is said that only Spartan women gave birth to real men. Such tough as nails women more than once helped save their city from disaster, for example when after a lost battle against Pyrrhus of Epirus they overnight built an earthen rampart to protect the city while their men slept in preparation for the next day's siege.", + "Description":"Spartan female citizens cannot be captured and will doggedly fight back against any attackers." + }, + { + "Name":"Tyrtean Paeans", + "History":"Shortly after the great naval victories at Salamis and Mykale, the Greek city-states instituted the so-called Delian League in 478 B.C., whose purpose was to push the Persians out of the Aegean region. The allied states contributed ships and money, while the Athenians offered their entire navy.", + "Description":"Units move faster in formation." + } + ], + "Heroes": + [ + { + "Name":"Leonidas I", + "Class":"", + "Armament":"", + "Emblem":"", + "History":"The king of Sparta, whom fought and died at the battle of Thermopylae in 480 B.C. He successfully blocked the way of the huge Persian army through the narrow passage with his 7000 men, until Xerxes was made aware of a secret unobstructed path. Finding the enemy at his rear, Leonidas sent home most of his troops, choosing to stay behind with 300 hand-picked hoplites and win time for the others to withdraw." + }, + { + "Name":"Brasidas", + "Class":"", + "Armament":"", + "Emblem":"", + "History":"Because of Brasidas' unorthodox use of light-armed troops, Helot Skirmishers have a greater attack and speed while he lives." + }, + { + "Name":"Agis III", + "Class":"", + "Armament":"", + "Emblem":"", + "History":"." + } + ] + } + ], + "CivBonuses": + [ + { + "Name":"Othismos", + "History":"The Spartans were undisputed masters of phalanx warfare. The Spartans were so feared for their discipline that the enemy army would sometimes break up and run away before a single shield clashed. 'Othismos' refers to the point in a phalanx battle where both sides try to shove each other out of formation, attempting to breaking up the enemy lines and routing them.", + "Description":"Spartans can make use of the Phalanx formation without researching a technology." + }, + { + "Name":"Laws of Lycurgus", + "History":"Under the Constitution written by the mythical law-giver Lycurgus, the institution of The Agoge was established, where Spartans were trained from the age of 6 to be superior warriors in defense of the Spartan state.", + "Description":"All citizen-soldiers trained in the City Phase start life at the Elite rank, but the population cap is reduced by 10%." + } + ], + "TeamBonuses": + [ + { + "Name":"Peloponnesian League", + "History":"Much of the Peloponnese was subject to Sparta in one way or another. This loose confederation, with Sparta as its leader, was later dubbed the Peloponnesian League by historians, but in ancient times was called 'The Lacedaemonians and their allies.'", + "Description":"Allied team members can train Spartiates from their fortresses." + } + ], + "Structures": + [ + { + "Name":"Syssiton", + "Class":"", + "Emblem":"", + "History":"The Syssiton was the Mess Hall for full-blooded Spartiates.", + "Requirements":"", + "Phase":"", + "Special":"Train champion units and research technologies related to champions." + }, + { + "Name":"Gerousia", + "Class":"", + "Emblem":"", + "History":"The Gerousia is the elected Spartiate citizen assembly.", + "Requirements":"", + "Phase":"", + "Special":"Train heroes and research technologies related to heroes." + } + ], + "StartEntities": + [ + { + "Template": "structures/spart_civil_centre" + }, + { + "Template": "units/spart_support_female_citizen", + "Count": 4 + }, + { + "Template": "units/spart_infantry_spearman_b", + "Count": 4 + }, + { + "Template": "units/spart_cavalry_spearman_b" + } + ] +} diff --git a/binaries/data/mods/internal/maps/scenarios/Punjab III.pmp b/binaries/data/mods/internal/maps/scenarios/Punjab III.pmp new file mode 100644 index 0000000000..a451997aff --- /dev/null +++ b/binaries/data/mods/internal/maps/scenarios/Punjab III.pmp @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:40a4b37c50edc2bb46d7eb9aab729345686cc455504fc0ea714a8af3b231f570 +size 656806 diff --git a/binaries/data/mods/internal/maps/scenarios/Punjab III.xml b/binaries/data/mods/internal/maps/scenarios/Punjab III.xml new file mode 100644 index 0000000000..203171af47 --- /dev/null +++ b/binaries/data/mods/internal/maps/scenarios/Punjab III.xml @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:1ce0092af15a4b4d7d607b3489f88ed575a59cf90dc4d67cc6780c573c9bdab0 +size 930601 diff --git a/binaries/data/mods/internal/simulation/templates/structures/mace_barracks.xml b/binaries/data/mods/internal/simulation/templates/structures/mace_barracks.xml new file mode 100644 index 0000000000..d86b035e10 --- /dev/null +++ b/binaries/data/mods/internal/simulation/templates/structures/mace_barracks.xml @@ -0,0 +1,30 @@ + + + + 220 + + 150 + 150 + + + + 2200 + + + mace + Stratēgeîon + The Stratigeion was the main military headquarters, where important decisions were taken and plans for battles discussed by the Hellene Generals, or "Strategoi". + + + + units/mace_infantry_spearman_b + units/mace_infantry_javelinist_b + units/mace_infantry_archer_b + units/mace_infantry_slinger_b + units/mace_cavalry_javelinist_b + + + + structures/hellenes/barracks.xml + + diff --git a/binaries/data/mods/internal/simulation/templates/structures/mace_civil_centre.xml b/binaries/data/mods/internal/simulation/templates/structures/mace_civil_centre.xml new file mode 100644 index 0000000000..4c95ec3878 --- /dev/null +++ b/binaries/data/mods/internal/simulation/templates/structures/mace_civil_centre.xml @@ -0,0 +1,24 @@ + + + + 330 + + + 3300 + + + mace + Agorā́ + The most important place in most Classical Greek poleis, the Agora served many purposes; it was a place for public speeches and was the stage for civic life and commercial interests. + + + + units/mace_infantry_spearman_b + units/mace_infantry_javelinist_b + units/hele_cavalry_javelinist_b + + + + structures/hellenes/civic_centre_new.xml + + diff --git a/binaries/data/mods/internal/simulation/templates/structures/mace_corral.xml b/binaries/data/mods/internal/simulation/templates/structures/mace_corral.xml new file mode 100644 index 0000000000..c188bff0ea --- /dev/null +++ b/binaries/data/mods/internal/simulation/templates/structures/mace_corral.xml @@ -0,0 +1,30 @@ + + + + 11 + + + + 8.0 + + + 110 + + + mace + Épaulos + A place for a farmer to pen his animals. Garrison a sheep, goat, or cow here to gain a trickle of the food resource. Garrisoning an animal here also "fattens" them so that they may be slaughtered and gathered for a quick burst of food. + + + + + + + gaia/fauna_goat + + + + structures/hellenes/corral.xml + structures/fndn_3x3.xml + + diff --git a/binaries/data/mods/internal/simulation/templates/structures/mace_defense_tower.xml b/binaries/data/mods/internal/simulation/templates/structures/mace_defense_tower.xml new file mode 100644 index 0000000000..4c3bfbdd66 --- /dev/null +++ b/binaries/data/mods/internal/simulation/templates/structures/mace_defense_tower.xml @@ -0,0 +1,29 @@ + + + + 132 + + + + 15.0 + + + 1320 + + + mace + Pyrgíon + Towers were an important part of city fortifications. The defending troops shot arrows at the enemy and poured boiling oil over the assailants. + + + + + + 6.0 + 0.6 + 22.0 + + + structures/hellenes/scout_tower.xml + + diff --git a/binaries/data/mods/internal/simulation/templates/structures/mace_dock.xml b/binaries/data/mods/internal/simulation/templates/structures/mace_dock.xml new file mode 100644 index 0000000000..222da645ed --- /dev/null +++ b/binaries/data/mods/internal/simulation/templates/structures/mace_dock.xml @@ -0,0 +1,23 @@ + + + + 275 + + + 2750 + + + mace + Limḗn + Greece is a sea country, which is why some of the greatest Hellenic and Hellenistic cities like Ephesus, Corinth, Alexandria and Antioch were built by the sea. It should also be noted that all colonies during the Great Colonisation were thriving port centres, which traded with the local population. + + + + units/hele_ship_bireme + units/hele_ship_trireme + + + + structures/hellenes/dock.xml + + diff --git a/binaries/data/mods/internal/simulation/templates/structures/mace_farmstead.xml b/binaries/data/mods/internal/simulation/templates/structures/mace_farmstead.xml new file mode 100644 index 0000000000..e6f8b0ec49 --- /dev/null +++ b/binaries/data/mods/internal/simulation/templates/structures/mace_farmstead.xml @@ -0,0 +1,25 @@ + + + + 99 + + + + 8.0 + + + 990 + + + mace + Sītobólion + Grain wasn't plentiful in Hellas, which is why it was carefully stored in granaries, some of it being reserved for times of siege. + + + + + + structures/hellenes/farmstead_new.xml + structures/fndn_4x4.xml + + diff --git a/binaries/data/mods/internal/simulation/templates/structures/mace_field.xml b/binaries/data/mods/internal/simulation/templates/structures/mace_field.xml new file mode 100644 index 0000000000..d2db6b1f58 --- /dev/null +++ b/binaries/data/mods/internal/simulation/templates/structures/mace_field.xml @@ -0,0 +1,14 @@ + + + + 33 + + + 132 + + + mace + Agrós + A farmer's field. The Hellenes were not reknowned as farmers and preferred to herd livestock instead. + + diff --git a/binaries/data/mods/internal/simulation/templates/structures/mace_fortress.xml b/binaries/data/mods/internal/simulation/templates/structures/mace_fortress.xml new file mode 100644 index 0000000000..d50b7d8a5f --- /dev/null +++ b/binaries/data/mods/internal/simulation/templates/structures/mace_fortress.xml @@ -0,0 +1,37 @@ + + + + 462 + + + + 8.0 + + + 4620 + + + mace + Teíchisma + Build siege engines. Garrison up to 15 soldiers inside for stout defense. + The Akropolis was usually a fortified citadel in the upper part of the city. The Athenian Akropolis was renowned for its marvellous temples, among which was the Parthenon, while the Acro-Corinthus was highly prized by the Macedonians for its strategic location and good defences. Fortresses (also called a "phrourion") were also built to guard passes and atop hills in order to command plains and valleys