diff --git a/binaries/data/mods/public/simulation/components/Auras.js b/binaries/data/mods/public/simulation/components/Auras.js index 65c54b4044..070c14809a 100644 --- a/binaries/data/mods/public/simulation/components/Auras.js +++ b/binaries/data/mods/public/simulation/components/Auras.js @@ -483,7 +483,7 @@ Auras.prototype.OnGlobalResearchFinished = function(msg) /** * Only update playerauras, since units and structures are updated OnOwnershipChanged. */ -Auras.prototype.OnPlayerDefeated = function(msg) +Auras.prototype.OnGlobalPlayerDefeated = function(msg) { if (!Engine.QueryInterface(this.entity, IID_Player)) return; diff --git a/binaries/data/mods/public/simulation/components/Capturable.js b/binaries/data/mods/public/simulation/components/Capturable.js index 541a1e4484..e136c199a7 100644 --- a/binaries/data/mods/public/simulation/components/Capturable.js +++ b/binaries/data/mods/public/simulation/components/Capturable.js @@ -310,7 +310,7 @@ Capturable.prototype.OnOwnershipChanged = function(msg) * When a player is defeated, reassign the cp of non-owned entities to gaia. * Those owned by the defeated player are dealt with onOwnershipChanged. */ -Capturable.prototype.OnPlayerDefeated = function(msg) +Capturable.prototype.OnGlobalPlayerDefeated = function(msg) { if (!this.cp[msg.playerId]) return; diff --git a/binaries/data/mods/public/simulation/components/Player.js b/binaries/data/mods/public/simulation/components/Player.js index d427e258a3..54490d5240 100644 --- a/binaries/data/mods/public/simulation/components/Player.js +++ b/binaries/data/mods/public/simulation/components/Player.js @@ -497,7 +497,7 @@ Player.prototype.SetState = function(newState, message) }); } - Engine.BroadcastMessage(won ? MT_PlayerWon : MT_PlayerDefeated, { "playerId": this.playerID }); + Engine.PostMessage(this.entity, won ? MT_PlayerWon : MT_PlayerDefeated, { "playerId": this.playerID }); if (message) { diff --git a/binaries/data/mods/public/simulation/components/tests/test_Auras.js b/binaries/data/mods/public/simulation/components/tests/test_Auras.js index 52a41d4152..d1574747d9 100644 --- a/binaries/data/mods/public/simulation/components/tests/test_Auras.js +++ b/binaries/data/mods/public/simulation/components/tests/test_Auras.js @@ -23,13 +23,13 @@ global.AuraTemplates = { } }; -let playerID = [0, 1, 2]; -let playerEnt = [10, 11, 12]; -let playerState = "active"; -let sourceEnt = 20; -let targetEnt = 30; -let auraRange = 40; -let template = { "Identity" : { "Classes" : { "_string" : "CorrectClass OtherClass" } } }; +var playerID = [0, 1, 2]; +var playerEnt = [10, 11, 12]; +var playerState = "active"; +var sourceEnt = 20; +var targetEnt = 30; +var auraRange = 40; +var template = { "Identity" : { "Classes" : { "_string" : "CorrectClass OtherClass" } } }; function testAuras(name, test_function) { @@ -37,7 +37,8 @@ function testAuras(name, test_function) AddMock(SYSTEM_ENTITY, IID_PlayerManager, { "GetPlayerByID": idx => playerEnt[idx], - "GetNumPlayers": () => 3 + "GetNumPlayers": () => 3, + "GetAllPlayers": () => playerID }); AddMock(SYSTEM_ENTITY, IID_RangeManager, { diff --git a/binaries/data/mods/public/simulation/components/tests/test_Capturable.js b/binaries/data/mods/public/simulation/components/tests/test_Capturable.js index 0a2417e5ff..af2b1c8e7e 100644 --- a/binaries/data/mods/public/simulation/components/tests/test_Capturable.js +++ b/binaries/data/mods/public/simulation/components/tests/test_Capturable.js @@ -10,7 +10,7 @@ Engine.LoadComponentScript("interfaces/TerritoryDecay.js"); Engine.LoadComponentScript("interfaces/Timer.js"); Engine.LoadComponentScript("Capturable.js"); -let testData = { +var testData = { "structure": 20, "playerID": 1, "regenRate": 2, @@ -195,6 +195,6 @@ testReduce(testData, 3000, 3, 2000); // Test defeated player testCapturable(testData, cmpCapturable => { cmpCapturable.SetCapturePoints([500, 1000, 0, 250]); - cmpCapturable.OnPlayerDefeated({ "playerId": 3 }); + cmpCapturable.OnGlobalPlayerDefeated({ "playerId": 3 }); TS_ASSERT_UNEVAL_EQUALS(cmpCapturable.GetCapturePoints(), [750, 1000, 0, 0]); });