Split JS conversions from ScriptInterface.

All ToJSVal/FromJSVal definitions are put in a separate header.
Remove AssignOr[To/From]JSVal duplication.

The functions were already static so this is rather straightforward.

Follows 34b1920e7b and 2bae30c454

Differential Revision: https://code.wildfiregames.com/D3953
This was SVN commit r25428.
This commit is contained in:
wraitii
2021-05-13 09:43:33 +00:00
parent d798a2ec0e
commit 61e0aef0b4
40 changed files with 323 additions and 371 deletions
+30 -29
View File
@@ -29,14 +29,15 @@
#include "ps/Hotkey.h"
#include "ps/CLogger.h"
#include "scriptinterface/ScriptConversions.h"
#include "scriptinterface/ScriptInterface.h" // CreateObject
#include <string>
#define SET(obj, name, value) STMT(JS::RootedValue v_(rq.cx); AssignOrToJSVal(rq, &v_, (value)); JS_SetProperty(rq.cx, obj, (name), v_))
#define SET(obj, name, value) STMT(JS::RootedValue v_(rq.cx); Script::ToJSVal(rq, &v_, (value)); JS_SetProperty(rq.cx, obj, (name), v_))
// ignore JS_SetProperty return value, because errors should be impossible
// and we can't do anything useful in the case of errors anyway
template<> void ScriptInterface::ToJSVal<SDL_Event_>(const ScriptRequest& rq, JS::MutableHandleValue ret, SDL_Event_ const& val)
template<> void Script::ToJSVal<SDL_Event_>(const ScriptRequest& rq, JS::MutableHandleValue ret, SDL_Event_ const& val)
{
const char* typeName;
@@ -129,7 +130,7 @@ template<> void ScriptInterface::ToJSVal<SDL_Event_>(const ScriptRequest& rq, JS
ret.setObject(*obj);
}
template<> void ScriptInterface::ToJSVal<IGUIObject*>(const ScriptRequest& UNUSED(rq), JS::MutableHandleValue ret, IGUIObject* const& val)
template<> void Script::ToJSVal<IGUIObject*>(const ScriptRequest& UNUSED(rq), JS::MutableHandleValue ret, IGUIObject* const& val)
{
if (val == nullptr)
ret.setNull();
@@ -137,7 +138,7 @@ template<> void ScriptInterface::ToJSVal<IGUIObject*>(const ScriptRequest& UNUSE
ret.setObject(*val->GetJSObject());
}
template<> bool ScriptInterface::FromJSVal<IGUIObject*>(const ScriptRequest& rq, JS::HandleValue v, IGUIObject*& out)
template<> bool Script::FromJSVal<IGUIObject*>(const ScriptRequest& rq, JS::HandleValue v, IGUIObject*& out)
{
if (!v.isObject())
{
@@ -153,12 +154,12 @@ template<> bool ScriptInterface::FromJSVal<IGUIObject*>(const ScriptRequest& rq,
return true;
}
template<> void ScriptInterface::ToJSVal<CGUIString>(const ScriptRequest& rq, JS::MutableHandleValue ret, const CGUIString& val)
template<> void Script::ToJSVal<CGUIString>(const ScriptRequest& rq, JS::MutableHandleValue ret, const CGUIString& val)
{
ScriptInterface::ToJSVal(rq, ret, val.GetOriginalString());
Script::ToJSVal(rq, ret, val.GetOriginalString());
}
template<> bool ScriptInterface::FromJSVal<CGUIString>(const ScriptRequest& rq, JS::HandleValue v, CGUIString& out)
template<> bool Script::FromJSVal<CGUIString>(const ScriptRequest& rq, JS::HandleValue v, CGUIString& out)
{
std::wstring val;
if (!FromJSVal(rq, v, val))
@@ -171,7 +172,7 @@ JSVAL_VECTOR(CVector2D)
JSVAL_VECTOR(std::vector<CVector2D>)
JSVAL_VECTOR(CGUIString)
template<> void ScriptInterface::ToJSVal<CGUIColor>(const ScriptRequest& rq, JS::MutableHandleValue ret, const CGUIColor& val)
template<> void Script::ToJSVal<CGUIColor>(const ScriptRequest& rq, JS::MutableHandleValue ret, const CGUIColor& val)
{
ToJSVal<CColor>(rq, ret, val);
}
@@ -179,11 +180,11 @@ template<> void ScriptInterface::ToJSVal<CGUIColor>(const ScriptRequest& rq, JS:
/**
* The color depends on the predefined color database stored in the current GUI page.