below. + + + + + + + units/mace_hero_philip + units/mace_hero_alexander + units/mace_hero_demetrius + units/mace_champion_infantry_a + units/mace_champion_cavalry + units/mace_mechanical_siege_oxybeles + units/mace_mechanical_siege_lithobolos + units/mace_mechanical_siege_tower + + + + structures/hellenes/fortress_new.xml + + diff --git a/binaries/data/mods/internal/simulation/templates/structures/mace_house.xml b/binaries/data/mods/internal/simulation/templates/structures/mace_house.xml new file mode 100644 index 0000000000..3e93d8d9b9 --- /dev/null +++ b/binaries/data/mods/internal/simulation/templates/structures/mace_house.xml @@ -0,0 +1,21 @@ + + + + 10 + 120 + + 150 + + + + 1200 + + + mace + Oîkos + Hellenic houses from the Classical Age were generally humble yet stylish. During the Hellenistic Age, however, luxurious palaces and estates became commonplace in the rich Hellenistic metropolises like Antioch, Alexandria and Seleucia. + + + structures/hellenes/house_new.xml + + diff --git a/binaries/data/mods/internal/simulation/templates/structures/mace_market.xml b/binaries/data/mods/internal/simulation/templates/structures/mace_market.xml new file mode 100644 index 0000000000..87bb574bfd --- /dev/null +++ b/binaries/data/mods/internal/simulation/templates/structures/mace_market.xml @@ -0,0 +1,17 @@ + + + + 165 + + + 1650 + + + mace + Empórion + Most Hellenic cities were centers of trade. The Emporion is the Hellenic marketplace, where commerce and trading occur. Economic technologies may be researched here as well. + + + structures/hellenes/market.xml + + diff --git a/binaries/data/mods/internal/simulation/templates/structures/mace_mill.xml b/binaries/data/mods/internal/simulation/templates/structures/mace_mill.xml new file mode 100644 index 0000000000..c881cea0bc --- /dev/null +++ b/binaries/data/mods/internal/simulation/templates/structures/mace_mill.xml @@ -0,0 +1,17 @@ + + + + 88 + + + 880 + + + mace + Apothḗkē + Resources and building materials were kept in warehouses. + + + structures/hellenes/mill.xml + + diff --git a/binaries/data/mods/internal/simulation/templates/structures/mace_outpost.xml b/binaries/data/mods/internal/simulation/templates/structures/mace_outpost.xml new file mode 100644 index 0000000000..db0623d6a0 --- /dev/null +++ b/binaries/data/mods/internal/simulation/templates/structures/mace_outpost.xml @@ -0,0 +1,11 @@ + + + + mace + Greek Outpost + *N/A* + + + structures/hellenes/outpost.xml + + diff --git a/binaries/data/mods/internal/simulation/templates/structures/mace_temple.xml b/binaries/data/mods/internal/simulation/templates/structures/mace_temple.xml new file mode 100644 index 0000000000..8caf3f1489 --- /dev/null +++ b/binaries/data/mods/internal/simulation/templates/structures/mace_temple.xml @@ -0,0 +1,25 @@ + + + + 220 + + + + 12.0 + + + 2200 + + + mace + Neṓs + The Hellenes built marvelous temples in order to honour their polytheistic pantheon. While all gods were venerated, a specific patron deity was supposed to watch over each polis. + + + + + + structures/hellenes/temple_new.xml + props/special/eyecandy/greek_temple_unfinished.xml + + diff --git a/binaries/data/mods/internal/simulation/templates/structures/mace_wall.xml b/binaries/data/mods/internal/simulation/templates/structures/mace_wall.xml new file mode 100644 index 0000000000..3efed25327 --- /dev/null +++ b/binaries/data/mods/internal/simulation/templates/structures/mace_wall.xml @@ -0,0 +1,24 @@ + + + + 22 + + + + 9.0 + + + 3300 + + + mace + Teîkhos + All Hellenic cities were surrounded by stone walls for protection against enemy raids. Some of these fortifications, like the Athenian Long Walls, for example, were massive structures. + + + + + + structures/hellenes/wall_med.xml + + diff --git a/binaries/data/mods/internal/simulation/templates/structures/mace_wall_gate.xml b/binaries/data/mods/internal/simulation/templates/structures/mace_wall_gate.xml new file mode 100644 index 0000000000..f63b2c6561 --- /dev/null +++ b/binaries/data/mods/internal/simulation/templates/structures/mace_wall_gate.xml @@ -0,0 +1,24 @@ + + + + 33 + + + + 9.0 + + + 3300 + + + mace + Pýlai + (Insert history) + + + + + + structures/hellenes/wall_gate.xml + + diff --git a/binaries/data/mods/internal/simulation/templates/structures/mace_wall_long.xml b/binaries/data/mods/internal/simulation/templates/structures/mace_wall_long.xml new file mode 100644 index 0000000000..f80b4d73c8 --- /dev/null +++ b/binaries/data/mods/internal/simulation/templates/structures/mace_wall_long.xml @@ -0,0 +1,24 @@ + + + + 22 + + + + 9.0 + + + 3300 + + + mace + Teîkhos + All Hellenic cities were surrounded by stone walls for protection against enemy raids. Some of these fortifications, like the Athenian Long Walls, for example, were massive structures. + + + + + + structures/hellenes/wall_med.xml + + diff --git a/binaries/data/mods/internal/simulation/templates/structures/mace_wall_med.xml b/binaries/data/mods/internal/simulation/templates/structures/mace_wall_med.xml new file mode 100644 index 0000000000..09e0f35cc3 --- /dev/null +++ b/binaries/data/mods/internal/simulation/templates/structures/mace_wall_med.xml @@ -0,0 +1,24 @@ + + + + 22 + + + + 9.0 + + + 2210 + + + mace + Teîkhos + All Hellenic cities were surrounded by stone walls for protection against enemy raids. Some of these fortifications, like the Athenian Long Walls, for example, were massive structures. + + + + + + structures/hellenes/wall_med.xml + + diff --git a/binaries/data/mods/internal/simulation/templates/structures/mace_wall_tower.xml b/binaries/data/mods/internal/simulation/templates/structures/mace_wall_tower.xml new file mode 100644 index 0000000000..984e05cec4 --- /dev/null +++ b/binaries/data/mods/internal/simulation/templates/structures/mace_wall_tower.xml @@ -0,0 +1,24 @@ + + + + 27 + + + + 15.0 + + + 4400 + + + mace + Pýrgos + Towers were an important part of city fortifications. The defending troops shot arrows at the enemy and poured boiling oil over the assailants. + + + + + + structures/hellenes/wall_turret.xml + + \ No newline at end of file diff --git a/binaries/data/mods/internal/simulation/templates/structures/spart_barracks.xml b/binaries/data/mods/internal/simulation/templates/structures/spart_barracks.xml new file mode 100644 index 0000000000..d9ef3c4c6a --- /dev/null +++ b/binaries/data/mods/internal/simulation/templates/structures/spart_barracks.xml @@ -0,0 +1,28 @@ + + + + 220 + + 150 + 150 + + + + 2200 + + + spart + Stratēgeîon + The Stratigeion was the main military headquarters, where important decisions were taken and plans for battles discussed by the Hellene Generals, or "Strategoi". + + + + units/spart_infantry_spearman_b + units/spart_infantry_javelinist_b + units/spart_cavalry_javelinist_b + + + + structures/hellenes/barracks.xml + + diff --git a/binaries/data/mods/internal/simulation/templates/structures/spart_civil_centre.xml b/binaries/data/mods/internal/simulation/templates/structures/spart_civil_centre.xml new file mode 100644 index 0000000000..6996210190 --- /dev/null +++ b/binaries/data/mods/internal/simulation/templates/structures/spart_civil_centre.xml @@ -0,0 +1,24 @@ + + + + 330 + + + 3300 + + + spart + Agorā́ + The most important place in most Classical Greek poleis, the Agora served many purposes; it was a place for public speeches and was the stage for civic life and commercial interests. + + + + units/spart_infantry_spearman_b + units/spart_infantry_javelinist_b + units/spart_cavalry_javelinist_b + + + + structures/hellenes/civic_centre_new.xml + + diff --git a/binaries/data/mods/internal/simulation/templates/structures/spart_corral.xml b/binaries/data/mods/internal/simulation/templates/structures/spart_corral.xml new file mode 100644 index 0000000000..c64c51efb3 --- /dev/null +++ b/binaries/data/mods/internal/simulation/templates/structures/spart_corral.xml @@ -0,0 +1,30 @@ + + + + 11 + + + + 8.0 + + + 110 + + + spart + Épaulos + A place for a farmer to pen his animals. Garrison a sheep, goat, or cow here to gain a trickle of the food resource. Garrisoning an animal here also "fattens" them so that they may be slaughtered and gathered for a quick burst of food. + + + + + + + gaia/fauna_goat + + + + structures/hellenes/corral.xml + structures/fndn_3x3.xml + + diff --git a/binaries/data/mods/internal/simulation/templates/structures/spart_defense_tower.xml b/binaries/data/mods/internal/simulation/templates/structures/spart_defense_tower.xml new file mode 100644 index 0000000000..d35b6c1eb8 --- /dev/null +++ b/binaries/data/mods/internal/simulation/templates/structures/spart_defense_tower.xml @@ -0,0 +1,29 @@ + + + + 132 + + + + 15.0 + + + 1320 + + + spart + Pyrgíon + Towers were an important part of city fortifications. The defending troops shot arrows at the enemy and poured boiling oil over the assailants. + + + + + + 6.0 + 0.6 + 22.0 + + + structures/hellenes/scout_tower.xml + + diff --git a/binaries/data/mods/internal/simulation/templates/structures/spart_dock.xml b/binaries/data/mods/internal/simulation/templates/structures/spart_dock.xml new file mode 100644 index 0000000000..2eeb91cc68 --- /dev/null +++ b/binaries/data/mods/internal/simulation/templates/structures/spart_dock.xml @@ -0,0 +1,23 @@ + + + + 275 + + + 2750 + + + spart + Limḗn + Greece is a sea country, which is why some of the greatest Hellenic and Hellenistic cities like Ephesus, Corinth, Alexandria and Antioch were built by the sea. It should also be noted that all colonies during the Great Colonisation were thriving port centres, which traded with the local population. + + + + units/spart_ship_bireme + units/spart_ship_trireme + + + + structures/hellenes/dock.xml + + diff --git a/binaries/data/mods/internal/simulation/templates/structures/spart_farmstead.xml b/binaries/data/mods/internal/simulation/templates/structures/spart_farmstead.xml new file mode 100644 index 0000000000..6a2e76ebee --- /dev/null +++ b/binaries/data/mods/internal/simulation/templates/structures/spart_farmstead.xml @@ -0,0 +1,25 @@ + + + + 99 + + + + 8.0 + + + 990 + + + spart + Sītobólion + Grain wasn't plentiful in Hellas, which is why it was carefully stored in granaries, some of it being reserved for times of