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Load map descriptions from their XML file.
Add basic hold-fire stance, and use it for some test maps. Add JSON data container to map XML files, to simplify the interaction between scripts and maps. Fix fixed-point printing so it roundtrips safely through map files. Fix camera startup positions in old-format maps. This was SVN commit r7844.
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@@ -19,6 +19,7 @@
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#include "scriptinterface/ScriptInterface.h"
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#include "lib/utf8.h"
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#include "ps/CLogger.h"
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#include <boost/random/linear_congruential.hpp>
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@@ -125,4 +126,20 @@ public:
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TS_ASSERT(script.Eval("Math.random()", d2));
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TS_ASSERT_EQUALS(d1, d2);
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}
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void test_json()
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{
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ScriptInterface script("Test");
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std::string input = "({'x':1,'z':[2,'3\\u263A\\ud800'],\"y\":true})";
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CScriptValRooted val;
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TS_ASSERT(script.Eval(input.c_str(), val));
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std::string stringified = script.StringifyJSON(val.get());
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TS_ASSERT_STR_EQUALS(stringified, "{\n \"x\":1,\n \"z\":[2,\n \"3\xE2\x98\xBA\xEF\xBF\xBD\"\n ],\n \"y\":true\n}");
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std::wstring stringifiedw = wstring_from_utf8(stringified.c_str());
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val = script.ParseJSON(utf16string(stringifiedw.begin(), stringifiedw.end()));
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TS_ASSERT_WSTR_EQUALS(script.ToString(val.get()), L"({x:1, z:[2, \"3\\u263A\\uFFFD\"], y:true})");
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}
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};
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