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Added PickFriendlyEntitiesOnScreen function to the JS side for #1187.
This was SVN commit r11230.
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@@ -136,6 +136,11 @@ std::vector<entity_id_t> PickFriendlyEntitiesInRect(void* UNUSED(cbdata), int x0
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return EntitySelection::PickEntitiesInRect(*g_Game->GetSimulation2(), *g_Game->GetView()->GetCamera(), x0, y0, x1, y1, player, false);
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}
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std::vector<entity_id_t> PickFriendlyEntitiesOnScreen(void* cbdata, int player)
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{
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return PickFriendlyEntitiesInRect(cbdata, 0, 0, g_xres, g_yres, player);
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}
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std::vector<entity_id_t> PickSimilarFriendlyEntities(void* UNUSED(cbdata), std::string templateName, bool includeOffScreen, bool matchRank)
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{
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return EntitySelection::PickSimilarEntities(*g_Game->GetSimulation2(), *g_Game->GetView()->GetCamera(), templateName, g_Game->GetPlayerID(), includeOffScreen, matchRank, false);
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@@ -564,6 +569,7 @@ void GuiScriptingInit(ScriptInterface& scriptInterface)
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// Entity picking
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scriptInterface.RegisterFunction<std::vector<entity_id_t>, int, int, &PickEntitiesAtPoint>("PickEntitiesAtPoint");
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scriptInterface.RegisterFunction<std::vector<entity_id_t>, int, int, int, int, int, &PickFriendlyEntitiesInRect>("PickFriendlyEntitiesInRect");
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scriptInterface.RegisterFunction<std::vector<entity_id_t>, int, &PickFriendlyEntitiesOnScreen>("PickFriendlyEntitiesOnScreen");
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scriptInterface.RegisterFunction<std::vector<entity_id_t>, std::string, bool, bool, &PickSimilarFriendlyEntities>("PickSimilarFriendlyEntities");
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scriptInterface.RegisterFunction<CFixedVector3D, int, int, &GetTerrainAtPoint>("GetTerrainAtPoint");
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