siege. + + + + + + structures/hellenes/farmstead_new.xml + structures/fndn_4x4.xml + + diff --git a/binaries/data/mods/internal/simulation/templates/structures/spart_field.xml b/binaries/data/mods/internal/simulation/templates/structures/spart_field.xml new file mode 100644 index 0000000000..ebd9f4c2eb --- /dev/null +++ b/binaries/data/mods/internal/simulation/templates/structures/spart_field.xml @@ -0,0 +1,14 @@ + + + + 33 + + + 132 + + + spart + Agrós + A farmer's field. The Hellenes were not reknowned as farmers and preferred to herd livestock instead. + + diff --git a/binaries/data/mods/internal/simulation/templates/structures/spart_fortress.xml b/binaries/data/mods/internal/simulation/templates/structures/spart_fortress.xml new file mode 100644 index 0000000000..366130a297 --- /dev/null +++ b/binaries/data/mods/internal/simulation/templates/structures/spart_fortress.xml @@ -0,0 +1,31 @@ + + + + 462 + + + + 8.0 + + + 4620 + + + spart + Teíchisma + Build siege engines. Garrison up to 15 soldiers inside for stout defense. + The Akropolis was usually a fortified citadel in the upper part of the city. The Athenian Akropolis was renowned for its marvellous temples, among which was the Parthenon, while the Acro-Corinthus was highly prized by the Macedonians for its strategic location and good defences. Fortresses (also called a "phrourion") were also built to guard passes and atop hills in order to command plains and valleys below. + + + + + + + units/hele_mechanical_siege_oxybeles + units/hele_mechanical_siege_lithobolos + + + + structures/hellenes/fortress_new.xml + + diff --git a/binaries/data/mods/internal/simulation/templates/structures/spart_gerousia.xml b/binaries/data/mods/internal/simulation/templates/structures/spart_gerousia.xml new file mode 100644 index 0000000000..31752dd4e3 --- /dev/null +++ b/binaries/data/mods/internal/simulation/templates/structures/spart_gerousia.xml @@ -0,0 +1,45 @@ + + + + 220 + + 0 + 0 + 100 + 200 + + + + + 8.0 + + + 2200 + + + spart + Spartan Senate + Gerousia + Train heroes. + The Gerousia is the meeting place for the 30 elected city elders. Of the 30 members, 2 of them were the hereditary Spartan kings, one each from the Agiad and the Eurypontid clans. + structures/tholos.png + + + + + + + + interface/complete/building/complete_tholos.xml + attack/destruction/building_collapse_large.xml + + + + + units/hele_hero_leonidas + + + + structures/hellenes/tholos.xml + + diff --git a/binaries/data/mods/internal/simulation/templates/structures/spart_house.xml b/binaries/data/mods/internal/simulation/templates/structures/spart_house.xml new file mode 100644 index 0000000000..ae8826be99 --- /dev/null +++ b/binaries/data/mods/internal/simulation/templates/structures/spart_house.xml @@ -0,0 +1,21 @@ + + + + 10 + 120 + + 150 + + + + 1200 + + + spart + Oîkos + Hellenic houses from the Classical Age were generally humble yet stylish. During the Hellenistic Age, however, luxurious palaces and estates became commonplace in the rich Hellenistic metropolises like Antioch, Alexandria and Seleucia. + + + structures/hellenes/house_new.xml + + diff --git a/binaries/data/mods/internal/simulation/templates/structures/spart_market.xml b/binaries/data/mods/internal/simulation/templates/structures/spart_market.xml new file mode 100644 index 0000000000..b7bc48218f --- /dev/null +++ b/binaries/data/mods/internal/simulation/templates/structures/spart_market.xml @@ -0,0 +1,17 @@ + + + + 165 + + + 1650 + + + spart + Empórion + Most Hellenic cities were centers of trade. The Emporion is the Hellenic marketplace, where commerce and trading occur. Economic technologies may be researched here as well. + + + structures/hellenes/market.xml + + diff --git a/binaries/data/mods/internal/simulation/templates/structures/spart_mill.xml b/binaries/data/mods/internal/simulation/templates/structures/spart_mill.xml new file mode 100644 index 0000000000..3eefb87d29 --- /dev/null +++ b/binaries/data/mods/internal/simulation/templates/structures/spart_mill.xml @@ -0,0 +1,17 @@ + + + + 88 + + + 880 + + + spart + Apothḗkē + Resources and building materials were kept in warehouses. + + + structures/hellenes/mill.xml + + diff --git a/binaries/data/mods/internal/simulation/templates/structures/spart_outpost.xml b/binaries/data/mods/internal/simulation/templates/structures/spart_outpost.xml new file mode 100644 index 0000000000..c1a7479a44 --- /dev/null +++ b/binaries/data/mods/internal/simulation/templates/structures/spart_outpost.xml @@ -0,0 +1,11 @@ + + + + spart + Greek Outpost + *N/A* + + + structures/hellenes/outpost.xml + + diff --git a/binaries/data/mods/internal/simulation/templates/structures/spart_syssiton.xml b/binaries/data/mods/internal/simulation/templates/structures/spart_syssiton.xml new file mode 100644 index 0000000000..cca297f346 --- /dev/null +++ b/binaries/data/mods/internal/simulation/templates/structures/spart_syssiton.xml @@ -0,0 +1,46 @@ + + + + 220 + + 0 + 200 + 200 + + + + + 8.0 + + + 2200 + + + spart + Military Mess Hall + Syssíton + Train champion units. + The Syssítia was where full-blooded Spartans were barracked and dined together. + structures/gymnasion.png + + + + + + + + interface/complete/building/complete_gymnasium.xml + attack/destruction/building_collapse_large.xml + + + + + units/spart_champion_infantry_spear + units/spart_champion_infantry_sword + + + + structures/hellenes/gymnasion.xml + structures/fndn_6x6.xml + + diff --git a/binaries/data/mods/internal/simulation/templates/structures/spart_temple.xml b/binaries/data/mods/internal/simulation/templates/structures/spart_temple.xml new file mode 100644 index 0000000000..8b2bcc195b --- /dev/null +++ b/binaries/data/mods/internal/simulation/templates/structures/spart_temple.xml @@ -0,0 +1,25 @@ + + + + 220 + + + + 12.0 + + + 2200 + + + spart + Neṓs + The Hellenes built marvelous temples in order to honour their polytheistic pantheon. While all gods were venerated, a specific patron deity was supposed to watch over each polis. + + + + + + structures/hellenes/temple_new.xml + props/special/eyecandy/greek_temple_unfinished.xml + + diff --git a/binaries/data/mods/internal/simulation/templates/structures/spart_wall.xml b/binaries/data/mods/internal/simulation/templates/structures/spart_wall.xml new file mode 100644 index 0000000000..48030dc5ea --- /dev/null +++ b/binaries/data/mods/internal/simulation/templates/structures/spart_wall.xml @@ -0,0 +1,24 @@ + + + + 22 + + + + 9.0 + + + 3300 + + + spart + Teîkhos + All Hellenic cities were surrounded by stone walls for protection against enemy raids. Some of these fortifications, like the Athenian Long Walls, for example, were massive structures. + + + + + + structures/hellenes/wall_med.xml + + diff --git a/binaries/data/mods/internal/simulation/templates/structures/spart_wall_gate.xml b/binaries/data/mods/internal/simulation/templates/structures/spart_wall_gate.xml new file mode 100644 index 0000000000..896421c67f --- /dev/null +++ b/binaries/data/mods/internal/simulation/templates/structures/spart_wall_gate.xml @@ -0,0 +1,24 @@ + + + + 33 + + + + 9.0 + + + 3300 + + + spart + Pýlai + (Insert history) + + + + + + structures/hellenes/wall_gate.xml + + diff --git a/binaries/data/mods/internal/simulation/templates/structures/spart_wall_tower.xml b/binaries/data/mods/internal/simulation/templates/structures/spart_wall_tower.xml new file mode 100644 index 0000000000..4a7255358d --- /dev/null +++ b/binaries/data/mods/internal/simulation/templates/structures/spart_wall_tower.xml @@ -0,0 +1,24 @@ + + + + 27 + + + + 15.0 + + + 4400 + + + spart + Pýrgos + Towers were an important part of city fortifications. The defending troops shot arrows at the enemy and poured boiling oil over the assailants. + + + + + + structures/hellenes/wall_turret.xml + + \ No newline at end of file diff --git a/binaries/data/mods/internal/simulation/templates/units/mace_cavalry_javelinist_a.xml b/binaries/data/mods/internal/simulation/templates/units/mace_cavalry_javelinist_a.xml new file mode 100644 index 0000000000..b81ce667be --- /dev/null +++ b/binaries/data/mods/internal/simulation/templates/units/mace_cavalry_javelinist_a.xml @@ -0,0 +1,35 @@ + + + + 4.0 + 4.0 + 3.0 + + + + 30.0 + 48 + + + + 130 + + + Advanced + + + units/mace_cavalry_javelinist_e + + + 0.75 + + + 11.5 + + 28.75 + + + + units/macedonians/cavalry_javelinist_a.xml + + diff --git a/binaries/data/mods/internal/simulation/templates/units/mace_cavalry_javelinist_b.xml b/binaries/data/mods/internal/simulation/templates/units/mace_cavalry_javelinist_b.xml new file mode 100644 index 0000000000..20873013ea --- /dev/null +++ b/binaries/data/mods/internal/simulation/templates/units/mace_cavalry_javelinist_b.xml @@ -0,0 +1,20 @@ + + + + mace + units/mace_cavalry_javelinist_b + Thessalian Scout + Pródromos Thessalikos + Prodromoi were the light scouts of Greek and Macedonian armies. + units/hele_cavalry_javelinist.png + + + units/mace_cavalry_javelinist_a + + + 77 + + + units/macedonians/cavalry_javelinist_b.xml + + diff --git a/binaries/data/mods/internal/simulation/templates/units/mace_cavalry_javelinist_e.xml b/binaries/data/mods/internal/simulation/templates/units/mace_cavalry_javelinist_e.xml new file mode 100644 index 0000000000..c75f4c04f9 --- /dev/null +++ b/binaries/data/mods/internal/simulation/templates/units/mace_cavalry_javelinist_e.xml @@ -0,0 +1,33 @@ + + + + 5.0 + 5.0 + 4.0 + + + + 35.0 + 52 + + + + 140 + + + Elite + + + + 0.5 + + + 11.0 + + 27.5 + + + + units/macedonians/cavalry_javelinist_e.xml + + diff --git a/binaries/data/mods/internal/simulation/templates/units/mace_champion_cavalry.xml b/binaries/data/mods/internal/simulation/templates/units/mace_champion_cavalry.xml new file mode 100644 index 0000000000..4637336771 --- /dev/null +++ b/binaries/data/mods/internal/simulation/templates/units/mace_champion_cavalry.xml @@ -0,0 +1,43 @@ + + + + 10.0 + + + + 6.0 + + + 30.0 + 60.0 + 0.0 + 6.0 + + + + + 20 + + + + mace + Companion Cavalry + Hetaîros + Macedonian Champion Cavalry. +Counters Cavalry and Archers. Countered by Champion Units. + The Hetairoi, or Companion cavalry, were a preferred general stand in Macedonian armies. Macedonian noblemen made up this elite cavalry unit, which was