Actually remove trailing whitespace for non-header files as well.

This was SVN commit r18989.
This commit is contained in:
elexis
2016-11-23 13:02:58 +00:00
parent 944ba16eb4
commit 6149dd3841
389 changed files with 1460 additions and 1460 deletions
@@ -55,7 +55,7 @@ static u8 GetArrayType(js::Scalar::Type arrayType)
}
CBinarySerializerScriptImpl::CBinarySerializerScriptImpl(ScriptInterface& scriptInterface, ISerializer& serializer) :
m_ScriptInterface(scriptInterface), m_Serializer(serializer), m_ScriptBackrefs(scriptInterface.GetRuntime()),
m_ScriptInterface(scriptInterface), m_Serializer(serializer), m_ScriptBackrefs(scriptInterface.GetRuntime()),
m_SerializablePrototypes(new ObjectIdCache<std::wstring>(scriptInterface.GetRuntime())), m_ScriptBackrefsNext(1)
{
m_ScriptBackrefs.init();
@@ -383,7 +383,7 @@ void CBinarySerializerScriptImpl::HandleScriptVal(JS::HandleValue val)
// To reduce the size of the serialized data, we handle integers and doubles separately.
// We can't check for val.isInt32 and val.isDouble directly, because integer numbers are not guaranteed
// to be represented as integers. A number like 33 could be stored as integer on the computer of one player
// and as double on the other player's computer. That would cause out of sync errors in multiplayer games because
// and as double on the other player's computer. That would cause out of sync errors in multiplayer games because
// their binary representation and thus the hash would be different.
double d;