*/
template<> bool ScriptInterface::FromJSVal<CGUIColor>(const ScriptRequest& rq, JS::HandleValue v, CGUIColor& out) = delete;
template<> bool Script::FromJSVal<CGUIColor>(const ScriptRequest& rq, JS::HandleValue v, CGUIColor& out) = delete;
template<> void ScriptInterface::ToJSVal<CRect>(const ScriptRequest& rq, JS::MutableHandleValue ret, const CRect& val)
template<> void Script::ToJSVal<CRect>(const ScriptRequest& rq, JS::MutableHandleValue ret, const CRect& val)
{
CreateObject(
ScriptInterface::CreateObject(
rq,
ret,
"left", val.left,
@@ -192,37 +193,37 @@ template<> void ScriptInterface::ToJSVal<CRect>(const ScriptRequest& rq, JS::Mut
"bottom", val.bottom);
}
template<> void ScriptInterface::ToJSVal<CGUISize>(const ScriptRequest& rq, JS::MutableHandleValue ret, const CGUISize& val)
template<> void Script::ToJSVal<CGUISize>(const ScriptRequest& rq, JS::MutableHandleValue ret, const CGUISize& val)
{
val.ToJSVal(rq, ret);
}
template<> bool ScriptInterface::FromJSVal<CGUISize>(const ScriptRequest& rq, JS::HandleValue v, CGUISize& out)
template<> bool Script::FromJSVal<CGUISize>(const ScriptRequest& rq, JS::HandleValue v, CGUISize& out)
{
return out.FromJSVal(rq, v);
}
template<> void ScriptInterface::ToJSVal<CGUIList>(const ScriptRequest& rq, JS::MutableHandleValue ret, const CGUIList& val)
template<> void Script::ToJSVal<CGUIList>(const ScriptRequest& rq, JS::MutableHandleValue ret, const CGUIList& val)
{
ToJSVal(rq, ret, val.m_Items);
}
template<> bool ScriptInterface::FromJSVal<CGUIList>(const ScriptRequest& rq, JS::HandleValue v, CGUIList& out)
template<> bool Script::FromJSVal<CGUIList>(const ScriptRequest& rq, JS::HandleValue v, CGUIList& out)
{
return FromJSVal(rq, v, out.m_Items);
}
template<> void ScriptInterface::ToJSVal<CGUISeries>(const ScriptRequest& rq, JS::MutableHandleValue ret, const CGUISeries& val)
template<> void Script::ToJSVal<CGUISeries>(const ScriptRequest& rq, JS::MutableHandleValue ret, const CGUISeries& val)
{
ToJSVal(rq, ret, val.m_Series);
}
template<> bool ScriptInterface::FromJSVal<CGUISeries>(const ScriptRequest& rq, JS::HandleValue v, CGUISeries& out)
template<> bool Script::FromJSVal<CGUISeries>(const ScriptRequest& rq, JS::HandleValue v, CGUISeries& out)
{
return FromJSVal(rq, v, out.m_Series);
}
template<> void ScriptInterface::ToJSVal<EVAlign>(const ScriptRequest& rq, JS::MutableHandleValue ret, const EVAlign& val)
template<> void Script::ToJSVal<EVAlign>(const ScriptRequest& rq, JS::MutableHandleValue ret, const EVAlign& val)
{
std::string word;
switch (val)
@@ -247,7 +248,7 @@ template<> void ScriptInterface::ToJSVal<EVAlign>(const ScriptRequest& rq, JS::M
ToJSVal(rq, ret, word);
}
template<> bool ScriptInterface::FromJSVal<EVAlign>(const ScriptRequest& rq, JS::HandleValue v, EVAlign& out)
template<> bool Script::FromJSVal<EVAlign>(const ScriptRequest& rq, JS::HandleValue v, EVAlign& out)
{
std::string word;
FromJSVal(rq, v, word);
@@ -267,7 +268,7 @@ template<> bool ScriptInterface::FromJSVal<EVAlign>(const ScriptRequest& rq, JS:
return true;
}
template<> void ScriptInterface::ToJSVal<EAlign>(const ScriptRequest& rq, JS::MutableHandleValue ret, const EAlign& val)
template<> void Script::ToJSVal<EAlign>(const ScriptRequest& rq, JS::MutableHandleValue ret, const EAlign& val)
{
std::string word;
switch (val)
@@ -289,7 +290,7 @@ template<> void ScriptInterface::ToJSVal<EAlign>(const ScriptRequest& rq, JS::Mu
ToJSVal(rq, ret, word);
}
template<> bool ScriptInterface::FromJSVal<EAlign>(const ScriptRequest& rq, JS::HandleValue v, EAlign& out)
template<> bool Script::FromJSVal<EAlign>(const ScriptRequest& rq, JS::HandleValue v, EAlign& out)
{
std::string word;
FromJSVal(rq, v, word);
@@ -309,12 +310,12 @@ template<> bool ScriptInterface::FromJSVal<EAlign>(const ScriptRequest& rq, JS::
return true;
}