key to victory for Macedonian kings starting with Philip II, who increased their number from 600 to several thousand. + units/hele_champion_cavalry_mace.png + + + 10.0 + + 25.0 + + + + 77 + + + units/macedonians/champion_cavalry.xml + + diff --git a/binaries/data/mods/public/simulation/templates/units/mace_hypaspist.xml b/binaries/data/mods/internal/simulation/templates/units/mace_champion_infantry_a.xml similarity index 95% rename from binaries/data/mods/public/simulation/templates/units/mace_hypaspist.xml rename to binaries/data/mods/internal/simulation/templates/units/mace_champion_infantry_a.xml index 6e02a5afce..a2175a9ce9 100644 --- a/binaries/data/mods/public/simulation/templates/units/mace_hypaspist.xml +++ b/binaries/data/mods/internal/simulation/templates/units/mace_champion_infantry_a.xml @@ -41,9 +41,9 @@ 135 - hele + mace Macedonian Shield Bearer - Hypaspist + Hypaspistes The Hypaspistai, or "shield bearers", were the flower of the Macedonian infantry. They were the most battle hardened veterans within the army and followed Philip II and Alexander the Great into over a dozen full scale engagements. These heavily armed and opulently armoured units acted as an intermediary between the phalanx and the cavalry arm, many times charging headlong with Alexander into a breech in the enemy lines. Sometimes they fought as slow pikemen, like the Pezhetairoi with 6 meter "sarissas", and other times they fought as Hoplites with large aspides and 2.5 meter-long spears, or "dorata". In later times they became known as the Argyraspidai, or "Silver Shields" when Alexander bestowed upon them armor and shields plated in pure silver, and played a decisive role in the early Diadochoi Wars of Alexander's "Successors." Macedonian Champion Guard Infantry. Counters Cavalry Spearmen and Cavalry Swordsmen. @@ -51,7 +51,7 @@ Counters Cavalry Spearmen and Cavalry Swordsmen. units/mace_hypaspist - units/mace_argyraspis + units/mace_champion_infantry_e 100 diff --git a/binaries/data/mods/public/simulation/templates/units/mace_argyraspis.xml b/binaries/data/mods/internal/simulation/templates/units/mace_champion_infantry_e.xml similarity index 87% rename from binaries/data/mods/public/simulation/templates/units/mace_argyraspis.xml rename to binaries/data/mods/internal/simulation/templates/units/mace_champion_infantry_e.xml index c8a479a3f2..e5bd15f5d3 100644 --- a/binaries/data/mods/public/simulation/templates/units/mace_argyraspis.xml +++ b/binaries/data/mods/internal/simulation/templates/units/mace_champion_infantry_e.xml @@ -1,5 +1,5 @@ - + 10.0 12.0 @@ -22,7 +22,7 @@ 145 - Argyraspides (Silver shield) + Hypaspistes Argyraspides units/macedonian_argyraspidai.png diff --git a/binaries/data/mods/public/simulation/templates/units/mace_champion_infantry_sele.xml b/binaries/data/mods/internal/simulation/templates/units/mace_champion_infantry_sele.xml similarity index 96% rename from binaries/data/mods/public/simulation/templates/units/mace_champion_infantry_sele.xml rename to binaries/data/mods/internal/simulation/templates/units/mace_champion_infantry_sele.xml index b7dd650a15..f8d16128db 100644 --- a/binaries/data/mods/public/simulation/templates/units/mace_champion_infantry_sele.xml +++ b/binaries/data/mods/internal/simulation/templates/units/mace_champion_infantry_sele.xml @@ -1,7 +1,7 @@ - hele + mace Bronze Shield Pikeman Chalkaspides The Seleucids and Macedonians each had a corps of elite pikeman called "Chalkaspides." diff --git a/binaries/data/mods/internal/simulation/templates/units/mace_hero_alexander.xml b/binaries/data/mods/internal/simulation/templates/units/mace_hero_alexander.xml new file mode 100644 index 0000000000..106bd3d80a --- /dev/null +++ b/binaries/data/mods/internal/simulation/templates/units/mace_hero_alexander.xml @@ -0,0 +1,31 @@ + + + + 20.0 + + + + 80 + 15 + + + + + 300 + + + + mace + Alexander The Great + Mégās Aléxandros + Hero Aura: Increased Cavalry and Champion Cavalry Attack and Speed. "Herocide" attack bonus vs. enemy Heroes. + The most powerful hero of them all - son of Philip II, king of Macedonia (336 BC - 323 BC). After conquering the rest of the Thracians and quelling the unrest of the Greeks, Alexander embarked on a world-conquest march. Defeating the Persian forces at Granicus (334 BC), Issus (333 BC) and Gaugamela (331 BC), he became master of the Persian Empire. Entering India, he defeated king Porus at Hydaspes (326 BC), but his weary troops made him halt. Died in Babylon at the age of 33 while planning a campaign against Arabia. + units/hele_hero_alexander.png + + + 77 + + + units/macedonians/alexander.xml + + diff --git a/binaries/data/mods/internal/simulation/templates/units/mace_hero_demetrius.xml b/binaries/data/mods/internal/simulation/templates/units/mace_hero_demetrius.xml new file mode 100644 index 0000000000..c8ca6ba98c --- /dev/null +++ b/binaries/data/mods/internal/simulation/templates/units/mace_hero_demetrius.xml @@ -0,0 +1,23 @@ + + + + + 20 + 5 + + + + mace + Demetrius The Besieger + Dēmḗtrios Poliorkḗtēs + Hero Aura: Increased Range and Attack for Siege Engines. + One of the Diadochi, king of Macedonia (294 BC - 288 BC), Demetrius was renowned as one of the bravest and most able successors of Alexander. As the son of Antigonus I Monophtalmus, he fought and won many important battles early on and was proclaimed king, along with his father, in 306 BC. Losing his Asian possessions after the battle of Ipsus, he later won the Macedonian throne. Fearing lest they should be overpowered by Demetrius, the other Diadochi united against him and defeated him. + units/hele_hero_demetrius.png + + + 66 + + + units/macedonians/demetrius.xml + + diff --git a/binaries/data/mods/internal/simulation/templates/units/mace_hero_philip.xml b/binaries/data/mods/internal/simulation/templates/units/mace_hero_philip.xml new file mode 100644 index 0000000000..e72dc1b6f4 --- /dev/null +++ b/binaries/data/mods/internal/simulation/templates/units/mace_hero_philip.xml @@ -0,0 +1,23 @@ + + + + + 20 + 5 + + + + mace + Philip II of Macedon + Phílippos B' ho Makedṓn + Hero Aura: Increased Attack for Champion Units. + The king of Macedonia (359 BC - 336 BC), he carried out vast monetary and military reforms in order to make his kingdom the most powerful force in the Greek world. Greatly enlarged the size of Macedonia by conquering much of Thrace and subduing the Greeks. Murdered in Aegae while planning a campaign against Persia. + units/hele_hero_philip.png + + + 77 + + + units/macedonians/philip_horse.xml + + diff --git a/binaries/data/mods/internal/simulation/templates/units/mace_infantry_archer_a.xml b/binaries/data/mods/internal/simulation/templates/units/mace_infantry_archer_a.xml new file mode 100644 index 0000000000..247a50a469 --- /dev/null +++ b/binaries/data/mods/internal/simulation/templates/units/mace_infantry_archer_a.xml @@ -0,0 +1,33 @@ + + + + 3.0 + 1.0 + 3.0 + + + + 25.0 + 54.0 + + + + 95 + 0.3 + + + Advanced + + + units/mace_infantry_archer_e + + + 0.75 + + + 700 + + + units/macedonians/infantry_archer_a.xml + + diff --git a/binaries/data/mods/internal/simulation/templates/units/mace_infantry_archer_b.xml b/binaries/data/mods/internal/simulation/templates/units/mace_infantry_archer_b.xml new file mode 100644 index 0000000000..1271c06f5e --- /dev/null +++ b/binaries/data/mods/internal/simulation/templates/units/mace_infantry_archer_b.xml @@ -0,0 +1,26 @@ + + + + + 0 + 50 + + + + mace + units/mace_infantry_archer_b + Cretan Mercenary Archer + Toxótēs Krētikós + Archers were used in Hellenistic armies to support the phalanx by splitting up enemy formations. The best Greek archers were from Crete, but mercenaries from Scythia and Asia Minor were sometimes employed. Hellenistic archers wore their quivers on their backs and the more successful ones were able to procure armor. + units/hele_infantry_archer.png + + + units/mace_infantry_archer_a + + + 66 + + + units/macedonians/infantry_archer_b.xml + + diff --git a/binaries/data/mods/internal/simulation/templates/units/mace_infantry_archer_e.xml b/binaries/data/mods/internal/simulation/templates/units/mace_infantry_archer_e.xml new file mode 100644 index 0000000000..95426b1f76 --- /dev/null +++ b/binaries/data/mods/internal/simulation/templates/units/mace_infantry_archer_e.xml @@ -0,0 +1,37 @@ + + + + 4.0 + 2.0 + 6.0 + + + + 30.0 + 58.0 + + + + 105 + 0.4 + + + Elite + + + + 0.5 + + + 690 + + + 6.7 + + 16.75 + + + + units/macedonians/infantry_archer_e.xml + + diff --git a/binaries/data/mods/public/simulation/templates/units/mace_infantry_javelinist_a.xml b/binaries/data/mods/internal/simulation/templates/units/mace_infantry_javelinist_a.xml similarity index 100% rename from binaries/data/mods/public/simulation/templates/units/mace_infantry_javelinist_a.xml rename to binaries/data/mods/internal/simulation/templates/units/mace_infantry_javelinist_a.xml diff --git a/binaries/data/mods/public/simulation/templates/units/mace_infantry_javelinist_b.xml b/binaries/data/mods/internal/simulation/templates/units/mace_infantry_javelinist_b.xml similarity index 95% rename from binaries/data/mods/public/simulation/templates/units/mace_infantry_javelinist_b.xml rename to binaries/data/mods/internal/simulation/templates/units/mace_infantry_javelinist_b.xml index a46bcd458f..1a78fe2c14 100644 --- a/binaries/data/mods/public/simulation/templates/units/mace_infantry_javelinist_b.xml +++ b/binaries/data/mods/internal/simulation/templates/units/mace_infantry_javelinist_b.xml @@ -11,10 +11,10 @@ - hele + mace units/mace_infantry_javelinist_b Agrianian Peltast - Peltastes Agrianikoi + Peltastes Agrianikos Peltasts were javelinists originating in Thrace but their form of combat was widely copied by the Hellenes, Macedonians, and Persians. Equipped with a small oval or crescent shield, a peltast would charge at enemy formations whilst hurling his javelins then fall back to avoid close combat. They wore no armor and were at a significant disadvantage against heavy infantry and cavalry, relying on their speed and skill for survival. Agrianians are a Thracian tribe who sold their services to the Macedonians as mercenaries and added a much needed ranged and skirmishing ability to Macedonian armies. units/mace_infantry_javelinist.png diff --git a/binaries/data/mods/public/simulation/templates/units/mace_infantry_javelinist_e.xml b/binaries/data/mods/internal/simulation/templates/units/mace_infantry_javelinist_e.xml similarity index 100% rename from binaries/data/mods/public/simulation/templates/units/mace_infantry_javelinist_e.xml rename to binaries/data/mods/internal/simulation/templates/units/mace_infantry_javelinist_e.xml diff --git a/binaries/data/mods/internal/simulation/templates/units/mace_infantry_slinger_a.xml b/binaries/data/mods/internal/simulation/templates/units/mace_infantry_slinger_a.xml new file mode 100644 index 0000000000..839e5b72c8 --- /dev/null +++ b/binaries/data/mods/internal/simulation/templates/units/mace_infantry_slinger_a.xml @@ -0,0 +1,35 @@ + + + + 3.0 + 3.0 + 3.0 + + + + 21.0 + 52.0 + + + + 100 + + + Advanced + + + units/mace_infantry_slinger_e + + + 0.75 + + + 7.5 + + 21.6 + + + + units/macedonians/infantry_slinger_a.xml + + diff --git a/binaries/data/mods/internal/simulation/templates/units/mace_infantry_slinger_b.xml b/binaries/data/mods/internal/simulation/templates/units/mace_infantry_slinger_b.xml new file mode 100644 index 0000000000..f8a6f1e2de --- /dev/null +++ b/binaries/data/mods/internal/simulation/templates/units/mace_infantry_slinger_b.xml @@ -0,0 +1,26 @@ + + + + + 0 + 50 + + + + mace + units/mace_infantry_slinger_b + Rhodian Slinger + Sphendonetes Rhodikos + + units/hele_infantry_slinger.png + + + units/mace_infantry_slinger_a + + + 66 + + + units/macedonians/infantry_slinger_b.xml + + diff --git a/binaries/data/mods/internal/simulation/templates/units/mace_infantry_slinger_e.xml b/binaries/data/mods/internal/simulation/templates/units/mace_infantry_slinger_e.xml new file mode 100644 index 0000000000..697a1e0086 --- /dev/null +++ b/binaries/data/mods/internal/simulation/templates/units/mace_infantry_slinger_e.xml @@ -0,0 +1,33 @@ + + + + 4.0 + 4.0 + 4.0 + + + + 22.0 + 56.0 + + + + 110 + + + Elite + + + + 0.5 + + + 7.0 + + 20.4 + + + + units/macedonians/infantry_slinger_e.xml + + diff --git a/binaries/data/mods/internal/simulation/templates/units/mace_infantry_spearman_a.xml b/binaries/data/mods/internal/simulation/templates/units/mace_infantry_spearman_a.xml new file mode 100644 index 0000000000..d70e5cf39c --- /dev/null +++ b/binaries/data/mods/internal/simulation/templates/units/mace_infantry_spearman_a.xml @@ -0,0 +1,39 @@ + + + + 8.0 + 11.0 + 8.0 + + + + 6.0 + 11.0 + + + 12.0 + 22.0 + + + + 110 + + + Advanced + + + units/mace_infantry_spearman_e + + + 0.75 + + + 6.0 + + 12.0 + + + + units/macedonians/infantry_spearman_a.xml + + diff --git a/binaries/data/mods/internal/simulation/templates/units/mace_infantry_spearman_b.xml b/binaries/data/mods/internal/simulation/templates/units/mace_infantry_spearman_b.xml new file mode 100644 index 0000000000..49ab74826b --- /dev/null +++ b/binaries/data/mods/internal/simulation/templates/units/mace_infantry_spearman_b.xml @@ -0,0 +1,42 @@ + + + + 9.0 + + + + 6.0 + + + 6.0 + + + + + 60 + + + + mace + units/mace_infantry_spearman_b + Foot Companion + Pezétairos + 'Foot Companions', these were the elite troops from the Macedonian phalanx, whom carried their Sarissas with both hands, the white shields being attached to their armour. The Sarissa and the new tactics they used were developed by Philip II under Theban influence. If properly protected by cavalry on both sides, the Pezhetairoi were virtually invincible to any kind of enemy unit. They were always deployed in deep formations of 16+. + units/hele_champion_infantry_mace.png + + + units/mace_infantry_spearman_a + + + 6.5 + + 13.0 + + + + 66 + + + units/macedonians/infantry_spearman_b.xml + + diff --git a/binaries/data/mods/internal/simulation/templates/units/mace_infantry_spearman_e.xml b/binaries/data/mods/internal/simulation/templates/units/mace_infantry_spearman_e.xml new file mode 100644 index 0000000000..cd465e5e58 --- /dev/null +++ b/binaries/data/mods/internal/simulation/templates/units/mace_infantry_spearman_e.xml @@ -0,0 +1,49 @@ + + + + 10.0 + 13.0 + 10.0 + + + + 7.0 + 12.0 + + + Infantry Melee + 1.25 + + + + + 14.0 + 24.0 + + + Infantry Melee + 1.25 + + + + + + 120 + + + Elite + + + + 0.5 + + + 5.0 + + 10.0 + + + + units/macedonians/infantry_spearman_e.xml + + diff --git a/binaries/data/mods/internal/simulation/templates/units/mace_mechanical_siege_lithobolos.xml b/binaries/data/mods/internal/simulation/templates/units/mace_mechanical_siege_lithobolos.xml new file mode 100644 index 0000000000..02a223e46b --- /dev/null +++ b/binaries/data/mods/internal/simulation/templates/units/mace_mechanical_siege_lithobolos.xml @@ -0,0 +1,21 @@ + + + + + 4.5 + + + mace + Lithóbolos + units/hele_mechanical_siege_lithobolos.png + + + + + + 88 + + + units/hellenes/siege_rock.xml + + diff --git a/binaries/data/mods/internal/simulation/templates/units/mace_mechanical_siege_oxybeles.xml b/binaries/data/mods/internal/simulation/templates/units/mace_mechanical_siege_oxybeles.xml new file mode 100644 index 0000000000..2ea3066481 --- /dev/null +++ b/binaries/data/mods/internal/simulation/templates/units/mace_mechanical_siege_oxybeles.xml @@ -0,0 +1,21 @@ + + + + + 2.0 + + + mace + Oxybelḗs + units/hele_mechanical_siege_oxybeles.png + + + + + + 77 + + + units/hellenes/siege_spear.xml + + diff --git a/binaries/data/mods/internal/simulation/templates/units/mace_mechanical_siege_tower.xml b/binaries/data/mods/internal/simulation/templates/units/mace_mechanical_siege_tower.xml new file mode 100644 index 0000000000..8acaaa4a0f --- /dev/null +++ b/binaries/data/mods/internal/simulation/templates/units/mace_mechanical_siege_tower.xml @@ -0,0 +1,31 @@ + + + + 50 + + 500 + 300 + + + + + 20.0 + + + mace + Helépolis + Siege Tower. +Garrison up to 20 units inside for massive firepower. + When Demetrius Poliorcetes besieged Salamis, in Cyprus, he instructed that a machine be constructed, which he called "the taker of cities." Its form was that of a square tower, each side 90 cubits high and 45 wide. It rested on four wheels, each eight cubits high. It was divided into nine stories, the lower of which contained machines for throwing great stones, the middle large catapults for throwing spears, and the highest, other machines for throwing smaller stones, together with smaller catapults. It was manned with 200 soldiers, besides those that moved it by pushing the parallel beams at the bottom. + units/hele_mechanical_siege_tower.png + + + + + + 88 + + + structures/hellenes/siege_tower.xml + + diff --git a/binaries/data/mods/internal/simulation/templates/units/mace_ship_bireme.xml b/binaries/data/mods/internal/simulation/templates/units/mace_ship_bireme.xml new file mode 100644 index 0000000000..38478ce2d9 --- /dev/null +++ b/binaries/data/mods/internal/simulation/templates/units/mace_ship_bireme.xml @@ -0,0 +1,16 @@ + + + + + 8.0 + + + mace + Pentēkónteros + Pentekonters were employed from 800 BC, mostly as a light support unit in the Greek navy. After 600 BC, they were only seen in battle in very limited numbers. They were still in use by small states which could not afford a sufficient number of triremes for their navy. + units/hele_ship_bireme.png + + + structures/hellenes/pentekonter.xml + + diff --git a/binaries/data/mods/internal/simulation/templates/units/mace_ship_fishing.xml b/binaries/data/mods/internal/simulation/templates/units/mace_ship_fishing.xml new file mode 100644 index 0000000000..26d6da1da8 --- /dev/null +++ b/binaries/data/mods/internal/simulation/templates/units/mace_ship_fishing.xml @@ -0,0 +1,12 @@ + + + + mace + Ploîon Halieutikón + Need History + units/hele_ship_fishing.png + + + structures/hellenes/fishing_boat.xml + + diff --git a/binaries/data/mods/internal/simulation/templates/units/mace_ship_merchant.xml b/binaries/data/mods/internal/simulation/templates/units/mace_ship_merchant.xml new file mode 100644 index 0000000000..74da6aa7d8 --- /dev/null +++ b/binaries/data/mods/internal/simulation/templates/units/mace_ship_merchant.xml @@ -0,0 +1,19 @@ + + + + + 8.0 + + + mace + Ploîon Phortēgikón + Need History + units/hele_ship_merchant.png + + + + + + structures/hellenes/merchant_new.xml + + diff --git a/binaries/data/mods/internal/simulation/templates/units/mace_ship_trireme.xml b/binaries/data/mods/internal/simulation/templates/units/mace_ship_trireme.xml new file mode 100644 index 0000000000..36d6d6374c --- /dev/null +++ b/binaries/data/mods/internal/simulation/templates/units/mace_ship_trireme.xml @@ -0,0 +1,14 @@ + + + + mace + Triḗrēs + Medium Warship. +Ramming Secondary Attack. + The first Triremes were built circa 650BC, and by 500BC the Trireme was the most widely used heavy warship of the Greek city-states. In the Trireme the outriggers were now an integral part of the ship's hull. The Trireme also had a partial or full fighting deck above the rowers. The length of the Trireme remained approximately 35-38 meters, and the beam was approximately 3.5 metres. A Trireme carried 170 oarsmen, plus twenty sailors and fourteen marines in Greek navies. The top speed of a Trireme was approximately 11.5 knots. Some Triremes may have been able to reach higher speeds in short bursts. A Trireme travelling from Athens to Mitylene in 427BC made the 350 kilometre trip in only 24 hours, averaging eight knots (14.6 km/h). The Trireme could accelerate much faster than a Bireme or Penteconter, and was much more manoeuvrable. This gave the Trireme an advantage in combat, where higher speed and manoeuvrability meant a better chance of victory. + units/hele_ship_trireme.png + + + structures/hellenes/trireme.xml + + diff --git a/binaries/data/mods/internal/simulation/templates/units/mace_support_female_citizen.xml b/binaries/data/mods/internal/simulation/templates/units/mace_support_female_citizen.xml new file mode 100644 index 0000000000..757c0b813c --- /dev/null +++ b/binaries/data/mods/internal/simulation/templates/units/mace_support_female_citizen.xml @@ -0,0 +1,12 @@ + + + + mace + Gýnē + Greek women were kept under tight control by their husbands, rarely leaving the home for anything beyond the necessities of daily life. They could not own anything or be involved in any business or legal