template<> void ScriptInterface::ToJSVal<CGUISpriteInstance>(const ScriptRequest& rq, JS::MutableHandleValue ret, const CGUISpriteInstance& val)
template<> void Script::ToJSVal<CGUISpriteInstance>(const ScriptRequest& rq, JS::MutableHandleValue ret, const CGUISpriteInstance& val)
{
ToJSVal(rq, ret, val.GetName());
}
template<> bool ScriptInterface::FromJSVal<CGUISpriteInstance>(const ScriptRequest& rq, JS::HandleValue v, CGUISpriteInstance& out)
template<> bool Script::FromJSVal<CGUISpriteInstance>(const ScriptRequest& rq, JS::HandleValue v, CGUISpriteInstance& out)
{
std::string name;
if (!FromJSVal(rq, v, name))
@@ -324,12 +325,12 @@ template<> bool ScriptInterface::FromJSVal<CGUISpriteInstance>(const ScriptReque
return true;
}
template<> void ScriptInterface::ToJSVal<CSize2D>(const ScriptRequest& rq, JS::MutableHandleValue ret, const CSize2D& val)
template<> void Script::ToJSVal<CSize2D>(const ScriptRequest& rq, JS::MutableHandleValue ret, const CSize2D& val)
{
CreateObject(rq, ret, "width", val.Width, "height", val.Height);
ScriptInterface::CreateObject(rq, ret, "width", val.Width, "height", val.Height);
}
template<> bool ScriptInterface::FromJSVal<CSize2D>(const ScriptRequest& rq, JS::HandleValue v, CSize2D& out)
template<> bool Script::FromJSVal<CSize2D>(const ScriptRequest& rq, JS::HandleValue v, CSize2D& out)
{
if (!v.isObject())
{
@@ -352,12 +353,12 @@ template<> bool ScriptInterface::FromJSVal<CSize2D>(const ScriptRequest& rq, JS:
return true;
}
template<> void ScriptInterface::ToJSVal<CVector2D>(const ScriptRequest& rq, JS::MutableHandleValue ret, const CVector2D& val)
template<> void Script::ToJSVal<CVector2D>(const ScriptRequest& rq, JS::MutableHandleValue ret, const CVector2D& val)
{
CreateObject(rq, ret, "x", val.X, "y", val.Y);
ScriptInterface::CreateObject(rq, ret, "x", val.X, "y", val.Y);
}
template<> bool ScriptInterface::FromJSVal<CVector2D>(const ScriptRequest& rq, JS::HandleValue v, CVector2D& out)
template<> bool Script::FromJSVal<CVector2D>(const ScriptRequest& rq, JS::HandleValue v, CVector2D& out)
{
if (!v.isObject())
{
@@ -176,7 +176,7 @@ bool JSI_GUIProxy<T>::get(JSContext* cx, JS::HandleObject proxy, JS::HandleValue
return false;
std::string propName;
if (!ScriptInterface::FromJSVal(rq, idval, propName))
if (!Script::FromJSVal(rq, idval, propName))
return false;
// Return function properties. Specializable.
@@ -217,7 +217,7 @@ bool JSI_GUIProxy<T>::get(JSContext* cx, JS::HandleObject proxy, JS::HandleValue
}
else if (propName == "name")
{
ScriptInterface::ToJSVal(rq, vp, e->GetName());
Script::ToJSVal(rq, vp, e->GetName());
return true;
}
else if (e->SettingExists(propName))
@@ -249,13 +249,13 @@ bool JSI_GUIProxy<T>::set(JSContext* cx, JS::HandleObject proxy, JS::HandleId id
return result.fail(JSMSG_BAD_PROP_ID);
std::string propName;
if (!ScriptInterface::FromJSVal(rq, idval, propName))
if (!Script::FromJSVal(rq, idval, propName))
return result.fail(JSMSG_BAD_PROP_ID);
if (propName == "name")
{
std::string value;
if (!ScriptInterface::FromJSVal(rq, vp, value))
if (!Script::FromJSVal(rq, vp, value))
return result.fail(JSMSG_BAD_PROP_ID);
e->SetName(value);
return result.succeed();
@@ -304,7 +304,7 @@ bool JSI_GUIProxy<T>::delete_(JSContext* cx, JS::HandleObject proxy, JS::HandleI
return result.fail(JSMSG_BAD_PROP_ID);
std::string propName;
if (!ScriptInterface::FromJSVal(rq, idval, propName))
if (!Script::FromJSVal(rq, idval, propName))
return result.fail(JSMSG_BAD_PROP_ID);
// event handlers
+2 -2
View File
@@ -1,4 +1,4 @@
/* Copyright (C) 2020 Wildfire Games.
/* Copyright (C) 2021 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
@@ -124,6 +124,6 @@ bool JSI_GUISize::toString(JSContext* cx, uint argc, JS::Value* vp)
SIDE(bottom);
#undef SIDE
ScriptInterface::ToJSVal(rq, args.rval(), buffer);
Script::ToJSVal(rq, args.rval(), buffer);
return true;
}