transaction. They acted as household cook, nurse, seamstress, and early educator to young children. Spartan women were an exception to the normal code of conduct and enjoyed many freedoms. + units/hele_support_female_citizen.png + + + units/macedonians/female_citizen.xml + + diff --git a/binaries/data/mods/internal/simulation/templates/units/mace_support_healer_a.xml b/binaries/data/mods/internal/simulation/templates/units/mace_support_healer_a.xml new file mode 100644 index 0000000000..bf1144f28c --- /dev/null +++ b/binaries/data/mods/internal/simulation/templates/units/mace_support_healer_a.xml @@ -0,0 +1,9 @@ + + + + Advanced + + + units/hele_support_healer_e + + diff --git a/binaries/data/mods/internal/simulation/templates/units/mace_support_healer_b.xml b/binaries/data/mods/internal/simulation/templates/units/mace_support_healer_b.xml new file mode 100644 index 0000000000..eed605ebb2 --- /dev/null +++ b/binaries/data/mods/internal/simulation/templates/units/mace_support_healer_b.xml @@ -0,0 +1,12 @@ + + + + mace + Hiereús + The art of medicine was widely practised in Classical Greece. Hippocrates was the first physician to separate religion and superstition from actual medicine, and many others followed his lead. + units/hele_support_healer.png + + + units/hellenes/healer.xml + + diff --git a/binaries/data/mods/internal/simulation/templates/units/mace_support_healer_e.xml b/binaries/data/mods/internal/simulation/templates/units/mace_support_healer_e.xml new file mode 100644 index 0000000000..ab3c4f0f5d --- /dev/null +++ b/binaries/data/mods/internal/simulation/templates/units/mace_support_healer_e.xml @@ -0,0 +1,7 @@ + + + + Elite + + + diff --git a/binaries/data/mods/internal/simulation/templates/units/mace_support_trader.xml b/binaries/data/mods/internal/simulation/templates/units/mace_support_trader.xml new file mode 100644 index 0000000000..069920854d --- /dev/null +++ b/binaries/data/mods/internal/simulation/templates/units/mace_support_trader.xml @@ -0,0 +1,16 @@ + + + + + 3.0 + + + mace + Émporos + Traders were private merchants who traveled from place to place buying and selling goods. Italy, Carthage, Egypt, Cyprus, Scythia, Phoenicia, and Asia Minor were all major ports of call for Hellenistic merchants. There they bought everything from grain and dates to rugs, pottery, spices, gems, and wool, even elephants from India and slaves from Scythia. + units/hele_support_trader.png + + + units/hellenes/trader.xml + + diff --git a/binaries/data/mods/public/simulation/templates/units/mace_thorakites.xml b/binaries/data/mods/internal/simulation/templates/units/mace_thorakites.xml similarity index 93% rename from binaries/data/mods/public/simulation/templates/units/mace_thorakites.xml rename to binaries/data/mods/internal/simulation/templates/units/mace_thorakites.xml index 11d80a1da7..b2459274ad 100644 --- a/binaries/data/mods/public/simulation/templates/units/mace_thorakites.xml +++ b/binaries/data/mods/internal/simulation/templates/units/mace_thorakites.xml @@ -1,8 +1,8 @@ - hele - Hellenistic Armoured Swordsman + mace + Armoured Swordsman Thorakites The Thorakites (plural: Thorakitai) was a soldier similar to thureophoroi. The literal translation of the term is curassiers, which suggests that they may have worn a short Celtic mail shirt or possibly a thorax. Thorakitai were used in armies of the Hellenistic Period in a variety of tactical situations. They were a type of armoured but mobile infantry who did not require a rigid formation to be effective in combat. From their name we can deduce that most wore armour and helmet. They bore a thureos (or thyreos), an oblong shield, and were armed with sword, javelins and spear, which were used according to their tactical use. It seems that the thorakitai were heavily armored thureophoroi, able to bear spears and do battle in a phalanx as well as irregularly attack the enemy in situations when such an action was required for tactical reasons, like to exploit or challenge rough terrain. Thorakitai are mentioned in the army of the Achaian League and in the army of the Seleucids. The Seleucid Thorakitai were used in the storming of the Elburz Range in 210 BC under Antiochus III. They were used with the lighter troops to climb the cliffs and fight hand to hand with the enemy who might have not been dislodged by the lighter troops in the assault. There is a tomb illustration from Sidon showing what could well be a thorakites. The fragmentary inscription indicates that he was an Anatolian. units/mace_thorakites.png @@ -17,6 +17,6 @@ 66 - units/macedonians/thoakrites.xml + units/macedonians/thorakites.xml diff --git a/binaries/data/mods/public/simulation/templates/units/mace_thureophoros.xml b/binaries/data/mods/internal/simulation/templates/units/mace_thureophoros.xml similarity index 92% rename from binaries/data/mods/public/simulation/templates/units/mace_thureophoros.xml rename to binaries/data/mods/internal/simulation/templates/units/mace_thureophoros.xml index 1302ce13b4..1a986b5f3e 100644 --- a/binaries/data/mods/public/simulation/templates/units/mace_thureophoros.xml +++ b/binaries/data/mods/internal/simulation/templates/units/mace_thureophoros.xml @@ -1,5 +1,5 @@ - + 7.0 8.0 @@ -17,13 +17,14 @@ 110 - hele - Hellenistic Heavy Skirmisher - Elite + mace + Heavy Skirmisher Thureophoros + Elite The thureophoroi (singular: thureophoros) was a type of infantry soldier, common in the 3rd to 1st century BCE, who carried a large oval shield called a thureos which had a type of metal strip boss and a central spine. They were armed with a long thrusting spear, javelins and a sword. They also usually wore an iron or bronze Macedonian helmet. The thureos was probably originally an adapted form of a Celtic shield. Thracian and Illyrian infantry probably adopted the shield before the Greeks. However it has been suggested that the thureos was brought to Greece after Pyrrhus of Epirus' campaigns in Italy, as his Oscan allies and Roman enemies used the scutum. Thureophoroi were a 3rd century development on the Peltast and wore no body armor, but did wear sturdy leather boots for quick movement. Thureophoroi could skirmish, as well as fight in a phalanx when necessary. They were often stationed on the flanks of the traditional pike phalanx as a link between the heavier pikemen and the cavalry wings. units/mace_thureophoros.png + 9.5 diff --git a/binaries/data/mods/internal/simulation/templates/units/spart_cavalry_javelinist_a.xml b/binaries/data/mods/internal/simulation/templates/units/spart_cavalry_javelinist_a.xml new file mode 100644 index 0000000000..96b749eb8e --- /dev/null +++ b/binaries/data/mods/internal/simulation/templates/units/spart_cavalry_javelinist_a.xml @@ -0,0 +1,35 @@ + + + + 4.0 + 4.0 + 3.0 + + + + 30.0 + 48 + + + + 130 + + + Advanced + + + units/spart_cavalry_javelinist_e + + + 0.75 + + + 11.5 + + 28.75 + + + + units/spartans/cavalry_javelinist_a.xml + + diff --git a/binaries/data/mods/internal/simulation/templates/units/spart_cavalry_javelinist_b.xml b/binaries/data/mods/internal/simulation/templates/units/spart_cavalry_javelinist_b.xml new file mode 100644 index 0000000000..157b980377 --- /dev/null +++ b/binaries/data/mods/internal/simulation/templates/units/spart_cavalry_javelinist_b.xml @@ -0,0 +1,17 @@ + + + + spart + units/spart_cavalry_javelinist_b + Perioikoi Cavalryman + Hippeus Perioikos + Prodromoi were the light scouts of Greek armies. + units/hele_cavalry_javelinist.png + + + units/spart_cavalry_javelinist_a + + + units/spartans/cavalry_javelinist_b.xml + + diff --git a/binaries/data/mods/internal/simulation/templates/units/spart_cavalry_javelinist_e.xml b/binaries/data/mods/internal/simulation/templates/units/spart_cavalry_javelinist_e.xml new file mode 100644 index 0000000000..88798065d2 --- /dev/null +++ b/binaries/data/mods/internal/simulation/templates/units/spart_cavalry_javelinist_e.xml @@ -0,0 +1,33 @@ + + + + 5.0 + 5.0 + 4.0 + + + + 35.0 + 52 + + + + 140 + + + Elite + + + + 0.5 + + + 11.0 + + 27.5 + + + + units/spartans/cavalry_javelinist_e.xml + + diff --git a/binaries/data/mods/internal/simulation/templates/units/spart_champion_infantry_pike.xml b/binaries/data/mods/internal/simulation/templates/units/spart_champion_infantry_pike.xml new file mode 100644 index 0000000000..7c2196751e --- /dev/null +++ b/binaries/data/mods/internal/simulation/templates/units/spart_champion_infantry_pike.xml @@ -0,0 +1,16 @@ + + + + spart + Spartan Pikeman + Phalangites Spartiatis + The 3rd Century BC saw the brief rise of a resurgent Sparta. Eager to regain past glory, the Spartan kings Agis and Cleomenes briefly resurrected the ancient Spartan laws and nearly reconquered the Peloponnese. If not for the intervention of the Macedonians in both insurrections Sparta would have reigned victorious. This soldier here is a Spartan armed in the 'Macedonian fashion' with a small round pelta shield and the long Macedonian pike, or "Sarissa" for use in the Syntagma phalanx formation. + units/hele_champion_infantry_polis.png + + + 66 + + + units/spartans/champion_pikeman.xml + + diff --git a/binaries/data/mods/internal/simulation/templates/units/spart_champion_infantry_spear.xml b/binaries/data/mods/internal/simulation/templates/units/spart_champion_infantry_spear.xml new file mode 100644 index 0000000000..7eebb3e879 --- /dev/null +++ b/binaries/data/mods/internal/simulation/templates/units/spart_champion_infantry_spear.xml @@ -0,0 +1,101 @@ + + + + 15.0 + 15.0 + 15.0 + + + + 12.0 + 15.0 + 6.0 + + + cart + + 1.1 + + + celt + + 1.1 + + + iber + + 1.1 + + + pers + + 1.1 + + + rome + + 1.1 + + + + + 20.0 + 30.0 + 6.0 + + + cart + + 1.1 + + + celt + + 1.1 + + + iber + + 1.1 + + + pers + + 1.1 + + + rome + + 1.1 + + + + + + 15 + + 25 + + + + spart + Spartan Hoplite + Spartiā́tēs + Champion Spearman. +Counters Melee units. Countered by Ranged units. Small Bonus vs. All Non-Greek Units. + The Spartans had a very peculiar form of government which enabled them to be professional soldiers. It not only enabled them, but actually forced them to be superior soldiers as a small group of Spartans had to dominate an enormous number of subjects and unwilling allies. The Spartan army was superior in Hellas, and in the rest of the known world. No other army was so well trained, and had such excellent equipment. They believed that traditional training was the key to success, and for centuries they were correct, as they rarely lost a battle in spite of their small numbers. Ironic enough, this concept ended the Spartan supremacy, as the Spartan phalanx could not resist the new sloped Theban phalanx and the invading integrated Macedonian forces. The end of the Spartan power marked the decline of the domination of traditional phalanx warfare. + units/hele_champion_infantry_polis.png + + + 6.5 + + 18.0 + + + + 66 + + + units/spartans/champion_infantry.xml + + diff --git a/binaries/data/mods/internal/simulation/templates/units/spart_champion_infantry_sword.xml b/binaries/data/mods/internal/simulation/templates/units/spart_champion_infantry_sword.xml new file mode 100644 index 0000000000..b02c8b0d38 --- /dev/null +++ b/binaries/data/mods/internal/simulation/templates/units/spart_champion_infantry_sword.xml @@ -0,0 +1,70 @@ + + + + 5.0 + 11.0 + + + + + + Support + 1.25 + + + Ranged + 1.25 + + + Spear + 1.25 + + + Elephant + 1.25 + + + + + + + Support + 1.25 + + + Ranged + 1.25 + + + Spear + 1.25 + + + Elephant + 1.25 + + + + + + spart + Skiritai Commando + Ékdromos Skiritis + Champion Raider. +Counters Support Units, Spear units, and Ranged Units (if they can catch them). Countered by Archers. + The Skiritai were commandos in the Spartan army. They lead the vanguard on campaign and held the vital left flank of the Spartan infantry line. + units/spart_champion_infantry_sword.png + + + 12.0 + + 20.0 + + + + 66 + + + units/spartans/champion_infantry_sword.xml + + diff --git a/binaries/data/mods/internal/simulation/templates/units/spart_hero_leonidas.xml b/binaries/data/mods/internal/simulation/templates/units/spart_hero_leonidas.xml new file mode 100644 index 0000000000..e98f48c6b7 --- /dev/null +++ b/binaries/data/mods/internal/simulation/templates/units/spart_hero_leonidas.xml @@ -0,0 +1,45 @@ + + + + 15.0 + 15.0 + 15.0 + + + + 10.0 + 25.0 + 6.0 + + + 20.0 + 50.0 + 6.0 + + + + + 20 + 5 + + + + + 225 + + + + spart + Leonidas I + Leōnídēs + Hero Aura: Increased Spartiate and Hoplite Attack. + The king of Sparta, who fought and died at the battle of Thermopylae in 480 BC. He successfully blocked the way of the huge Persian army through the narrow passage with his 7000 men, until Xerxes was made aware of a secret unobstructed path. Finding the enemy at his rear, Leonidas sent home most of his troops, choosing to stay behind with 300 hand-picked hoplites and win time for the others to withdraw. + units/hele_hero_leonidas.png + + + 66 + + + units/spartans/leonidas.xml + + diff --git a/binaries/data/mods/internal/simulation/templates/units/spart_infantry_javelinist_a.xml b/binaries/data/mods/internal/simulation/templates/units/spart_infantry_javelinist_a.xml new file mode 100644 index 0000000000..9b377d73aa --- /dev/null +++ b/binaries/data/mods/internal/simulation/templates/units/spart_infantry_javelinist_a.xml @@ -0,0 +1,35 @@ + + + + 4.0 + 4.0 + 4.0 + + + + 30.0 + 44.0 + + + + 100 + + + Advanced + + + units/spart_infantry_javelinist_e + + + 0.75 + + + 8.5 + + 21.5 + + + + units/spartans/infantry_javelinist_a.xml + + diff --git a/binaries/data/mods/internal/simulation/templates/units/spart_infantry_javelinist_b.xml b/binaries/data/mods/internal/simulation/templates/units/spart_infantry_javelinist_b.xml new file mode 100644 index 0000000000..db578a9456 --- /dev/null +++ b/binaries/data/mods/internal/simulation/templates/units/spart_infantry_javelinist_b.xml @@ -0,0 +1,26 @@ + + + + + -structures/{civ}_wall + -structures/{civ}_wall_gate + -structures/{civ}_wall_tower + structures/spart_syssiton + structures/spart_gerousia + + + + spart + units/spart_infantry_javelinist_b + Helot Skirmisher + Akontistes Heilotes + . + units/hele_infantry_javelinist.png + + + units/spart_infantry_javelinist_a + + + units/spartans/infantry_javelinist_b.xml + + diff --git a/binaries/data/mods/internal/simulation/templates/units/spart_infantry_javelinist_e.xml b/binaries/data/mods/internal/simulation/templates/units/spart_infantry_javelinist_e.xml new file mode 100644 index 0000000000..c2c5121c39 --- /dev/null +++ b/binaries/data/mods/internal/simulation/templates/units/spart_infantry_javelinist_e.xml @@ -0,0 +1,33 @@ + + + + 5.0 + 5.0 + 5.0 + + + + 35.0 + 48.0 + + + + 110 + + + Elite + + + + 0.5 + + + 8.0 + + 20.0 + + + + units/spartans/infantry_javelinist_e.xml + + diff --git a/binaries/data/mods/internal/simulation/templates/units/spart_infantry_spearman_a.xml b/binaries/data/mods/internal/simulation/templates/units/spart_infantry_spearman_a.xml new file mode 100644 index 0000000000..4e12c49683 --- /dev/null +++ b/binaries/data/mods/internal/simulation/templates/units/spart_infantry_spearman_a.xml @@ -0,0 +1,39 @@ + + + + 8.0 + 11.0 + 8.0 + + + + 6.0 + 11.0 + + + 12.0 + 22.0 + + + + 110 + + + Advanced + + + units/spart_infantry_spearman_e + + + 0.75 + + + 7.0 + + 19.0 + + + + units/spartans/infantry_spearman_a.xml + + diff --git a/binaries/data/mods/internal/simulation/templates/units/spart_infantry_spearman_b.xml b/binaries/data/mods/internal/simulation/templates/units/spart_infantry_spearman_b.xml new file mode 100644 index 0000000000..c8a3e8f365 --- /dev/null +++ b/binaries/data/mods/internal/simulation/templates/units/spart_infantry_spearman_b.xml @@ -0,0 +1,45 @@ + + + + 9.0 + + + + 6.0 + + + 6.0 + + + + + -structures/{civ}_wall + -structures/{civ}_wall_gate + -structures/{civ}_wall_tower + structures/spart_syssiton + structures/spart_gerousia + + + + + 60 + + + + spart + units/spart_infantry_spearman_b + Perioikoi Hoplite + Hoplī́tēs Perioikos + Hoplites were the very symbol of Hellenic prestige and citizenship, armed with a spear and a large round bronze-coated shield known as an aspis. Armor was heavy, with bronze helmets and a cuirass of either bronze or linen, in addition to greaves. Hoplites fought in a tight formation called a phalanx, guarding each other with their shields while they attacked the enemy with their 2.5 meter spear or short iron sword. + units/hele_infantry_spearman.png + + + units/spart_infantry_spearman_a + + + 66 + + + units/spartans/infantry_spearman_b.xml + + diff --git a/binaries/data/mods/internal/simulation/templates/units/spart_infantry_spearman_e.xml b/binaries/data/mods/internal/simulation/templates/units/spart_infantry_spearman_e.xml new file mode 100644 index 0000000000..1994b5ff3b --- /dev/null +++ b/binaries/data/mods/internal/simulation/templates/units/spart_infantry_spearman_e.xml @@ -0,0 +1,49 @@ + + + + 10.0 + 13.0 + 10.0 + + + + 7.0 + 12.0 + + + Infantry Melee + 1.25 + + + + + 14.0 + 24.0 + + + Infantry Melee + 1.25 + + + + + + 120 + + + Elite + + + + 0.5 + + + 6.5 + + 18.0 + + + + units/spartans/infantry_spearman_e.xml + + diff --git a/binaries/data/mods/internal/simulation/templates/units/spart_ship_bireme.xml b/binaries/data/mods/internal/simulation/templates/units/spart_ship_bireme.xml new file mode 100644 index 0000000000..6246eb5296 --- /dev/null +++ b/binaries/data/mods/internal/simulation/templates/units/spart_ship_bireme.xml @@ -0,0 +1,16 @@ + + + + + 8.0 + + + spart + Pentēkónteros + Pentekonters were employed from 800 BC, mostly as a light support unit in the Greek navy. After 600 BC, they were only seen in battle in very limited numbers. They were still in use by small states which could not afford a sufficient number of triremes for their navy. + units/hele_ship_bireme.png + + + structures/spartans/pentekonter.xml + + diff --git a/binaries/data/mods/internal/simulation/templates/units/spart_ship_fishing.xml b/binaries/data/mods/internal/simulation/templates/units/spart_ship_fishing.xml new file mode 100644 index 0000000000..9971c7407c --- /dev/null +++ b/binaries/data/mods/internal/simulation/templates/units/spart_ship_fishing.xml @@ -0,0 +1,12 @@ + + + + spart + Ploîon Halieutikón + Need History + units/hele_ship_fishing.png + + + structures/hellenes/fishing_boat.xml + + diff --git a/binaries/data/mods/internal/simulation/templates/units/spart_ship_merchant.xml b/binaries/data/mods/internal/simulation/templates/units/spart_ship_merchant.xml new file mode 100644 index 0000000000..dbdc25842f --- /dev/null +++ b/binaries/data/mods/internal/simulation/templates/units/spart_ship_merchant.xml @@ -0,0 +1,19 @@ + + + + + 8.0 + + + spart + Ploîon Phortēgikón + Need History + units/hele_ship_merchant.png + + + + + + structures/hellenes/merchant_new.xml + + diff --git a/binaries/data/mods/internal/simulation/templates/units/spart_ship_trireme.xml b/binaries/data/mods/internal/simulation/templates/units/spart_ship_trireme.xml new file mode 100644 index 0000000000..51fae25f1d --- /dev/null +++ b/binaries/data/mods/internal/simulation/templates/units/spart_ship_trireme.xml @@ -0,0 +1,14 @@ + + + + spart + Triḗrēs + Medium Warship. +Ramming Secondary Attack. + The first Triremes were built circa 650BC, and by 500BC the Trireme was the most widely used heavy warship of the Greek city-states. In the Trireme the outriggers were now an integral part of the ship's hull. The Trireme also had a partial or full fighting deck above the rowers. The length of the Trireme remained approximately 35-38 meters, and the beam was approximately 3.5 metres. A Trireme carried 170 oarsmen, plus twenty sailors and fourteen marines in Greek navies. The top speed of a Trireme was approximately 11.5 knots. Some Triremes may have been able to reach higher speeds in short bursts. A Trireme travelling from Athens to Mitylene in 427BC made the 350 kilometre trip in only 24 hours, averaging eight knots (14.6 km/h). The Trireme could accelerate much faster than a Bireme or Penteconter, and was much more manoeuvrable. This gave the Trireme an advantage in combat, where higher speed and manoeuvrability meant a better chance of victory. + units/hele_ship_trireme.png + + + structures/spartans/trireme.xml + + diff --git a/binaries/data/mods/internal/simulation/templates/units/spart_support_female_citizen.xml b/binaries/data/mods/internal/simulation/templates/units/spart_support_female_citizen.xml new file mode 100644 index 0000000000..bce72b622a --- /dev/null +++ b/binaries/data/mods/internal/simulation/templates/units/spart_support_female_citizen.xml @@ -0,0 +1,12 @@ + + + + spart + Gýnē + Greek women were kept under tight control by their husbands, rarely leaving the home for anything beyond the necessities of daily life. They could not own anything or be involved in any business or legal transaction. They acted as household cook, nurse, seamstress, and early educator to young children. Spartan women were an exception to the normal code of conduct and enjoyed many freedoms. + units/hele_support_female_citizen.png + + + units/spartans/female_citizen.xml + + \ No newline at end of file diff --git a/binaries/data/mods/internal/simulation/templates/units/spart_support_healer_a.xml b/binaries/data/mods/internal/simulation/templates/units/spart_support_healer_a.xml new file mode 100644 index 0000000000..bcefb2b024 --- /dev/null +++ b/binaries/data/mods/internal/simulation/templates/units/spart_support_healer_a.xml @@ -0,0 +1,9 @@ + + + + Advanced + + + units/spart_support_healer_e + + diff --git a/binaries/data/mods/internal/simulation/templates/units/spart_support_healer_b.xml b/binaries/data/mods/internal/simulation/templates/units/spart_support_healer_b.xml new file mode 100644 index 0000000000..47e11b0b9e --- /dev/null +++ b/binaries/data/mods/internal/simulation/templates/units/spart_support_healer_b.xml @@ -0,0 +1,12 @@ + + + + spart + Hiereús + The art of medicine was widely practised in Classical Greece. Hippocrates was the first physician to separate religion and superstition from actual medicine, and many others followed his lead. + units/hele_support_healer.png + + + units/spartans/healer.xml + + \ No newline at end of file diff --git a/binaries/data/mods/internal/simulation/templates/units/spart_support_healer_e.xml b/binaries/data/mods/internal/simulation/templates/units/spart_support_healer_e.xml new file mode 100644 index 0000000000..784b20afb2 --- /dev/null +++ b/binaries/data/mods/internal/simulation/templates/units/spart_support_healer_e.xml @@ -0,0 +1,7 @@ + + + + Elite + + + diff --git a/binaries/data/mods/internal/simulation/templates/units/spart_support_trader.xml b/binaries/data/mods/internal/simulation/templates/units/spart_support_trader.xml new file mode 100644 index 0000000000..d13dc3e257 --- /dev/null +++ b/binaries/data/mods/internal/simulation/templates/units/spart_support_trader.xml @@ -0,0 +1,16 @@ + + + + + 3.0 + + + spart + Émporos Perioikos + Traders were private merchants who traveled from place to place buying and selling goods. Italy, Carthage, Egypt, Cyprus, Scythia, Phoenicia, and Asia Minor were all major ports of call for Hellenistic merchants. There they bought everything from grain and dates to rugs, pottery, spices, gems, and wool, even elephants from India and slaves from Scythia. + units/hele_support_trader.png + + + units/spartans/trader.xml + + diff --git a/binaries/data/mods/public/art/actors/props/special/common/waypoint_flag.xml b/binaries/data/mods/public/art/actors/props/special/common/waypoint_flag.xml index edea5f5b05..7a2ef8cb48 100644 --- a/binaries/data/mods/public/art/actors/props/special/common/waypoint_flag.xml +++ b/binaries/data/mods/public/art/actors/props/special/common/waypoint_flag.xml @@ -29,6 +29,12 @@ props/banner_romans.png + + props/banner_spartans.png + + + props/banner_macedonians.png + basic_trans.xml diff --git a/binaries/data/mods/public/art/actors/props/special/common/waypoint_flag_factions.xml b/binaries/data/mods/public/art/actors/props/special/common/waypoint_flag_factions.xml index dbf0df62df..679de31583 100644 --- a/binaries/data/mods/public/art/actors/props/special/common/waypoint_flag_factions.xml +++ b/binaries/data/mods/public/art/actors/props/special/common/waypoint_flag_factions.xml @@ -3,10 +3,10 @@ + + + props/waypoint_flag.dae - - - @@ -28,6 +28,12 @@ props/banner_romans.png + + props/banner_spartans.png + + + props/banner_macedonians.png + basic_trans.xml diff --git a/binaries/data/mods/public/art/actors/units/global/ninja_female.xml b/binaries/data/mods/public/art/actors/units/global/ninja_female.xml new file mode 100644 index 0000000000..1af3a6bead --- /dev/null +++ b/binaries/data/mods/public/art/actors/units/global/ninja_female.xml @@ -0,0 +1,13 @@ + + + + + + skeletal/f_tights.dae + + + + skeletal/ninja_female.png + + + diff --git a/binaries/data/mods/public/art/meshes/props/shield/aspis_b.dae b/binaries/data/mods/public/art/meshes/props/shield/aspis_b.dae index 253dbf83ce..5c03f0c89e 100644 --- a/binaries/data/mods/public/art/meshes/props/shield/aspis_b.dae +++ b/binaries/data/mods/public/art/meshes/props/shield/aspis_b.dae @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:ee629a8ad8549cd83e1f0c843ffa552c04a169de8cade9bdc1c2b4d1bbac8b91 -size 9101 +oid sha256:4efc459ef9cf4a48a4d5d7c76901af723c7f4edcd3514a7dcde648156029ec61 +size 9730 diff --git a/binaries/data/mods/public/art/meshes/props/shield/aspis_f.dae b/binaries/data/mods/public/art/meshes/props/shield/aspis_f.dae index ff8964dd06..88380ef7f4 100644 --- a/binaries/data/mods/public/art/meshes/props/shield/aspis_f.dae +++ b/binaries/data/mods/public/art/meshes/props/shield/aspis_f.dae @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:f8610aeeee61bb710ce8c0115011b214718f1c9e828dbfcaa271967bb44e0ec6 -size 12743 +oid sha256:d5cc24ad100a2ec11ed187e6e71bcaec7bc3fd406230ee5e2a84b8e2a7b0ed25 +size 14981 diff --git a/binaries/data/mods/public/art/textures/skins/props/banner_macedonians.png b/binaries/data/mods/public/art/textures/skins/props/banner_macedonians.png new file mode 100644 index 0000000000..95b08b8702 --- /dev/null +++ b/binaries/data/mods/public/art/textures/skins/props/banner_macedonians.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:6e008f0acda48e4f41f8a3c1e6e8c99d59c13abe9224b868612c3525fa941360 +size 33277 diff --git a/binaries/data/mods/public/art/textures/skins/props/banner_spartans.png b/binaries/data/mods/public/art/textures/skins/props/banner_spartans.png new file mode 100644 index 0000000000..fcac111a6f --- /dev/null +++ b/binaries/data/mods/public/art/textures/skins/props/banner_spartans.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:bcbf8dd60242bf6d9b1865318c3f47acfb132d9685e70f9689f660a7b15ee46d +size 28397 diff --git a/binaries/data/mods/public/art/textures/skins/props/cape_hd_pelt_brown.png b/binaries/data/mods/public/art/textures/skins/props/cape_hd_pelt_brown.png new file mode 100644 index 0000000000..e09e5827c4 --- /dev/null +++ b/binaries/data/mods/public/art/textures/skins/props/cape_hd_pelt_brown.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:2ab7cca85888f5a28f9d79f288ea3576303c7df784da84d627e23ea5db595234 +size 69625 diff --git a/binaries/data/mods/public/art/textures/skins/props/cape_hd_pelt_gray.png b/binaries/data/mods/public/art/textures/skins/props/cape_hd_pelt_gray.png new file mode 100644 index 0000000000..191e8a0d48 --- /dev/null +++ b/binaries/data/mods/public/art/textures/skins/props/cape_hd_pelt_gray.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:a49cdb7d604f487eec57982e72335f1d9fc1307969e028191ead7844f3156f66 +size 75953 diff --git a/binaries/data/mods/public/art/textures/skins/skeletal/ninja_female.png b/binaries/data/mods/public/art/textures/skins/skeletal/ninja_female.png new file mode 100644 index 0000000000..c8fc44e497 --- /dev/null +++ b/binaries/data/mods/public/art/textures/skins/skeletal/ninja_female.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:28982355369b83639b825cbd2c9783ab41529b229a930738daae4a03c1f3fff7 +size 34822 diff --git a/binaries/data/mods/public/art/textures/ui/session/portraits/units/256/hele_infantry_javelinist.png b/binaries/data/mods/public/art/textures/ui/session/portraits/units/256/hele_infantry_javelinist.png new file mode 100644 index 0000000000..d83a1e243e --- /dev/null +++ b/binaries/data/mods/public/art/textures/ui/session/portraits/units/256/hele_infantry_javelinist.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:730bf34188cd11d81ea1d2dfe006338d67aa25f796cda1f7543af6f88fc1f33c +size 154566 diff --git a/binaries/data/mods/public/art/textures/ui/session/portraits/units/256/hele_support_female_citizen.png b/binaries/data/mods/public/art/textures/ui/session/portraits/units/256/hele_support_female_citizen.png new file mode 100644 index 0000000000..6e11580952 --- /dev/null +++ b/binaries/data/mods/public/art/textures/ui/session/portraits/units/256/hele_support_female_citizen.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:aa2221dcd5d1dd57e0ea9d2aaf196796aa914fe0d3d952cc2f27f2f25e41f9c2 +size 97734 diff --git a/binaries/data/mods/public/art/textures/ui/session/portraits/units/hele_support_female_citizen.png b/binaries/data/mods/public/art/textures/ui/session/portraits/units/hele_support_female_citizen.png index 29aefb584b..82ba162662 100644 --- a/binaries/data/mods/public/art/textures/ui/session/portraits/units/hele_support_female_citizen.png +++ b/binaries/data/mods/public/art/textures/ui/session/portraits/units/hele_support_female_citizen.png @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:609bda53a04aa129316e5bd04125ae63558e4fdf25a4839003f292355f4a502b -size 30639 +oid sha256:fe61b20a73b67748dc82177f419d43fc240daa7beebff18267822d8e2672e7ac +size 29401 diff --git a/binaries/data/mods/public/simulation/templates/other/hellenic_royal_stoa.xml b/binaries/data/mods/public/simulation/templates/other/hellenic_royal_stoa.xml index 6bb691e66e..6195e32978 100644 --- a/binaries/data/mods/public/simulation/templates/other/hellenic_royal_stoa.xml +++ b/binaries/data/mods/public/simulation/templates/other/hellenic_royal_stoa.xml @@ -50,9 +50,6 @@ - units/thebes_sacred_band_hoplitai - units/thespian_melanochitones - units/sparta_hellenistic_phalangitai units/thrace_black_cloak units/mace_thorakites units/mace_thureophoros diff --git a/binaries/data/mods/public/simulation/templates/other/hellenic_stoa.xml b/binaries/data/mods/public/simulation/templates/other/hellenic_stoa.xml index 20e9b12100..1ac0e275cd 100644 --- a/binaries/data/mods/public/simulation/templates/other/hellenic_stoa.xml +++ b/binaries/data/mods/public/simulation/templates/other/hellenic_stoa.xml @@ -43,6 +43,7 @@ + false 36